summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out304
1 files changed, 304 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out
new file mode 100644
index 00000000000..04e3935d1fa
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out
@@ -0,0 +1,304 @@
+hlsl.entry-in.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
+0:8 Function Parameters:
+0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add (temp float)
+0:9 direct index (temp float)
+0:9 v: direct index for structure (temp 2-component vector of float)
+0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:9 Constant:
+0:9 0 (const int)
+0:9 Constant:
+0:9 1 (const int)
+0:9 direct index (temp float)
+0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
+0:13 Function Parameters:
+0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:? Sequence
+0:15 Sequence
+0:15 move second child to first child (temp 2-component vector of float)
+0:15 v: direct index for structure (temp 2-component vector of float)
+0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 Constant:
+0:15 0 (const int)
+0:? 'v' (layout(location=0 ) in 2-component vector of float)
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 fragCoord: direct index for structure (temp 4-component vector of float)
+0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 Constant:
+0:15 1 (const int)
+0:? 'fragCoord' (in 4-component vector of float FragCoord)
+0:15 move second child to first child (temp 2-component vector of int)
+0:15 i2: direct index for structure (temp 2-component vector of int)
+0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 Constant:
+0:15 2 (const int)
+0:? 'i2' (layout(location=1 ) in 2-component vector of int)
+0:16 Sequence
+0:16 move second child to first child (temp float)
+0:16 'ret1' (temp float)
+0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
+0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Sequence
+0:17 move second child to first child (temp float)
+0:17 'ret2' (temp float)
+0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
+0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Sequence
+0:17 move second child to first child (temp 2-component vector of float)
+0:17 v: direct index for structure (temp 2-component vector of float)
+0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Constant:
+0:17 0 (const int)
+0:? 'v' (layout(location=0 ) in 2-component vector of float)
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 fragCoord: direct index for structure (temp 4-component vector of float)
+0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Constant:
+0:17 1 (const int)
+0:? 'fragCoord' (in 4-component vector of float FragCoord)
+0:17 move second child to first child (temp 2-component vector of int)
+0:17 i2: direct index for structure (temp 2-component vector of int)
+0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Constant:
+0:17 2 (const int)
+0:? 'i2' (layout(location=1 ) in 2-component vector of int)
+0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:19 Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:19 vector-scale (temp 4-component vector of float)
+0:19 vector-scale (temp 4-component vector of float)
+0:19 fragCoord: direct index for structure (temp 4-component vector of float)
+0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:19 Constant:
+0:19 1 (const int)
+0:19 'ret1' (temp float)
+0:19 'ret2' (temp float)
+0:19 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'v' (layout(location=0 ) in 2-component vector of float)
+0:? 'fragCoord' (in 4-component vector of float FragCoord)
+0:? 'i2' (layout(location=1 ) in 2-component vector of int)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
+0:8 Function Parameters:
+0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:? Sequence
+0:9 Branch: Return with expression
+0:9 add (temp float)
+0:9 direct index (temp float)
+0:9 v: direct index for structure (temp 2-component vector of float)
+0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:9 Constant:
+0:9 0 (const int)
+0:9 Constant:
+0:9 1 (const int)
+0:9 direct index (temp float)
+0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 0 (const int)
+0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
+0:13 Function Parameters:
+0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:? Sequence
+0:15 Sequence
+0:15 move second child to first child (temp 2-component vector of float)
+0:15 v: direct index for structure (temp 2-component vector of float)
+0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 Constant:
+0:15 0 (const int)
+0:? 'v' (layout(location=0 ) in 2-component vector of float)
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 fragCoord: direct index for structure (temp 4-component vector of float)
+0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 Constant:
+0:15 1 (const int)
+0:? 'fragCoord' (in 4-component vector of float FragCoord)
+0:15 move second child to first child (temp 2-component vector of int)
+0:15 i2: direct index for structure (temp 2-component vector of int)
+0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 Constant:
+0:15 2 (const int)
+0:? 'i2' (layout(location=1 ) in 2-component vector of int)
+0:16 Sequence
+0:16 move second child to first child (temp float)
+0:16 'ret1' (temp float)
+0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
+0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Sequence
+0:17 move second child to first child (temp float)
+0:17 'ret2' (temp float)
+0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
+0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Sequence
+0:17 move second child to first child (temp 2-component vector of float)
+0:17 v: direct index for structure (temp 2-component vector of float)
+0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Constant:
+0:17 0 (const int)
+0:? 'v' (layout(location=0 ) in 2-component vector of float)
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 fragCoord: direct index for structure (temp 4-component vector of float)
+0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Constant:
+0:17 1 (const int)
+0:? 'fragCoord' (in 4-component vector of float FragCoord)
+0:17 move second child to first child (temp 2-component vector of int)
+0:17 i2: direct index for structure (temp 2-component vector of int)
+0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:17 Constant:
+0:17 2 (const int)
+0:? 'i2' (layout(location=1 ) in 2-component vector of int)
+0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:19 Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:19 vector-scale (temp 4-component vector of float)
+0:19 vector-scale (temp 4-component vector of float)
+0:19 fragCoord: direct index for structure (temp 4-component vector of float)
+0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:19 Constant:
+0:19 1 (const int)
+0:19 'ret1' (temp float)
+0:19 'ret2' (temp float)
+0:19 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'v' (layout(location=0 ) in 2-component vector of float)
+0:? 'fragCoord' (in 4-component vector of float FragCoord)
+0:? 'i2' (layout(location=1 ) in 2-component vector of int)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 71
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction" 32 37 43 63
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "PixelShaderFunction"
+ Name 11 "InParam"
+ MemberName 11(InParam) 0 "v"
+ MemberName 11(InParam) 1 "fragCoord"
+ MemberName 11(InParam) 2 "i2"
+ Name 15 "fun(struct-InParam-vf2-vf4-vi21;"
+ Name 14 "p"
+ Name 30 "local"
+ Name 32 "v"
+ Name 37 "fragCoord"
+ Name 43 "i2"
+ Name 47 "ret1"
+ Name 48 "param"
+ Name 51 "ret2"
+ Name 52 "aggShadow"
+ Name 59 "param"
+ Name 63 "@entryPointOutput"
+ Decorate 32(v) Location 0
+ Decorate 37(fragCoord) BuiltIn FragCoord
+ Decorate 43(i2) Location 1
+ Decorate 63(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 2
+ 8: TypeVector 6(float) 4
+ 9: TypeInt 32 1
+ 10: TypeVector 9(int) 2
+ 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
+ 12: TypePointer Function 11(InParam)
+ 13: TypeFunction 6(float) 12(ptr)
+ 17: 9(int) Constant 0
+ 18: TypeInt 32 0
+ 19: 18(int) Constant 1
+ 20: TypePointer Function 6(float)
+ 23: 9(int) Constant 1
+ 24: 18(int) Constant 0
+ 31: TypePointer Input 7(fvec2)
+ 32(v): 31(ptr) Variable Input
+ 34: TypePointer Function 7(fvec2)
+ 36: TypePointer Input 8(fvec4)
+ 37(fragCoord): 36(ptr) Variable Input
+ 39: TypePointer Function 8(fvec4)
+ 41: 9(int) Constant 2
+ 42: TypePointer Input 10(ivec2)
+ 43(i2): 42(ptr) Variable Input
+ 45: TypePointer Function 10(ivec2)
+ 62: TypePointer Output 8(fvec4)
+63(@entryPointOutput): 62(ptr) Variable Output
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 30(local): 12(ptr) Variable Function
+ 47(ret1): 20(ptr) Variable Function
+ 48(param): 12(ptr) Variable Function
+ 51(ret2): 20(ptr) Variable Function
+ 52(aggShadow): 12(ptr) Variable Function
+ 59(param): 12(ptr) Variable Function
+ 33: 7(fvec2) Load 32(v)
+ 35: 34(ptr) AccessChain 30(local) 17
+ Store 35 33
+ 38: 8(fvec4) Load 37(fragCoord)
+ 40: 39(ptr) AccessChain 30(local) 23
+ Store 40 38
+ 44: 10(ivec2) Load 43(i2)
+ 46: 45(ptr) AccessChain 30(local) 41
+ Store 46 44
+ 49: 11(InParam) Load 30(local)
+ Store 48(param) 49
+ 50: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 48(param)
+ Store 47(ret1) 50
+ 53: 7(fvec2) Load 32(v)
+ 54: 34(ptr) AccessChain 52(aggShadow) 17
+ Store 54 53
+ 55: 8(fvec4) Load 37(fragCoord)
+ 56: 39(ptr) AccessChain 52(aggShadow) 23
+ Store 56 55
+ 57: 10(ivec2) Load 43(i2)
+ 58: 45(ptr) AccessChain 52(aggShadow) 41
+ Store 58 57
+ 60: 11(InParam) Load 52(aggShadow)
+ Store 59(param) 60
+ 61: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 59(param)
+ Store 51(ret2) 61
+ 64: 39(ptr) AccessChain 30(local) 23
+ 65: 8(fvec4) Load 64
+ 66: 6(float) Load 47(ret1)
+ 67: 8(fvec4) VectorTimesScalar 65 66
+ 68: 6(float) Load 51(ret2)
+ 69: 8(fvec4) VectorTimesScalar 67 68
+ Store 63(@entryPointOutput) 69
+ Return
+ FunctionEnd
+15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13
+ 14(p): 12(ptr) FunctionParameter
+ 16: Label
+ 21: 20(ptr) AccessChain 14(p) 17 19
+ 22: 6(float) Load 21
+ 25: 20(ptr) AccessChain 14(p) 23 24
+ 26: 6(float) Load 25
+ 27: 6(float) FAdd 22 26
+ ReturnValue 27
+ FunctionEnd