diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out new file mode 100644 index 00000000000..04e3935d1fa --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out @@ -0,0 +1,304 @@ +hlsl.entry-in.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) +0:8 Function Parameters: +0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:? Sequence +0:9 Branch: Return with expression +0:9 add (temp float) +0:9 direct index (temp float) +0:9 v: direct index for structure (temp 2-component vector of float) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 Constant: +0:9 0 (const int) +0:9 Constant: +0:9 1 (const int) +0:9 direct index (temp float) +0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 Constant: +0:9 1 (const int) +0:9 Constant: +0:9 0 (const int) +0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) +0:13 Function Parameters: +0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:? Sequence +0:15 Sequence +0:15 move second child to first child (temp 2-component vector of float) +0:15 v: direct index for structure (temp 2-component vector of float) +0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 Constant: +0:15 0 (const int) +0:? 'v' (layout(location=0 ) in 2-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 fragCoord: direct index for structure (temp 4-component vector of float) +0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 Constant: +0:15 1 (const int) +0:? 'fragCoord' (in 4-component vector of float FragCoord) +0:15 move second child to first child (temp 2-component vector of int) +0:15 i2: direct index for structure (temp 2-component vector of int) +0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 Constant: +0:15 2 (const int) +0:? 'i2' (layout(location=1 ) in 2-component vector of int) +0:16 Sequence +0:16 move second child to first child (temp float) +0:16 'ret1' (temp float) +0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) +0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Sequence +0:17 move second child to first child (temp float) +0:17 'ret2' (temp float) +0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) +0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Sequence +0:17 move second child to first child (temp 2-component vector of float) +0:17 v: direct index for structure (temp 2-component vector of float) +0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Constant: +0:17 0 (const int) +0:? 'v' (layout(location=0 ) in 2-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 fragCoord: direct index for structure (temp 4-component vector of float) +0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Constant: +0:17 1 (const int) +0:? 'fragCoord' (in 4-component vector of float FragCoord) +0:17 move second child to first child (temp 2-component vector of int) +0:17 i2: direct index for structure (temp 2-component vector of int) +0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Constant: +0:17 2 (const int) +0:? 'i2' (layout(location=1 ) in 2-component vector of int) +0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Sequence +0:19 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:19 vector-scale (temp 4-component vector of float) +0:19 vector-scale (temp 4-component vector of float) +0:19 fragCoord: direct index for structure (temp 4-component vector of float) +0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Constant: +0:19 1 (const int) +0:19 'ret1' (temp float) +0:19 'ret2' (temp float) +0:19 Branch: Return +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'v' (layout(location=0 ) in 2-component vector of float) +0:? 'fragCoord' (in 4-component vector of float FragCoord) +0:? 'i2' (layout(location=1 ) in 2-component vector of int) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) +0:8 Function Parameters: +0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:? Sequence +0:9 Branch: Return with expression +0:9 add (temp float) +0:9 direct index (temp float) +0:9 v: direct index for structure (temp 2-component vector of float) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 Constant: +0:9 0 (const int) +0:9 Constant: +0:9 1 (const int) +0:9 direct index (temp float) +0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 Constant: +0:9 1 (const int) +0:9 Constant: +0:9 0 (const int) +0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) +0:13 Function Parameters: +0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:? Sequence +0:15 Sequence +0:15 move second child to first child (temp 2-component vector of float) +0:15 v: direct index for structure (temp 2-component vector of float) +0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 Constant: +0:15 0 (const int) +0:? 'v' (layout(location=0 ) in 2-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 fragCoord: direct index for structure (temp 4-component vector of float) +0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 Constant: +0:15 1 (const int) +0:? 'fragCoord' (in 4-component vector of float FragCoord) +0:15 move second child to first child (temp 2-component vector of int) +0:15 i2: direct index for structure (temp 2-component vector of int) +0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 Constant: +0:15 2 (const int) +0:? 'i2' (layout(location=1 ) in 2-component vector of int) +0:16 Sequence +0:16 move second child to first child (temp float) +0:16 'ret1' (temp float) +0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) +0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Sequence +0:17 move second child to first child (temp float) +0:17 'ret2' (temp float) +0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) +0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Sequence +0:17 move second child to first child (temp 2-component vector of float) +0:17 v: direct index for structure (temp 2-component vector of float) +0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Constant: +0:17 0 (const int) +0:? 'v' (layout(location=0 ) in 2-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 fragCoord: direct index for structure (temp 4-component vector of float) +0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Constant: +0:17 1 (const int) +0:? 'fragCoord' (in 4-component vector of float FragCoord) +0:17 move second child to first child (temp 2-component vector of int) +0:17 i2: direct index for structure (temp 2-component vector of int) +0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:17 Constant: +0:17 2 (const int) +0:? 'i2' (layout(location=1 ) in 2-component vector of int) +0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Sequence +0:19 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:19 vector-scale (temp 4-component vector of float) +0:19 vector-scale (temp 4-component vector of float) +0:19 fragCoord: direct index for structure (temp 4-component vector of float) +0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Constant: +0:19 1 (const int) +0:19 'ret1' (temp float) +0:19 'ret2' (temp float) +0:19 Branch: Return +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'v' (layout(location=0 ) in 2-component vector of float) +0:? 'fragCoord' (in 4-component vector of float FragCoord) +0:? 'i2' (layout(location=1 ) in 2-component vector of int) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 71 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" 32 37 43 63 + ExecutionMode 4 OriginUpperLeft + Name 4 "PixelShaderFunction" + Name 11 "InParam" + MemberName 11(InParam) 0 "v" + MemberName 11(InParam) 1 "fragCoord" + MemberName 11(InParam) 2 "i2" + Name 15 "fun(struct-InParam-vf2-vf4-vi21;" + Name 14 "p" + Name 30 "local" + Name 32 "v" + Name 37 "fragCoord" + Name 43 "i2" + Name 47 "ret1" + Name 48 "param" + Name 51 "ret2" + Name 52 "aggShadow" + Name 59 "param" + Name 63 "@entryPointOutput" + Decorate 32(v) Location 0 + Decorate 37(fragCoord) BuiltIn FragCoord + Decorate 43(i2) Location 1 + Decorate 63(@entryPointOutput) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 2 + 8: TypeVector 6(float) 4 + 9: TypeInt 32 1 + 10: TypeVector 9(int) 2 + 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) + 12: TypePointer Function 11(InParam) + 13: TypeFunction 6(float) 12(ptr) + 17: 9(int) Constant 0 + 18: TypeInt 32 0 + 19: 18(int) Constant 1 + 20: TypePointer Function 6(float) + 23: 9(int) Constant 1 + 24: 18(int) Constant 0 + 31: TypePointer Input 7(fvec2) + 32(v): 31(ptr) Variable Input + 34: TypePointer Function 7(fvec2) + 36: TypePointer Input 8(fvec4) + 37(fragCoord): 36(ptr) Variable Input + 39: TypePointer Function 8(fvec4) + 41: 9(int) Constant 2 + 42: TypePointer Input 10(ivec2) + 43(i2): 42(ptr) Variable Input + 45: TypePointer Function 10(ivec2) + 62: TypePointer Output 8(fvec4) +63(@entryPointOutput): 62(ptr) Variable Output +4(PixelShaderFunction): 2 Function None 3 + 5: Label + 30(local): 12(ptr) Variable Function + 47(ret1): 20(ptr) Variable Function + 48(param): 12(ptr) Variable Function + 51(ret2): 20(ptr) Variable Function + 52(aggShadow): 12(ptr) Variable Function + 59(param): 12(ptr) Variable Function + 33: 7(fvec2) Load 32(v) + 35: 34(ptr) AccessChain 30(local) 17 + Store 35 33 + 38: 8(fvec4) Load 37(fragCoord) + 40: 39(ptr) AccessChain 30(local) 23 + Store 40 38 + 44: 10(ivec2) Load 43(i2) + 46: 45(ptr) AccessChain 30(local) 41 + Store 46 44 + 49: 11(InParam) Load 30(local) + Store 48(param) 49 + 50: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 48(param) + Store 47(ret1) 50 + 53: 7(fvec2) Load 32(v) + 54: 34(ptr) AccessChain 52(aggShadow) 17 + Store 54 53 + 55: 8(fvec4) Load 37(fragCoord) + 56: 39(ptr) AccessChain 52(aggShadow) 23 + Store 56 55 + 57: 10(ivec2) Load 43(i2) + 58: 45(ptr) AccessChain 52(aggShadow) 41 + Store 58 57 + 60: 11(InParam) Load 52(aggShadow) + Store 59(param) 60 + 61: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 59(param) + Store 51(ret2) 61 + 64: 39(ptr) AccessChain 30(local) 23 + 65: 8(fvec4) Load 64 + 66: 6(float) Load 47(ret1) + 67: 8(fvec4) VectorTimesScalar 65 66 + 68: 6(float) Load 51(ret2) + 69: 8(fvec4) VectorTimesScalar 67 68 + Store 63(@entryPointOutput) 69 + Return + FunctionEnd +15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 + 14(p): 12(ptr) FunctionParameter + 16: Label + 21: 20(ptr) AccessChain 14(p) 17 19 + 22: 6(float) Load 21 + 25: 20(ptr) AccessChain 14(p) 23 24 + 26: 6(float) Load 25 + 27: 6(float) FAdd 22 26 + ReturnValue 27 + FunctionEnd |