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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out138
1 files changed, 138 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out
new file mode 100644
index 00000000000..2316cd9b9d8
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.attribute.expression.comp.out
@@ -0,0 +1,138 @@
+hlsl.attribute.expression.comp
+Shader version: 450
+local_size = (4, 6, 8)
+0:? Sequence
+0:9 Function Definition: main( (temp 4-component vector of float)
+0:9 Function Parameters:
+0:? Sequence
+0:11 Sequence
+0:11 move second child to first child (temp int)
+0:11 'x' (temp int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Loop with condition tested first
+0:11 Loop Condition
+0:11 Compare Less Than (temp bool)
+0:11 'x' (temp int)
+0:11 bound: direct index for structure (layout(offset=0 ) uniform int)
+0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
+0:11 Constant:
+0:11 0 (const uint)
+0:11 No loop body
+0:11 Loop Terminal Expression
+0:11 Pre-Increment (temp int)
+0:11 'x' (temp int)
+0:14 Sequence
+0:14 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:14 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
+
+
+Linked compute stage:
+
+
+Shader version: 450
+local_size = (4, 6, 8)
+0:? Sequence
+0:9 Function Definition: main( (temp 4-component vector of float)
+0:9 Function Parameters:
+0:? Sequence
+0:11 Sequence
+0:11 move second child to first child (temp int)
+0:11 'x' (temp int)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Loop with condition tested first
+0:11 Loop Condition
+0:11 Compare Less Than (temp bool)
+0:11 'x' (temp int)
+0:11 bound: direct index for structure (layout(offset=0 ) uniform int)
+0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
+0:11 Constant:
+0:11 0 (const uint)
+0:11 No loop body
+0:11 Loop Terminal Expression
+0:11 Pre-Increment (temp int)
+0:11 'x' (temp int)
+0:14 Sequence
+0:14 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:14 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 34
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint GLCompute 4 "main" 30
+ ExecutionMode 4 LocalSize 4 6 8
+ Name 4 "main"
+ Name 8 "x"
+ Name 16 "$Global"
+ MemberName 16($Global) 0 "bound"
+ Name 18 ""
+ Name 30 "@entryPointOutput"
+ MemberDecorate 16($Global) 0 Offset 0
+ Decorate 16($Global) Block
+ Decorate 18 DescriptorSet 0
+ Decorate 30(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 1
+ 7: TypePointer Function 6(int)
+ 9: 6(int) Constant 0
+ 16($Global): TypeStruct 6(int)
+ 17: TypePointer Uniform 16($Global)
+ 18: 17(ptr) Variable Uniform
+ 19: TypePointer Uniform 6(int)
+ 22: TypeBool
+ 25: 6(int) Constant 1
+ 27: TypeFloat 32
+ 28: TypeVector 27(float) 4
+ 29: TypePointer Output 28(fvec4)
+30(@entryPointOutput): 29(ptr) Variable Output
+ 31: 27(float) Constant 0
+ 32: 28(fvec4) ConstantComposite 31 31 31 31
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(x): 7(ptr) Variable Function
+ Store 8(x) 9
+ Branch 10
+ 10: Label
+ LoopMerge 12 13 None
+ Branch 14
+ 14: Label
+ 15: 6(int) Load 8(x)
+ 20: 19(ptr) AccessChain 18 9
+ 21: 6(int) Load 20
+ 23: 22(bool) SLessThan 15 21
+ BranchConditional 23 11 12
+ 11: Label
+ Branch 13
+ 13: Label
+ 24: 6(int) Load 8(x)
+ 26: 6(int) IAdd 24 25
+ Store 8(x) 26
+ Branch 10
+ 12: Label
+ Store 30(@entryPointOutput) 32
+ Return
+ FunctionEnd