diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out new file mode 100644 index 00000000000..610f2bb1e65 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out @@ -0,0 +1,183 @@ +functionCall.frag +WARNING: 0:4: varying deprecated in version 130; may be removed in future release + +Shader version: 130 +0:? Sequence +0:7 Sequence +0:7 move second child to first child (temp float) +0:7 'h' (global float) +0:7 Constant: +0:7 0.000000 +0:9 Function Definition: foo(vf4; (global float) +0:9 Function Parameters: +0:9 'bar' (in 4-component vector of float) +0:11 Sequence +0:11 Branch: Return with expression +0:11 add (temp float) +0:11 direct index (temp float) +0:11 'bar' (in 4-component vector of float) +0:11 Constant: +0:11 0 (const int) +0:11 direct index (temp float) +0:11 'bar' (in 4-component vector of float) +0:11 Constant: +0:11 1 (const int) +0:14 Function Definition: bar( (global void) +0:14 Function Parameters: +0:18 Function Definition: unreachableReturn( (global float) +0:18 Function Parameters: +0:20 Sequence +0:20 Test condition and select (temp void) +0:20 Condition +0:20 Compare Less Than (temp bool) +0:20 'd' (uniform float) +0:20 Constant: +0:20 4.200000 +0:20 true case +0:21 Branch: Return with expression +0:21 Constant: +0:21 1.200000 +0:20 false case +0:23 Branch: Return with expression +0:23 Constant: +0:23 4.500000 +0:27 Function Definition: missingReturn( (global float) +0:27 Function Parameters: +0:29 Sequence +0:29 Test condition and select (temp void) +0:29 Condition +0:29 Compare Less Than (temp bool) +0:29 'd' (uniform float) +0:29 Constant: +0:29 4.500000 +0:29 true case +0:30 Sequence +0:30 move second child to first child (temp float) +0:30 'h' (global float) +0:30 'd' (uniform float) +0:31 Branch: Return with expression +0:31 Constant: +0:31 3.900000 +0:35 Function Definition: main( (global void) +0:35 Function Parameters: +0:37 Sequence +0:37 Sequence +0:37 move second child to first child (temp 4-component vector of float) +0:37 'color' (temp 4-component vector of float) +0:37 Construct vec4 (temp 4-component vector of float) +0:37 Function Call: foo(vf4; (global float) +0:37 'BaseColor' (smooth in 4-component vector of float) +0:39 Function Call: bar( (global void) +0:40 Sequence +0:40 move second child to first child (temp float) +0:40 'f' (temp float) +0:40 Function Call: unreachableReturn( (global float) +0:41 Sequence +0:41 move second child to first child (temp float) +0:41 'g' (temp float) +0:41 Function Call: missingReturn( (global float) +0:43 move second child to first child (temp 4-component vector of float) +0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:43 vector-scale (temp 4-component vector of float) +0:43 vector-scale (temp 4-component vector of float) +0:43 'color' (temp 4-component vector of float) +0:43 'f' (temp float) +0:43 'h' (global float) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'd' (uniform float) +0:? 'h' (global float) + + +Linked fragment stage: + + +Shader version: 130 +0:? Sequence +0:7 Sequence +0:7 move second child to first child (temp float) +0:7 'h' (global float) +0:7 Constant: +0:7 0.000000 +0:9 Function Definition: foo(vf4; (global float) +0:9 Function Parameters: +0:9 'bar' (in 4-component vector of float) +0:11 Sequence +0:11 Branch: Return with expression +0:11 add (temp float) +0:11 direct index (temp float) +0:11 'bar' (in 4-component vector of float) +0:11 Constant: +0:11 0 (const int) +0:11 direct index (temp float) +0:11 'bar' (in 4-component vector of float) +0:11 Constant: +0:11 1 (const int) +0:14 Function Definition: bar( (global void) +0:14 Function Parameters: +0:18 Function Definition: unreachableReturn( (global float) +0:18 Function Parameters: +0:20 Sequence +0:20 Test condition and select (temp void) +0:20 Condition +0:20 Compare Less Than (temp bool) +0:20 'd' (uniform float) +0:20 Constant: +0:20 4.200000 +0:20 true case +0:21 Branch: Return with expression +0:21 Constant: +0:21 1.200000 +0:20 false case +0:23 Branch: Return with expression +0:23 Constant: +0:23 4.500000 +0:27 Function Definition: missingReturn( (global float) +0:27 Function Parameters: +0:29 Sequence +0:29 Test condition and select (temp void) +0:29 Condition +0:29 Compare Less Than (temp bool) +0:29 'd' (uniform float) +0:29 Constant: +0:29 4.500000 +0:29 true case +0:30 Sequence +0:30 move second child to first child (temp float) +0:30 'h' (global float) +0:30 'd' (uniform float) +0:31 Branch: Return with expression +0:31 Constant: +0:31 3.900000 +0:35 Function Definition: main( (global void) +0:35 Function Parameters: +0:37 Sequence +0:37 Sequence +0:37 move second child to first child (temp 4-component vector of float) +0:37 'color' (temp 4-component vector of float) +0:37 Construct vec4 (temp 4-component vector of float) +0:37 Function Call: foo(vf4; (global float) +0:37 'BaseColor' (smooth in 4-component vector of float) +0:39 Function Call: bar( (global void) +0:40 Sequence +0:40 move second child to first child (temp float) +0:40 'f' (temp float) +0:40 Function Call: unreachableReturn( (global float) +0:41 Sequence +0:41 move second child to first child (temp float) +0:41 'g' (temp float) +0:41 Function Call: missingReturn( (global float) +0:43 move second child to first child (temp 4-component vector of float) +0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:43 vector-scale (temp 4-component vector of float) +0:43 vector-scale (temp 4-component vector of float) +0:43 'color' (temp 4-component vector of float) +0:43 'f' (temp float) +0:43 'h' (global float) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'd' (uniform float) +0:? 'h' (global float) + |