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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/functionCall.frag.out
@@ -0,0 +1,183 @@
+functionCall.frag
+WARNING: 0:4: varying deprecated in version 130; may be removed in future release
+
+Shader version: 130
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child (temp float)
+0:7 'h' (global float)
+0:7 Constant:
+0:7 0.000000
+0:9 Function Definition: foo(vf4; (global float)
+0:9 Function Parameters:
+0:9 'bar' (in 4-component vector of float)
+0:11 Sequence
+0:11 Branch: Return with expression
+0:11 add (temp float)
+0:11 direct index (temp float)
+0:11 'bar' (in 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index (temp float)
+0:11 'bar' (in 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:14 Function Definition: bar( (global void)
+0:14 Function Parameters:
+0:18 Function Definition: unreachableReturn( (global float)
+0:18 Function Parameters:
+0:20 Sequence
+0:20 Test condition and select (temp void)
+0:20 Condition
+0:20 Compare Less Than (temp bool)
+0:20 'd' (uniform float)
+0:20 Constant:
+0:20 4.200000
+0:20 true case
+0:21 Branch: Return with expression
+0:21 Constant:
+0:21 1.200000
+0:20 false case
+0:23 Branch: Return with expression
+0:23 Constant:
+0:23 4.500000
+0:27 Function Definition: missingReturn( (global float)
+0:27 Function Parameters:
+0:29 Sequence
+0:29 Test condition and select (temp void)
+0:29 Condition
+0:29 Compare Less Than (temp bool)
+0:29 'd' (uniform float)
+0:29 Constant:
+0:29 4.500000
+0:29 true case
+0:30 Sequence
+0:30 move second child to first child (temp float)
+0:30 'h' (global float)
+0:30 'd' (uniform float)
+0:31 Branch: Return with expression
+0:31 Constant:
+0:31 3.900000
+0:35 Function Definition: main( (global void)
+0:35 Function Parameters:
+0:37 Sequence
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of float)
+0:37 'color' (temp 4-component vector of float)
+0:37 Construct vec4 (temp 4-component vector of float)
+0:37 Function Call: foo(vf4; (global float)
+0:37 'BaseColor' (smooth in 4-component vector of float)
+0:39 Function Call: bar( (global void)
+0:40 Sequence
+0:40 move second child to first child (temp float)
+0:40 'f' (temp float)
+0:40 Function Call: unreachableReturn( (global float)
+0:41 Sequence
+0:41 move second child to first child (temp float)
+0:41 'g' (temp float)
+0:41 Function Call: missingReturn( (global float)
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:43 vector-scale (temp 4-component vector of float)
+0:43 vector-scale (temp 4-component vector of float)
+0:43 'color' (temp 4-component vector of float)
+0:43 'f' (temp float)
+0:43 'h' (global float)
+0:? Linker Objects
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+0:? 'd' (uniform float)
+0:? 'h' (global float)
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child (temp float)
+0:7 'h' (global float)
+0:7 Constant:
+0:7 0.000000
+0:9 Function Definition: foo(vf4; (global float)
+0:9 Function Parameters:
+0:9 'bar' (in 4-component vector of float)
+0:11 Sequence
+0:11 Branch: Return with expression
+0:11 add (temp float)
+0:11 direct index (temp float)
+0:11 'bar' (in 4-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 direct index (temp float)
+0:11 'bar' (in 4-component vector of float)
+0:11 Constant:
+0:11 1 (const int)
+0:14 Function Definition: bar( (global void)
+0:14 Function Parameters:
+0:18 Function Definition: unreachableReturn( (global float)
+0:18 Function Parameters:
+0:20 Sequence
+0:20 Test condition and select (temp void)
+0:20 Condition
+0:20 Compare Less Than (temp bool)
+0:20 'd' (uniform float)
+0:20 Constant:
+0:20 4.200000
+0:20 true case
+0:21 Branch: Return with expression
+0:21 Constant:
+0:21 1.200000
+0:20 false case
+0:23 Branch: Return with expression
+0:23 Constant:
+0:23 4.500000
+0:27 Function Definition: missingReturn( (global float)
+0:27 Function Parameters:
+0:29 Sequence
+0:29 Test condition and select (temp void)
+0:29 Condition
+0:29 Compare Less Than (temp bool)
+0:29 'd' (uniform float)
+0:29 Constant:
+0:29 4.500000
+0:29 true case
+0:30 Sequence
+0:30 move second child to first child (temp float)
+0:30 'h' (global float)
+0:30 'd' (uniform float)
+0:31 Branch: Return with expression
+0:31 Constant:
+0:31 3.900000
+0:35 Function Definition: main( (global void)
+0:35 Function Parameters:
+0:37 Sequence
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of float)
+0:37 'color' (temp 4-component vector of float)
+0:37 Construct vec4 (temp 4-component vector of float)
+0:37 Function Call: foo(vf4; (global float)
+0:37 'BaseColor' (smooth in 4-component vector of float)
+0:39 Function Call: bar( (global void)
+0:40 Sequence
+0:40 move second child to first child (temp float)
+0:40 'f' (temp float)
+0:40 Function Call: unreachableReturn( (global float)
+0:41 Sequence
+0:41 move second child to first child (temp float)
+0:41 'g' (temp float)
+0:41 Function Call: missingReturn( (global float)
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:43 vector-scale (temp 4-component vector of float)
+0:43 vector-scale (temp 4-component vector of float)
+0:43 'color' (temp 4-component vector of float)
+0:43 'f' (temp float)
+0:43 'h' (global float)
+0:? Linker Objects
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+0:? 'd' (uniform float)
+0:? 'h' (global float)
+