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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forwardRef.frag.out125
1 files changed, 125 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forwardRef.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forwardRef.frag.out
new file mode 100644
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forwardRef.frag.out
@@ -0,0 +1,125 @@
+forwardRef.frag
+Shader version: 110
+0:? Sequence
+0:11 Function Definition: main( (global void)
+0:11 Function Parameters:
+0:13 Sequence
+0:13 Sequence
+0:13 move second child to first child (temp 4-component vector of float)
+0:13 'color' (temp 4-component vector of float)
+0:13 Construct vec4 (temp 4-component vector of float)
+0:13 Function Call: foo(vf4; (global float)
+0:13 'BaseColor' (smooth in 4-component vector of float)
+0:15 Function Call: bar( (global void)
+0:16 Sequence
+0:16 move second child to first child (temp float)
+0:16 'f' (temp float)
+0:16 Function Call: unreachableReturn( (global float)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:18 vector-scale (temp 4-component vector of float)
+0:18 'color' (temp 4-component vector of float)
+0:18 'f' (temp float)
+0:21 Function Definition: bar( (global void)
+0:21 Function Parameters:
+0:25 Function Definition: unreachableReturn( (global float)
+0:25 Function Parameters:
+0:27 Sequence
+0:27 Function Call: bar( (global void)
+0:28 Test condition and select (temp void)
+0:28 Condition
+0:28 Compare Less Than (temp bool)
+0:28 'd' (uniform float)
+0:28 Constant:
+0:28 4.200000
+0:28 true case
+0:29 Branch: Return with expression
+0:29 Constant:
+0:29 1.200000
+0:28 false case
+0:31 Branch: Return with expression
+0:31 Constant:
+0:31 4.500000
+0:34 Function Definition: foo(vf4; (global float)
+0:34 Function Parameters:
+0:34 'bar' (in 4-component vector of float)
+0:36 Sequence
+0:36 Branch: Return with expression
+0:36 add (temp float)
+0:36 direct index (temp float)
+0:36 'bar' (in 4-component vector of float)
+0:36 Constant:
+0:36 0 (const int)
+0:36 direct index (temp float)
+0:36 'bar' (in 4-component vector of float)
+0:36 Constant:
+0:36 1 (const int)
+0:? Linker Objects
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+0:? 'd' (uniform float)
+
+
+Linked fragment stage:
+
+
+Shader version: 110
+0:? Sequence
+0:11 Function Definition: main( (global void)
+0:11 Function Parameters:
+0:13 Sequence
+0:13 Sequence
+0:13 move second child to first child (temp 4-component vector of float)
+0:13 'color' (temp 4-component vector of float)
+0:13 Construct vec4 (temp 4-component vector of float)
+0:13 Function Call: foo(vf4; (global float)
+0:13 'BaseColor' (smooth in 4-component vector of float)
+0:15 Function Call: bar( (global void)
+0:16 Sequence
+0:16 move second child to first child (temp float)
+0:16 'f' (temp float)
+0:16 Function Call: unreachableReturn( (global float)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:18 vector-scale (temp 4-component vector of float)
+0:18 'color' (temp 4-component vector of float)
+0:18 'f' (temp float)
+0:21 Function Definition: bar( (global void)
+0:21 Function Parameters:
+0:25 Function Definition: unreachableReturn( (global float)
+0:25 Function Parameters:
+0:27 Sequence
+0:27 Function Call: bar( (global void)
+0:28 Test condition and select (temp void)
+0:28 Condition
+0:28 Compare Less Than (temp bool)
+0:28 'd' (uniform float)
+0:28 Constant:
+0:28 4.200000
+0:28 true case
+0:29 Branch: Return with expression
+0:29 Constant:
+0:29 1.200000
+0:28 false case
+0:31 Branch: Return with expression
+0:31 Constant:
+0:31 4.500000
+0:34 Function Definition: foo(vf4; (global float)
+0:34 Function Parameters:
+0:34 'bar' (in 4-component vector of float)
+0:36 Sequence
+0:36 Branch: Return with expression
+0:36 add (temp float)
+0:36 direct index (temp float)
+0:36 'bar' (in 4-component vector of float)
+0:36 Constant:
+0:36 0 (const int)
+0:36 direct index (temp float)
+0:36 'bar' (in 4-component vector of float)
+0:36 Constant:
+0:36 1 (const int)
+0:? Linker Objects
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+0:? 'd' (uniform float)
+