diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forwardRef.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forwardRef.frag.out | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forwardRef.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forwardRef.frag.out new file mode 100644 index 00000000000..357cc2bd458 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forwardRef.frag.out @@ -0,0 +1,125 @@ +forwardRef.frag +Shader version: 110 +0:? Sequence +0:11 Function Definition: main( (global void) +0:11 Function Parameters: +0:13 Sequence +0:13 Sequence +0:13 move second child to first child (temp 4-component vector of float) +0:13 'color' (temp 4-component vector of float) +0:13 Construct vec4 (temp 4-component vector of float) +0:13 Function Call: foo(vf4; (global float) +0:13 'BaseColor' (smooth in 4-component vector of float) +0:15 Function Call: bar( (global void) +0:16 Sequence +0:16 move second child to first child (temp float) +0:16 'f' (temp float) +0:16 Function Call: unreachableReturn( (global float) +0:18 move second child to first child (temp 4-component vector of float) +0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:18 vector-scale (temp 4-component vector of float) +0:18 'color' (temp 4-component vector of float) +0:18 'f' (temp float) +0:21 Function Definition: bar( (global void) +0:21 Function Parameters: +0:25 Function Definition: unreachableReturn( (global float) +0:25 Function Parameters: +0:27 Sequence +0:27 Function Call: bar( (global void) +0:28 Test condition and select (temp void) +0:28 Condition +0:28 Compare Less Than (temp bool) +0:28 'd' (uniform float) +0:28 Constant: +0:28 4.200000 +0:28 true case +0:29 Branch: Return with expression +0:29 Constant: +0:29 1.200000 +0:28 false case +0:31 Branch: Return with expression +0:31 Constant: +0:31 4.500000 +0:34 Function Definition: foo(vf4; (global float) +0:34 Function Parameters: +0:34 'bar' (in 4-component vector of float) +0:36 Sequence +0:36 Branch: Return with expression +0:36 add (temp float) +0:36 direct index (temp float) +0:36 'bar' (in 4-component vector of float) +0:36 Constant: +0:36 0 (const int) +0:36 direct index (temp float) +0:36 'bar' (in 4-component vector of float) +0:36 Constant: +0:36 1 (const int) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'd' (uniform float) + + +Linked fragment stage: + + +Shader version: 110 +0:? Sequence +0:11 Function Definition: main( (global void) +0:11 Function Parameters: +0:13 Sequence +0:13 Sequence +0:13 move second child to first child (temp 4-component vector of float) +0:13 'color' (temp 4-component vector of float) +0:13 Construct vec4 (temp 4-component vector of float) +0:13 Function Call: foo(vf4; (global float) +0:13 'BaseColor' (smooth in 4-component vector of float) +0:15 Function Call: bar( (global void) +0:16 Sequence +0:16 move second child to first child (temp float) +0:16 'f' (temp float) +0:16 Function Call: unreachableReturn( (global float) +0:18 move second child to first child (temp 4-component vector of float) +0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:18 vector-scale (temp 4-component vector of float) +0:18 'color' (temp 4-component vector of float) +0:18 'f' (temp float) +0:21 Function Definition: bar( (global void) +0:21 Function Parameters: +0:25 Function Definition: unreachableReturn( (global float) +0:25 Function Parameters: +0:27 Sequence +0:27 Function Call: bar( (global void) +0:28 Test condition and select (temp void) +0:28 Condition +0:28 Compare Less Than (temp bool) +0:28 'd' (uniform float) +0:28 Constant: +0:28 4.200000 +0:28 true case +0:29 Branch: Return with expression +0:29 Constant: +0:29 1.200000 +0:28 false case +0:31 Branch: Return with expression +0:31 Constant: +0:31 4.500000 +0:34 Function Definition: foo(vf4; (global float) +0:34 Function Parameters: +0:34 'bar' (in 4-component vector of float) +0:36 Sequence +0:36 Branch: Return with expression +0:36 add (temp float) +0:36 direct index (temp float) +0:36 'bar' (in 4-component vector of float) +0:36 Constant: +0:36 0 (const int) +0:36 direct index (temp float) +0:36 'bar' (in 4-component vector of float) +0:36 Constant: +0:36 1 (const int) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'd' (uniform float) + |