diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out new file mode 100644 index 00000000000..babd30e45d6 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/forLoop.frag.out @@ -0,0 +1,361 @@ +forLoop.frag +Shader version: 130 +0:? Sequence +0:10 Function Definition: main( (global void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) +0:12 'BaseColor' (smooth in 4-component vector of float) +0:14 Sequence +0:14 Sequence +0:14 move second child to first child (temp int) +0:14 'i' (temp int) +0:14 Constant: +0:14 0 (const int) +0:14 Loop with condition tested first +0:14 Loop Condition +0:14 Compare Less Than (temp bool) +0:14 'i' (temp int) +0:14 'Count' (uniform int) +0:14 Loop Body +0:15 Sequence +0:15 add second child into first child (temp 4-component vector of float) +0:15 'color' (temp 4-component vector of float) +0:15 'bigColor' (uniform 4-component vector of float) +0:14 Loop Terminal Expression +0:14 Pre-Increment (temp int) +0:14 'i' (temp int) +0:18 move second child to first child (temp 4-component vector of float) +0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:18 'color' (temp 4-component vector of float) +0:20 Sequence +0:20 move second child to first child (temp float) +0:20 'sum' (temp float) +0:20 Constant: +0:20 0.000000 +0:21 Sequence +0:21 Sequence +0:21 move second child to first child (temp int) +0:21 'i' (temp int) +0:21 Constant: +0:21 0 (const int) +0:21 Loop with condition tested first +0:21 Loop Condition +0:21 Compare Less Than (temp bool) +0:21 'i' (temp int) +0:21 Constant: +0:21 4 (const int) +0:21 Loop Body +0:22 add second child into first child (temp float) +0:22 'sum' (temp float) +0:22 Convert uint to float (temp float) +0:22 indirect index (temp uint) +0:22 'v4' (uniform 4-component vector of uint) +0:22 'i' (temp int) +0:21 Loop Terminal Expression +0:21 Pre-Increment (temp int) +0:21 'i' (temp int) +0:26 Sequence +0:26 Sequence +0:26 move second child to first child (temp int) +0:26 'i' (temp int) +0:26 Constant: +0:26 0 (const int) +0:26 Loop with condition tested first +0:26 Loop Condition +0:26 Compare Less Than (temp bool) +0:26 'i' (temp int) +0:26 Constant: +0:26 4 (const int) +0:26 Loop Body +0:27 move second child to first child (temp float) +0:27 indirect index (temp float) +0:27 'tv4' (temp 4-component vector of float) +0:27 'i' (temp int) +0:27 Convert uint to float (temp float) +0:27 component-wise multiply (temp uint) +0:27 indirect index (temp uint) +0:27 'v4' (uniform 4-component vector of uint) +0:27 'i' (temp int) +0:27 Constant: +0:27 4 (const uint) +0:26 Loop Terminal Expression +0:26 Pre-Increment (temp int) +0:26 'i' (temp int) +0:29 add second child into first child (temp 4-component vector of float) +0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:29 add (temp 4-component vector of float) +0:29 Construct vec4 (temp 4-component vector of float) +0:29 'sum' (temp float) +0:29 'tv4' (temp 4-component vector of float) +0:32 move second child to first child (temp 3-component vector of float) +0:32 vector swizzle (temp 3-component vector of float) +0:32 'r' (temp 4-component vector of float) +0:32 Sequence +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 2 (const int) +0:32 vector swizzle (temp 3-component vector of float) +0:32 'BaseColor' (smooth in 4-component vector of float) +0:32 Sequence +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 2 (const int) +0:34 Sequence +0:34 Sequence +0:34 move second child to first child (temp int) +0:34 'i' (temp int) +0:34 Constant: +0:34 0 (const int) +0:34 Loop with condition tested first +0:34 Loop Condition +0:34 Compare Less Than (temp bool) +0:34 'i' (temp int) +0:34 'Count' (uniform int) +0:34 Loop Body +0:35 move second child to first child (temp float) +0:35 direct index (temp float) +0:35 'r' (temp 4-component vector of float) +0:35 Constant: +0:35 3 (const int) +0:35 'f' (smooth in float) +0:34 Loop Terminal Expression +0:34 Pre-Increment (temp int) +0:34 'i' (temp int) +0:37 add second child into first child (temp 3-component vector of float) +0:37 vector swizzle (temp 3-component vector of float) +0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:37 Sequence +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 2 (const int) +0:37 vector swizzle (temp 3-component vector of float) +0:37 'r' (temp 4-component vector of float) +0:37 Sequence +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 2 (const int) +0:39 Sequence +0:39 Sequence +0:39 move second child to first child (temp int) +0:39 'i' (temp int) +0:39 Constant: +0:39 0 (const int) +0:39 Loop with condition tested first +0:39 Loop Condition +0:39 Compare Less Than (temp bool) +0:39 'i' (temp int) +0:39 Constant: +0:39 16 (const int) +0:39 Loop Body +0:40 vector scale second child into first child (temp 4-component vector of float) +0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:40 'f' (smooth in float) +0:39 Loop Terminal Expression +0:39 add second child into first child (temp int) +0:39 'i' (temp int) +0:39 Constant: +0:39 4 (const int) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'f' (smooth in float) +0:? 'Count' (uniform int) +0:? 'v4' (uniform 4-component vector of uint) + + +Linked fragment stage: + + +Shader version: 130 +0:? Sequence +0:10 Function Definition: main( (global void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) +0:12 'BaseColor' (smooth in 4-component vector of float) +0:14 Sequence +0:14 Sequence +0:14 move second child to first child (temp int) +0:14 'i' (temp int) +0:14 Constant: +0:14 0 (const int) +0:14 Loop with condition tested first +0:14 Loop Condition +0:14 Compare Less Than (temp bool) +0:14 'i' (temp int) +0:14 'Count' (uniform int) +0:14 Loop Body +0:15 Sequence +0:15 add second child into first child (temp 4-component vector of float) +0:15 'color' (temp 4-component vector of float) +0:15 'bigColor' (uniform 4-component vector of float) +0:14 Loop Terminal Expression +0:14 Pre-Increment (temp int) +0:14 'i' (temp int) +0:18 move second child to first child (temp 4-component vector of float) +0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:18 'color' (temp 4-component vector of float) +0:20 Sequence +0:20 move second child to first child (temp float) +0:20 'sum' (temp float) +0:20 Constant: +0:20 0.000000 +0:21 Sequence +0:21 Sequence +0:21 move second child to first child (temp int) +0:21 'i' (temp int) +0:21 Constant: +0:21 0 (const int) +0:21 Loop with condition tested first +0:21 Loop Condition +0:21 Compare Less Than (temp bool) +0:21 'i' (temp int) +0:21 Constant: +0:21 4 (const int) +0:21 Loop Body +0:22 add second child into first child (temp float) +0:22 'sum' (temp float) +0:22 Convert uint to float (temp float) +0:22 indirect index (temp uint) +0:22 'v4' (uniform 4-component vector of uint) +0:22 'i' (temp int) +0:21 Loop Terminal Expression +0:21 Pre-Increment (temp int) +0:21 'i' (temp int) +0:26 Sequence +0:26 Sequence +0:26 move second child to first child (temp int) +0:26 'i' (temp int) +0:26 Constant: +0:26 0 (const int) +0:26 Loop with condition tested first +0:26 Loop Condition +0:26 Compare Less Than (temp bool) +0:26 'i' (temp int) +0:26 Constant: +0:26 4 (const int) +0:26 Loop Body +0:27 move second child to first child (temp float) +0:27 indirect index (temp float) +0:27 'tv4' (temp 4-component vector of float) +0:27 'i' (temp int) +0:27 Convert uint to float (temp float) +0:27 component-wise multiply (temp uint) +0:27 indirect index (temp uint) +0:27 'v4' (uniform 4-component vector of uint) +0:27 'i' (temp int) +0:27 Constant: +0:27 4 (const uint) +0:26 Loop Terminal Expression +0:26 Pre-Increment (temp int) +0:26 'i' (temp int) +0:29 add second child into first child (temp 4-component vector of float) +0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:29 add (temp 4-component vector of float) +0:29 Construct vec4 (temp 4-component vector of float) +0:29 'sum' (temp float) +0:29 'tv4' (temp 4-component vector of float) +0:32 move second child to first child (temp 3-component vector of float) +0:32 vector swizzle (temp 3-component vector of float) +0:32 'r' (temp 4-component vector of float) +0:32 Sequence +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 2 (const int) +0:32 vector swizzle (temp 3-component vector of float) +0:32 'BaseColor' (smooth in 4-component vector of float) +0:32 Sequence +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 2 (const int) +0:34 Sequence +0:34 Sequence +0:34 move second child to first child (temp int) +0:34 'i' (temp int) +0:34 Constant: +0:34 0 (const int) +0:34 Loop with condition tested first +0:34 Loop Condition +0:34 Compare Less Than (temp bool) +0:34 'i' (temp int) +0:34 'Count' (uniform int) +0:34 Loop Body +0:35 move second child to first child (temp float) +0:35 direct index (temp float) +0:35 'r' (temp 4-component vector of float) +0:35 Constant: +0:35 3 (const int) +0:35 'f' (smooth in float) +0:34 Loop Terminal Expression +0:34 Pre-Increment (temp int) +0:34 'i' (temp int) +0:37 add second child into first child (temp 3-component vector of float) +0:37 vector swizzle (temp 3-component vector of float) +0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:37 Sequence +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 2 (const int) +0:37 vector swizzle (temp 3-component vector of float) +0:37 'r' (temp 4-component vector of float) +0:37 Sequence +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 2 (const int) +0:39 Sequence +0:39 Sequence +0:39 move second child to first child (temp int) +0:39 'i' (temp int) +0:39 Constant: +0:39 0 (const int) +0:39 Loop with condition tested first +0:39 Loop Condition +0:39 Compare Less Than (temp bool) +0:39 'i' (temp int) +0:39 Constant: +0:39 16 (const int) +0:39 Loop Body +0:40 vector scale second child into first child (temp 4-component vector of float) +0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:40 'f' (smooth in float) +0:39 Loop Terminal Expression +0:39 add second child into first child (temp int) +0:39 'i' (temp int) +0:39 Constant: +0:39 4 (const int) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'f' (smooth in float) +0:? 'Count' (uniform int) +0:? 'v4' (uniform 4-component vector of uint) + |