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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out81
1 files changed, 81 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out
new file mode 100644
index 00000000000..324da066c14
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out
@@ -0,0 +1,81 @@
+flowControl.frag
+Shader version: 120
+0:? Sequence
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:12 Sequence
+0:12 Sequence
+0:12 move second child to first child (temp 4-component vector of float)
+0:12 'color' (temp 4-component vector of float)
+0:12 'BaseColor' (smooth in 4-component vector of float)
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 'color2' (temp 4-component vector of float)
+0:15 'otherColor' (uniform 4-component vector of float)
+0:17 Test condition and select (temp void)
+0:17 Condition
+0:17 Compare Greater Than (temp bool)
+0:17 'c' (smooth in float)
+0:17 'd' (uniform float)
+0:17 true case
+0:18 add second child into first child (temp 4-component vector of float)
+0:18 'color' (temp 4-component vector of float)
+0:18 'bigColor' (uniform 4-component vector of float)
+0:17 false case
+0:20 add second child into first child (temp 4-component vector of float)
+0:20 'color' (temp 4-component vector of float)
+0:20 'smallColor' (uniform 4-component vector of float)
+0:22 move second child to first child (temp 4-component vector of float)
+0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:22 component-wise multiply (temp 4-component vector of float)
+0:22 'color' (temp 4-component vector of float)
+0:22 'color2' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'd' (uniform float)
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'smallColor' (uniform 4-component vector of float)
+0:? 'otherColor' (uniform 4-component vector of float)
+0:? 'c' (smooth in float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 120
+0:? Sequence
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:12 Sequence
+0:12 Sequence
+0:12 move second child to first child (temp 4-component vector of float)
+0:12 'color' (temp 4-component vector of float)
+0:12 'BaseColor' (smooth in 4-component vector of float)
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 'color2' (temp 4-component vector of float)
+0:15 'otherColor' (uniform 4-component vector of float)
+0:17 Test condition and select (temp void)
+0:17 Condition
+0:17 Compare Greater Than (temp bool)
+0:17 'c' (smooth in float)
+0:17 'd' (uniform float)
+0:17 true case
+0:18 add second child into first child (temp 4-component vector of float)
+0:18 'color' (temp 4-component vector of float)
+0:18 'bigColor' (uniform 4-component vector of float)
+0:17 false case
+0:20 add second child into first child (temp 4-component vector of float)
+0:20 'color' (temp 4-component vector of float)
+0:20 'smallColor' (uniform 4-component vector of float)
+0:22 move second child to first child (temp 4-component vector of float)
+0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:22 component-wise multiply (temp 4-component vector of float)
+0:22 'color' (temp 4-component vector of float)
+0:22 'color2' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'd' (uniform float)
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'smallColor' (uniform 4-component vector of float)
+0:? 'otherColor' (uniform 4-component vector of float)
+0:? 'c' (smooth in float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+