diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out new file mode 100644 index 00000000000..324da066c14 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/flowControl.frag.out @@ -0,0 +1,81 @@ +flowControl.frag +Shader version: 120 +0:? Sequence +0:10 Function Definition: main( (global void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) +0:12 'BaseColor' (smooth in 4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'color2' (temp 4-component vector of float) +0:15 'otherColor' (uniform 4-component vector of float) +0:17 Test condition and select (temp void) +0:17 Condition +0:17 Compare Greater Than (temp bool) +0:17 'c' (smooth in float) +0:17 'd' (uniform float) +0:17 true case +0:18 add second child into first child (temp 4-component vector of float) +0:18 'color' (temp 4-component vector of float) +0:18 'bigColor' (uniform 4-component vector of float) +0:17 false case +0:20 add second child into first child (temp 4-component vector of float) +0:20 'color' (temp 4-component vector of float) +0:20 'smallColor' (uniform 4-component vector of float) +0:22 move second child to first child (temp 4-component vector of float) +0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:22 component-wise multiply (temp 4-component vector of float) +0:22 'color' (temp 4-component vector of float) +0:22 'color2' (temp 4-component vector of float) +0:? Linker Objects +0:? 'd' (uniform float) +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'smallColor' (uniform 4-component vector of float) +0:? 'otherColor' (uniform 4-component vector of float) +0:? 'c' (smooth in float) +0:? 'BaseColor' (smooth in 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 120 +0:? Sequence +0:10 Function Definition: main( (global void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) +0:12 'BaseColor' (smooth in 4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'color2' (temp 4-component vector of float) +0:15 'otherColor' (uniform 4-component vector of float) +0:17 Test condition and select (temp void) +0:17 Condition +0:17 Compare Greater Than (temp bool) +0:17 'c' (smooth in float) +0:17 'd' (uniform float) +0:17 true case +0:18 add second child into first child (temp 4-component vector of float) +0:18 'color' (temp 4-component vector of float) +0:18 'bigColor' (uniform 4-component vector of float) +0:17 false case +0:20 add second child into first child (temp 4-component vector of float) +0:20 'color' (temp 4-component vector of float) +0:20 'smallColor' (uniform 4-component vector of float) +0:22 move second child to first child (temp 4-component vector of float) +0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:22 component-wise multiply (temp 4-component vector of float) +0:22 'color' (temp 4-component vector of float) +0:22 'color2' (temp 4-component vector of float) +0:? Linker Objects +0:? 'd' (uniform float) +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'smallColor' (uniform 4-component vector of float) +0:? 'otherColor' (uniform 4-component vector of float) +0:? 'c' (smooth in float) +0:? 'BaseColor' (smooth in 4-component vector of float) + |