summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out657
1 files changed, 657 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out
new file mode 100644
index 00000000000..33bf51306d2
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/constFold.frag.out
@@ -0,0 +1,657 @@
+constFold.frag
+Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
+ERROR: 0:109: '[' : index out of range '-1'
+ERROR: 0:110: '[' : vector index out of range '4'
+ERROR: 0:111: '[' : index out of range '-2'
+ERROR: 0:112: '[' : index out of range '-1'
+ERROR: 0:113: '[' : vector index out of range '3'
+ERROR: 0:114: '[' : matrix index out of range '3'
+ERROR: 6 compilation errors. No code generated.
+
+
+Shader version: 430
+ERROR: node is still EOpNull!
+0:28 Function Definition: main( (global void)
+0:28 Function Parameters:
+0:30 Sequence
+0:30 Sequence
+0:30 move second child to first child (temp 4-component vector of float)
+0:30 'dx' (temp 4-component vector of float)
+0:30 dPdx (global 4-component vector of float)
+0:30 'inv' (smooth in 4-component vector of float)
+0:37 move second child to first child (temp 4-component vector of float)
+0:37 'FragColor' (out 4-component vector of float)
+0:37 Constant:
+0:37 2.000000
+0:37 6.000000
+0:37 3.000000
+0:37 171.887339
+0:42 move second child to first child (temp 4-component vector of float)
+0:42 'FragColor' (out 4-component vector of float)
+0:42 Constant:
+0:42 3.000000
+0:42 2.000000
+0:42 0.001593
+0:42 -0.999999
+0:43 move second child to first child (temp 2-component vector of float)
+0:43 'out2' (out 2-component vector of float)
+0:43 Constant:
+0:43 5.600000
+0:43 5.800000
+0:44 move second child to first child (temp 4-component vector of float)
+0:44 'out3' (out 4-component vector of float)
+0:44 Constant:
+0:44 20.085537
+0:44 2.302585
+0:44 16.000000
+0:44 8.000000
+0:45 move second child to first child (temp 4-component vector of float)
+0:45 'out4' (out 4-component vector of float)
+0:45 Constant:
+0:45 10.000000
+0:45 0.100000
+0:45 4.700000
+0:45 10.900000
+0:46 move second child to first child (temp 4-component vector of int)
+0:46 'out5' (out 4-component vector of int)
+0:46 Constant:
+0:46 8 (const int)
+0:46 17 (const int)
+0:46 -1 (const int)
+0:46 1 (const int)
+0:47 move second child to first child (temp 3-component vector of float)
+0:47 'out6' (out 3-component vector of float)
+0:47 Constant:
+0:47 -1.000000
+0:47 1.000000
+0:47 0.000000
+0:48 move second child to first child (temp 4-component vector of float)
+0:48 'out7' (out 4-component vector of float)
+0:48 Constant:
+0:48 4.000000
+0:48 -4.000000
+0:48 5.000000
+0:48 -5.000000
+0:49 move second child to first child (temp 4-component vector of float)
+0:49 'out8' (out 4-component vector of float)
+0:49 Constant:
+0:49 4.000000
+0:49 5.000000
+0:49 4.000000
+0:49 -6.000000
+0:50 move second child to first child (temp 4-component vector of float)
+0:50 'out9' (out 4-component vector of float)
+0:50 Constant:
+0:50 8.000000
+0:50 -4.000000
+0:50 0.345000
+0:50 0.400000
+0:51 move second child to first child (temp 4-component vector of float)
+0:51 'out10' (out 4-component vector of float)
+0:51 Constant:
+0:51 1.000000
+0:51 1.000000
+0:51 0.000000
+0:51 0.000000
+0:52 move second child to first child (temp 4-component vector of float)
+0:52 'out11' (out 4-component vector of float)
+0:52 Constant:
+0:52 0.000000
+0:52 0.000000
+0:52 1.000000
+0:52 0.000000
+0:53 move second child to first child (temp 4-component vector of float)
+0:53 'out11' (out 4-component vector of float)
+0:53 Constant:
+0:53 1.029639
+0:53 0.799690
+0:53 0.674741
+0:53 1.570696
+0:54 move second child to first child (temp 4-component vector of float)
+0:54 'out11' (out 4-component vector of float)
+0:54 Constant:
+0:54 0.000000
+0:54 0.523599
+0:54 1.570796
+0:54 1.047198
+0:58 move second child to first child (temp 4-component vector of float)
+0:58 'out11' (out 4-component vector of float)
+0:58 Constant:
+0:58 1.373401
+0:58 0.000000
+0:58 0.896055
+0:58 -0.380506
+0:62 move second child to first child (temp 2-component vector of int)
+0:62 'out12' (out 2-component vector of int)
+0:62 Constant:
+0:62 15 (const int)
+0:62 16 (const int)
+0:63 move second child to first child (temp 2-component vector of int)
+0:63 'out12' (out 2-component vector of int)
+0:63 Constant:
+0:63 17 (const int)
+0:63 17 (const int)
+0:64 move second child to first child (temp 2-component vector of float)
+0:64 'out2' (out 2-component vector of float)
+0:64 Constant:
+0:64 871.421253
+0:64 4913.000000
+0:65 move second child to first child (temp 3-component vector of uint)
+0:65 'out13' (out 3-component vector of uint)
+0:65 Constant:
+0:65 10 (const uint)
+0:65 20 (const uint)
+0:65 30 (const uint)
+0:66 move second child to first child (temp 2-component vector of float)
+0:66 'out2' (out 2-component vector of float)
+0:66 Constant:
+0:66 3.000000
+0:66 6.000000
+0:67 move second child to first child (temp 2-component vector of float)
+0:67 'out2' (out 2-component vector of float)
+0:67 Constant:
+0:67 3.500000
+0:67 4.500000
+0:68 move second child to first child (temp 2-component vector of float)
+0:68 'out2' (out 2-component vector of float)
+0:68 Constant:
+0:68 0.000000
+0:68 1.000000
+0:69 move second child to first child (temp 4-component vector of float)
+0:69 'out11' (out 4-component vector of float)
+0:69 Constant:
+0:69 0.000000
+0:69 0.028000
+0:69 0.500000
+0:69 1.000000
+0:78 Function Definition: foo( (global void)
+0:78 Function Parameters:
+0:? Sequence
+0:81 move second child to first child (temp float)
+0:81 direct index (temp float)
+0:81 'a' (temp 3-element array of float)
+0:81 Constant:
+0:81 0 (const int)
+0:81 Constant:
+0:81 7.000000
+0:82 Constant:
+0:82 2 (const int)
+0:83 Constant:
+0:83 2147483647 (const int)
+0:84 Constant:
+0:84 inf
+0:88 Constant:
+0:88 2 (const uint)
+0:88 3 (const uint)
+0:89 Constant:
+0:89 0 (const uint)
+0:90 Constant:
+0:90 6 (const uint)
+0:90 7 (const uint)
+0:103 Function Definition: foo2( (global void)
+0:103 Function Parameters:
+0:105 Sequence
+0:105 direct index (temp float)
+0:105 'a1' (global 1-element array of float)
+0:105 Constant:
+0:105 0 (const int)
+0:106 direct index (temp float)
+0:106 'a2' (global 2-element array of float)
+0:106 Constant:
+0:106 0 (const int)
+0:107 direct index (temp float)
+0:107 'a3' (global 4-element array of float)
+0:107 Constant:
+0:107 0 (const int)
+0:108 direct index (temp float)
+0:108 'a4' (global 2-element array of float)
+0:108 Constant:
+0:108 0 (const int)
+0:109 Constant:
+0:109 1.000000
+0:110 Constant:
+0:110 5.000000
+0:111 Constant:
+0:111 2.000000
+0:112 Constant:
+0:112 3.000000
+0:113 Constant:
+0:113 0.000000
+0:114 Constant:
+0:114 0.000000
+0:116 move second child to first child (temp int)
+0:116 'p' (temp int)
+0:116 Constant:
+0:116 2147483647 (const int)
+0:117 move second child to first child (temp int)
+0:117 'p' (temp int)
+0:117 Constant:
+0:117 -2147483648 (const int)
+0:118 move second child to first child (temp int)
+0:118 'p' (temp int)
+0:118 Constant:
+0:118 -2147483647 (const int)
+0:119 Sequence
+0:119 move second child to first child (temp float)
+0:119 'f' (temp float)
+0:119 Constant:
+0:119 1.444000
+0:120 move second child to first child (temp float)
+0:120 'f' (temp float)
+0:120 direct index (temp float)
+0:120 Construct vec4 (temp 4-component vector of float)
+0:120 Test condition and select (temp float)
+0:120 Condition
+0:120 Compare Less Than (temp bool)
+0:120 direct index (temp float)
+0:120 'inv' (smooth in 4-component vector of float)
+0:120 Constant:
+0:120 0 (const int)
+0:120 Constant:
+0:120 2.400000
+0:120 true case
+0:120 Constant:
+0:120 -1.000000
+0:120 false case
+0:120 Constant:
+0:120 1.000000
+0:120 Constant:
+0:120 3 (const int)
+0:126 Function Definition: foo3( (global void)
+0:126 Function Parameters:
+0:128 Sequence
+0:128 Sequence
+0:128 move second child to first child (temp 3X2 matrix of float)
+0:128 'r32' (temp 3X2 matrix of float)
+0:128 Constant:
+0:128 43.000000
+0:128 64.000000
+0:128 51.000000
+0:128 76.000000
+0:128 59.000000
+0:128 88.000000
+0:138 Function Definition: foo4( (global void)
+0:138 Function Parameters:
+0:140 Sequence
+0:140 Sequence
+0:140 move second child to first child (temp int)
+0:140 'a' (temp int)
+0:140 Constant:
+0:140 9 (const int)
+0:? Linker Objects
+0:? 'a' (const int)
+0:? 1 (const int)
+0:? 'b' (const int)
+0:? 2 (const int)
+0:? 'c' (const int)
+0:? 3 (const int)
+0:? 'd' (const int)
+0:? 2 (const int)
+0:? 'e' (const float)
+0:? 2.000000
+0:? 'f' (const float)
+0:? 6.000000
+0:? 'g' (const float)
+0:? 3.000000
+0:? 'pytho' (const 2-component vector of float)
+0:? 3.000000
+0:? 4.000000
+0:? 'inv' (smooth in 4-component vector of float)
+0:? 'FragColor' (out 4-component vector of float)
+0:? 'out2' (out 2-component vector of float)
+0:? 'out3' (out 4-component vector of float)
+0:? 'out4' (out 4-component vector of float)
+0:? 'out5' (out 4-component vector of int)
+0:? 'out6' (out 3-component vector of float)
+0:? 'out7' (out 4-component vector of float)
+0:? 'out8' (out 4-component vector of float)
+0:? 'out9' (out 4-component vector of float)
+0:? 'out10' (out 4-component vector of float)
+0:? 'out11' (out 4-component vector of float)
+0:? 'out12' (out 2-component vector of int)
+0:? 'out13' (out 3-component vector of uint)
+0:? 's' (const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3 (const int)
+0:? 3 (const int)
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:? 'm2' (const 2X2 matrix of float)
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 'm3' (const 3X3 matrix of float)
+0:? 2.000000
+0:? 3.000000
+0:? 0.000000
+0:? 4.000000
+0:? 5.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 1.000000
+0:? 'mc' (const int)
+0:? 1 (const int)
+0:? 'a1' (global 1-element array of float)
+0:? 'a2' (global 2-element array of float)
+0:? 'a3' (global 4-element array of float)
+0:? 'v2' (const 2-component vector of float)
+0:? 1.000000
+0:? 2.000000
+0:? 'v3' (const 3-component vector of float)
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 'a4' (global 2-element array of float)
+0:? 'mm2' (const 2X2 matrix of float)
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 'mm32' (const 3X2 matrix of float)
+0:? 10.000000
+0:? 11.000000
+0:? 12.000000
+0:? 13.000000
+0:? 14.000000
+0:? 15.000000
+0:? 'a0' (const 3-element array of structure{global int i, global float f, global bool b})
+0:? 3 (const int)
+0:? 2.000000
+0:? true (const bool)
+0:? 1 (const int)
+0:? 5.000000
+0:? true (const bool)
+0:? 1 (const int)
+0:? 9.000000
+0:? false (const bool)
+0:? 'cval1' (const bool)
+0:? true (const bool)
+0:? 'cval2' (const bool)
+0:? false (const bool)
+0:? 'cval3' (const bool)
+0:? false (const bool)
+0:? 'cval4' (const bool)
+0:? true (const bool)
+0:? 'cval5' (const bool)
+0:? false (const bool)
+0:? 'cval6' (const bool)
+0:? true (const bool)
+
+
+Linked fragment stage:
+
+
+Shader version: 430
+ERROR: node is still EOpNull!
+0:28 Function Definition: main( (global void)
+0:28 Function Parameters:
+0:30 Sequence
+0:30 Sequence
+0:30 move second child to first child (temp 4-component vector of float)
+0:30 'dx' (temp 4-component vector of float)
+0:30 dPdx (global 4-component vector of float)
+0:30 'inv' (smooth in 4-component vector of float)
+0:37 move second child to first child (temp 4-component vector of float)
+0:37 'FragColor' (out 4-component vector of float)
+0:37 Constant:
+0:37 2.000000
+0:37 6.000000
+0:37 3.000000
+0:37 171.887339
+0:42 move second child to first child (temp 4-component vector of float)
+0:42 'FragColor' (out 4-component vector of float)
+0:42 Constant:
+0:42 3.000000
+0:42 2.000000
+0:42 0.001593
+0:42 -0.999999
+0:43 move second child to first child (temp 2-component vector of float)
+0:43 'out2' (out 2-component vector of float)
+0:43 Constant:
+0:43 5.600000
+0:43 5.800000
+0:44 move second child to first child (temp 4-component vector of float)
+0:44 'out3' (out 4-component vector of float)
+0:44 Constant:
+0:44 20.085537
+0:44 2.302585
+0:44 16.000000
+0:44 8.000000
+0:45 move second child to first child (temp 4-component vector of float)
+0:45 'out4' (out 4-component vector of float)
+0:45 Constant:
+0:45 10.000000
+0:45 0.100000
+0:45 4.700000
+0:45 10.900000
+0:46 move second child to first child (temp 4-component vector of int)
+0:46 'out5' (out 4-component vector of int)
+0:46 Constant:
+0:46 8 (const int)
+0:46 17 (const int)
+0:46 -1 (const int)
+0:46 1 (const int)
+0:47 move second child to first child (temp 3-component vector of float)
+0:47 'out6' (out 3-component vector of float)
+0:47 Constant:
+0:47 -1.000000
+0:47 1.000000
+0:47 0.000000
+0:48 move second child to first child (temp 4-component vector of float)
+0:48 'out7' (out 4-component vector of float)
+0:48 Constant:
+0:48 4.000000
+0:48 -4.000000
+0:48 5.000000
+0:48 -5.000000
+0:49 move second child to first child (temp 4-component vector of float)
+0:49 'out8' (out 4-component vector of float)
+0:49 Constant:
+0:49 4.000000
+0:49 5.000000
+0:49 4.000000
+0:49 -6.000000
+0:50 move second child to first child (temp 4-component vector of float)
+0:50 'out9' (out 4-component vector of float)
+0:50 Constant:
+0:50 8.000000
+0:50 -4.000000
+0:50 0.345000
+0:50 0.400000
+0:51 move second child to first child (temp 4-component vector of float)
+0:51 'out10' (out 4-component vector of float)
+0:51 Constant:
+0:51 1.000000
+0:51 1.000000
+0:51 0.000000
+0:51 0.000000
+0:52 move second child to first child (temp 4-component vector of float)
+0:52 'out11' (out 4-component vector of float)
+0:52 Constant:
+0:52 0.000000
+0:52 0.000000
+0:52 1.000000
+0:52 0.000000
+0:53 move second child to first child (temp 4-component vector of float)
+0:53 'out11' (out 4-component vector of float)
+0:53 Constant:
+0:53 1.029639
+0:53 0.799690
+0:53 0.674741
+0:53 1.570696
+0:54 move second child to first child (temp 4-component vector of float)
+0:54 'out11' (out 4-component vector of float)
+0:54 Constant:
+0:54 0.000000
+0:54 0.523599
+0:54 1.570796
+0:54 1.047198
+0:58 move second child to first child (temp 4-component vector of float)
+0:58 'out11' (out 4-component vector of float)
+0:58 Constant:
+0:58 1.373401
+0:58 0.000000
+0:58 0.896055
+0:58 -0.380506
+0:62 move second child to first child (temp 2-component vector of int)
+0:62 'out12' (out 2-component vector of int)
+0:62 Constant:
+0:62 15 (const int)
+0:62 16 (const int)
+0:63 move second child to first child (temp 2-component vector of int)
+0:63 'out12' (out 2-component vector of int)
+0:63 Constant:
+0:63 17 (const int)
+0:63 17 (const int)
+0:64 move second child to first child (temp 2-component vector of float)
+0:64 'out2' (out 2-component vector of float)
+0:64 Constant:
+0:64 871.421253
+0:64 4913.000000
+0:65 move second child to first child (temp 3-component vector of uint)
+0:65 'out13' (out 3-component vector of uint)
+0:65 Constant:
+0:65 10 (const uint)
+0:65 20 (const uint)
+0:65 30 (const uint)
+0:66 move second child to first child (temp 2-component vector of float)
+0:66 'out2' (out 2-component vector of float)
+0:66 Constant:
+0:66 3.000000
+0:66 6.000000
+0:67 move second child to first child (temp 2-component vector of float)
+0:67 'out2' (out 2-component vector of float)
+0:67 Constant:
+0:67 3.500000
+0:67 4.500000
+0:68 move second child to first child (temp 2-component vector of float)
+0:68 'out2' (out 2-component vector of float)
+0:68 Constant:
+0:68 0.000000
+0:68 1.000000
+0:69 move second child to first child (temp 4-component vector of float)
+0:69 'out11' (out 4-component vector of float)
+0:69 Constant:
+0:69 0.000000
+0:69 0.028000
+0:69 0.500000
+0:69 1.000000
+0:? Linker Objects
+0:? 'a' (const int)
+0:? 1 (const int)
+0:? 'b' (const int)
+0:? 2 (const int)
+0:? 'c' (const int)
+0:? 3 (const int)
+0:? 'd' (const int)
+0:? 2 (const int)
+0:? 'e' (const float)
+0:? 2.000000
+0:? 'f' (const float)
+0:? 6.000000
+0:? 'g' (const float)
+0:? 3.000000
+0:? 'pytho' (const 2-component vector of float)
+0:? 3.000000
+0:? 4.000000
+0:? 'inv' (smooth in 4-component vector of float)
+0:? 'FragColor' (out 4-component vector of float)
+0:? 'out2' (out 2-component vector of float)
+0:? 'out3' (out 4-component vector of float)
+0:? 'out4' (out 4-component vector of float)
+0:? 'out5' (out 4-component vector of int)
+0:? 'out6' (out 3-component vector of float)
+0:? 'out7' (out 4-component vector of float)
+0:? 'out8' (out 4-component vector of float)
+0:? 'out9' (out 4-component vector of float)
+0:? 'out10' (out 4-component vector of float)
+0:? 'out11' (out 4-component vector of float)
+0:? 'out12' (out 2-component vector of int)
+0:? 'out13' (out 3-component vector of uint)
+0:? 's' (const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3 (const int)
+0:? 3 (const int)
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 6.000000
+0:? 7.000000
+0:? 8.000000
+0:? 'm2' (const 2X2 matrix of float)
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 'm3' (const 3X3 matrix of float)
+0:? 2.000000
+0:? 3.000000
+0:? 0.000000
+0:? 4.000000
+0:? 5.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 1.000000
+0:? 'mc' (const int)
+0:? 1 (const int)
+0:? 'a1' (global 1-element array of float)
+0:? 'a2' (global 2-element array of float)
+0:? 'a3' (global 4-element array of float)
+0:? 'v2' (const 2-component vector of float)
+0:? 1.000000
+0:? 2.000000
+0:? 'v3' (const 3-component vector of float)
+0:? 3.000000
+0:? 4.000000
+0:? 5.000000
+0:? 'a4' (global 2-element array of float)
+0:? 'mm2' (const 2X2 matrix of float)
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? 'mm32' (const 3X2 matrix of float)
+0:? 10.000000
+0:? 11.000000
+0:? 12.000000
+0:? 13.000000
+0:? 14.000000
+0:? 15.000000
+0:? 'a0' (const 3-element array of structure{global int i, global float f, global bool b})
+0:? 3 (const int)
+0:? 2.000000
+0:? true (const bool)
+0:? 1 (const int)
+0:? 5.000000
+0:? true (const bool)
+0:? 1 (const int)
+0:? 9.000000
+0:? false (const bool)
+0:? 'cval1' (const bool)
+0:? true (const bool)
+0:? 'cval2' (const bool)
+0:? false (const bool)
+0:? 'cval3' (const bool)
+0:? false (const bool)
+0:? 'cval4' (const bool)
+0:? true (const bool)
+0:? 'cval5' (const bool)
+0:? false (const bool)
+0:? 'cval6' (const bool)
+0:? true (const bool)
+