summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out63
1 files changed, 63 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out
new file mode 100644
index 00000000000..169787f46c7
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/conditionalDiscard.frag.out
@@ -0,0 +1,63 @@
+conditionalDiscard.frag
+Shader version: 110
+0:? Sequence
+0:6 Function Definition: main( (global void)
+0:6 Function Parameters:
+0:8 Sequence
+0:8 Sequence
+0:8 move second child to first child (temp 4-component vector of float)
+0:8 'v' (temp 4-component vector of float)
+0:8 texture (global 4-component vector of float)
+0:8 'tex' (uniform sampler2D)
+0:8 'coord' (smooth in 2-component vector of float)
+0:10 Test condition and select (temp void)
+0:10 Condition
+0:10 Compare Equal (temp bool)
+0:10 'v' (temp 4-component vector of float)
+0:10 Constant:
+0:10 0.100000
+0:10 0.200000
+0:10 0.300000
+0:10 0.400000
+0:10 true case
+0:11 Branch: Kill
+0:13 move second child to first child (temp 4-component vector of float)
+0:13 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:13 'v' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'tex' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 110
+0:? Sequence
+0:6 Function Definition: main( (global void)
+0:6 Function Parameters:
+0:8 Sequence
+0:8 Sequence
+0:8 move second child to first child (temp 4-component vector of float)
+0:8 'v' (temp 4-component vector of float)
+0:8 texture (global 4-component vector of float)
+0:8 'tex' (uniform sampler2D)
+0:8 'coord' (smooth in 2-component vector of float)
+0:10 Test condition and select (temp void)
+0:10 Condition
+0:10 Compare Equal (temp bool)
+0:10 'v' (temp 4-component vector of float)
+0:10 Constant:
+0:10 0.100000
+0:10 0.200000
+0:10 0.300000
+0:10 0.400000
+0:10 true case
+0:11 Branch: Kill
+0:13 move second child to first child (temp 4-component vector of float)
+0:13 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:13 'v' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'tex' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+