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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out121
1 files changed, 121 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out
new file mode 100644
index 00000000000..72f21d2f00e
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/always-discard2.frag.out
@@ -0,0 +1,121 @@
+always-discard2.frag
+Shader version: 110
+0:? Sequence
+0:4 Function Definition: main( (global void)
+0:4 Function Parameters:
+0:6 Sequence
+0:6 Sequence
+0:6 move second child to first child (temp 4-component vector of float)
+0:6 'white' (temp 4-component vector of float)
+0:6 Constant:
+0:6 1.000000
+0:6 1.000000
+0:6 1.000000
+0:6 1.000000
+0:7 Sequence
+0:7 move second child to first child (temp 4-component vector of float)
+0:7 'black' (temp 4-component vector of float)
+0:7 Constant:
+0:7 0.200000
+0:7 0.200000
+0:7 0.200000
+0:7 0.200000
+0:8 Sequence
+0:8 move second child to first child (temp 4-component vector of float)
+0:8 'color' (temp 4-component vector of float)
+0:8 'white' (temp 4-component vector of float)
+0:11 Sequence
+0:11 move second child to first child (temp float)
+0:11 'x' (temp float)
+0:11 subtract (temp float)
+0:11 component-wise multiply (temp float)
+0:11 direct index (temp float)
+0:11 'tex_coord' (smooth in 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 2.000000
+0:11 Constant:
+0:11 1.000000
+0:12 Sequence
+0:12 move second child to first child (temp float)
+0:12 'y' (temp float)
+0:12 subtract (temp float)
+0:12 component-wise multiply (temp float)
+0:12 direct index (temp float)
+0:12 'tex_coord' (smooth in 2-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 2.000000
+0:12 Constant:
+0:12 1.000000
+0:14 Branch: Kill
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:17 'color' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'tex_coord' (smooth in 2-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 110
+0:? Sequence
+0:4 Function Definition: main( (global void)
+0:4 Function Parameters:
+0:6 Sequence
+0:6 Sequence
+0:6 move second child to first child (temp 4-component vector of float)
+0:6 'white' (temp 4-component vector of float)
+0:6 Constant:
+0:6 1.000000
+0:6 1.000000
+0:6 1.000000
+0:6 1.000000
+0:7 Sequence
+0:7 move second child to first child (temp 4-component vector of float)
+0:7 'black' (temp 4-component vector of float)
+0:7 Constant:
+0:7 0.200000
+0:7 0.200000
+0:7 0.200000
+0:7 0.200000
+0:8 Sequence
+0:8 move second child to first child (temp 4-component vector of float)
+0:8 'color' (temp 4-component vector of float)
+0:8 'white' (temp 4-component vector of float)
+0:11 Sequence
+0:11 move second child to first child (temp float)
+0:11 'x' (temp float)
+0:11 subtract (temp float)
+0:11 component-wise multiply (temp float)
+0:11 direct index (temp float)
+0:11 'tex_coord' (smooth in 2-component vector of float)
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 2.000000
+0:11 Constant:
+0:11 1.000000
+0:12 Sequence
+0:12 move second child to first child (temp float)
+0:12 'y' (temp float)
+0:12 subtract (temp float)
+0:12 component-wise multiply (temp float)
+0:12 direct index (temp float)
+0:12 'tex_coord' (smooth in 2-component vector of float)
+0:12 Constant:
+0:12 1 (const int)
+0:12 Constant:
+0:12 2.000000
+0:12 Constant:
+0:12 1.000000
+0:14 Branch: Kill
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:17 'color' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'tex_coord' (smooth in 2-component vector of float)
+