diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tese.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tese.out | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tese.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tese.out new file mode 100644 index 00000000000..f988f1086de --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tese.out @@ -0,0 +1,68 @@ +450.tese +Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. + +Shader version: 450 +input primitive = none +vertex spacing = none +triangle order = none +0:? Sequence +0:11 Function Definition: main( (global void) +0:11 Function Parameters: +0:13 Sequence +0:13 move second child to first child (temp float) +0:13 direct index (temp float CullDistance) +0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance) +0:13 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance}) +0:13 Constant: +0:13 3 (const uint) +0:13 Constant: +0:13 2 (const int) +0:13 direct index (temp float CullDistance) +0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance) +0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance}) +0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance}) +0:13 Constant: +0:13 1 (const int) +0:13 Constant: +0:13 0 (const int) +0:13 Constant: +0:13 2 (const int) +0:? Linker Objects +0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance}) +0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance}) + + +Linked tessellation evaluation stage: + +ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive + +Shader version: 450 +input primitive = none +vertex spacing = equal_spacing +triangle order = ccw +0:? Sequence +0:11 Function Definition: main( (global void) +0:11 Function Parameters: +0:13 Sequence +0:13 move second child to first child (temp float) +0:13 direct index (temp float CullDistance) +0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance) +0:13 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance}) +0:13 Constant: +0:13 3 (const uint) +0:13 Constant: +0:13 2 (const int) +0:13 direct index (temp float CullDistance) +0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance) +0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance}) +0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance}) +0:13 Constant: +0:13 1 (const int) +0:13 Constant: +0:13 0 (const int) +0:13 Constant: +0:13 2 (const int) +0:? Linker Objects +0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance}) +0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance}) + |