diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out new file mode 100644 index 00000000000..038267335d2 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out @@ -0,0 +1,276 @@ +450.frag +Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. + +Shader version: 450 +0:? Sequence +0:8 Function Definition: main( (global void) +0:8 Function Parameters: +0:10 Sequence +0:10 Sequence +0:10 move second child to first child (temp 2-component vector of float) +0:10 'v2' (temp 2-component vector of float) +0:10 dPdxFine (global 2-component vector of float) +0:10 'in2' (smooth in 2-component vector of float) +0:11 Sequence +0:11 move second child to first child (temp 3-component vector of float) +0:11 'v3' (temp 3-component vector of float) +0:11 dPdyCoarse (global 3-component vector of float) +0:11 'in3' (smooth in 3-component vector of float) +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:12 'v4' (temp 4-component vector of float) +0:12 fwidth (global 4-component vector of float) +0:12 'in4' (smooth in 4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'v4' (temp 4-component vector of float) +0:13 dPdyFine (global 4-component vector of float) +0:13 'in4' (smooth in 4-component vector of float) +0:14 move second child to first child (temp 3-component vector of float) +0:14 'v3' (temp 3-component vector of float) +0:14 dPdyFine (global 3-component vector of float) +0:14 'in3' (smooth in 3-component vector of float) +0:15 Sequence +0:15 move second child to first child (temp float) +0:15 'f' (temp float) +0:15 add (temp float) +0:15 add (temp float) +0:15 dPdx (global float) +0:15 'in1' (smooth in float) +0:15 dPdxFine (global float) +0:15 'in1' (smooth in float) +0:15 dPdxCoarse (global float) +0:15 'in1' (smooth in float) +0:16 move second child to first child (temp 4-component vector of float) +0:16 'v4' (temp 4-component vector of float) +0:16 add (temp 4-component vector of float) +0:16 fwidthCoarse (global 4-component vector of float) +0:16 'in4' (smooth in 4-component vector of float) +0:16 fwidthFine (global 4-component vector of float) +0:16 'in4' (smooth in 4-component vector of float) +0:18 Sequence +0:18 move second child to first child (temp float) +0:18 'cull' (temp float) +0:18 direct index (smooth temp float CullDistance) +0:18 'gl_CullDistance' (smooth in 6-element array of float CullDistance) +0:18 Constant: +0:18 2 (const int) +0:19 Sequence +0:19 move second child to first child (temp float) +0:19 'consts' (temp float) +0:19 Constant: +0:19 20.000000 +0:21 Test condition and select (temp void) +0:21 Condition +0:21 'gl_HelperInvocation' (in bool HelperInvocation) +0:21 true case +0:22 Pre-Increment (temp 4-component vector of float) +0:22 'v4' (temp 4-component vector of float) +0:24 Sequence +0:24 move second child to first child (temp int) +0:24 'sum' (temp int) +0:24 Constant: +0:24 32 (const int) +0:32 Sequence +0:32 move second child to first child (temp 2-component vector of bool) +0:32 'b2' (temp 2-component vector of bool) +0:32 mix (global 2-component vector of bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b1' (temp bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b3' (temp bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b' (temp bool) +0:33 Sequence +0:33 move second child to first child (temp uint) +0:33 'um' (temp uint) +0:33 mix (global uint) +0:33 'uin' (temp uint) +0:33 'uin' (temp uint) +0:33 'b' (temp bool) +0:34 Sequence +0:34 move second child to first child (temp 3-component vector of int) +0:34 'im3' (temp 3-component vector of int) +0:34 mix (global 3-component vector of int) +0:34 Construct ivec3 (temp 3-component vector of int) +0:34 Convert uint to int (temp int) +0:34 'uin' (temp uint) +0:34 Construct ivec3 (temp 3-component vector of int) +0:34 Convert uint to int (temp int) +0:34 'uin' (temp uint) +0:34 Construct bvec3 (temp 3-component vector of bool) +0:34 'b' (temp bool) +0:42 Function Definition: foo( (global void) +0:42 Function Parameters: +0:44 Sequence +0:44 Sequence +0:44 move second child to first child (temp int) +0:44 's' (temp int) +0:44 textureSamples (global int) +0:44 's2dms' (uniform sampler2DMS) +0:45 add second child into first child (temp int) +0:45 's' (temp int) +0:45 textureSamples (global int) +0:45 'us2dmsa' (uniform usampler2DMSArray) +0:46 add second child into first child (temp int) +0:46 's' (temp int) +0:46 imageQuerySamples (global int) +0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) +0:47 add second child into first child (temp int) +0:47 's' (temp int) +0:47 imageQuerySamples (global int) +0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) +0:48 Sequence +0:48 move second child to first child (temp float) +0:48 'f' (temp float) +0:48 imageAtomicExchange (global float) +0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) +0:48 Convert float to int (temp 3-component vector of int) +0:48 'in3' (smooth in 3-component vector of float) +0:48 Constant: +0:48 2 (const int) +0:48 Constant: +0:48 4.500000 +0:53 Function Definition: cull(i1; (global float) +0:53 Function Parameters: +0:53 'i' (in int) +0:55 Sequence +0:55 Branch: Return with expression +0:55 Test condition and select (temp float) +0:55 Condition +0:55 Compare Greater Than or Equal (temp bool) +0:55 'i' (in int) +0:55 Constant: +0:55 6 (const int) +0:55 true case +0:55 direct index (smooth temp float CullDistance) +0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance) +0:55 Constant: +0:55 5 (const int) +0:55 false case +0:55 indirect index (smooth temp float CullDistance) +0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance) +0:55 'i' (in int) +0:? Linker Objects +0:? 'in1' (smooth in float) +0:? 'in2' (smooth in 2-component vector of float) +0:? 'in3' (smooth in 3-component vector of float) +0:? 'in4' (smooth in 4-component vector of float) +0:? 'gl_CullDistance' (smooth in 6-element array of float CullDistance) +0:? 's2dms' (uniform sampler2DMS) +0:? 'us2dmsa' (uniform usampler2DMSArray) +0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) +0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) + + +Linked fragment stage: + + +Shader version: 450 +0:? Sequence +0:8 Function Definition: main( (global void) +0:8 Function Parameters: +0:10 Sequence +0:10 Sequence +0:10 move second child to first child (temp 2-component vector of float) +0:10 'v2' (temp 2-component vector of float) +0:10 dPdxFine (global 2-component vector of float) +0:10 'in2' (smooth in 2-component vector of float) +0:11 Sequence +0:11 move second child to first child (temp 3-component vector of float) +0:11 'v3' (temp 3-component vector of float) +0:11 dPdyCoarse (global 3-component vector of float) +0:11 'in3' (smooth in 3-component vector of float) +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:12 'v4' (temp 4-component vector of float) +0:12 fwidth (global 4-component vector of float) +0:12 'in4' (smooth in 4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'v4' (temp 4-component vector of float) +0:13 dPdyFine (global 4-component vector of float) +0:13 'in4' (smooth in 4-component vector of float) +0:14 move second child to first child (temp 3-component vector of float) +0:14 'v3' (temp 3-component vector of float) +0:14 dPdyFine (global 3-component vector of float) +0:14 'in3' (smooth in 3-component vector of float) +0:15 Sequence +0:15 move second child to first child (temp float) +0:15 'f' (temp float) +0:15 add (temp float) +0:15 add (temp float) +0:15 dPdx (global float) +0:15 'in1' (smooth in float) +0:15 dPdxFine (global float) +0:15 'in1' (smooth in float) +0:15 dPdxCoarse (global float) +0:15 'in1' (smooth in float) +0:16 move second child to first child (temp 4-component vector of float) +0:16 'v4' (temp 4-component vector of float) +0:16 add (temp 4-component vector of float) +0:16 fwidthCoarse (global 4-component vector of float) +0:16 'in4' (smooth in 4-component vector of float) +0:16 fwidthFine (global 4-component vector of float) +0:16 'in4' (smooth in 4-component vector of float) +0:18 Sequence +0:18 move second child to first child (temp float) +0:18 'cull' (temp float) +0:18 direct index (smooth temp float CullDistance) +0:18 'gl_CullDistance' (smooth in 6-element array of float CullDistance) +0:18 Constant: +0:18 2 (const int) +0:19 Sequence +0:19 move second child to first child (temp float) +0:19 'consts' (temp float) +0:19 Constant: +0:19 20.000000 +0:21 Test condition and select (temp void) +0:21 Condition +0:21 'gl_HelperInvocation' (in bool HelperInvocation) +0:21 true case +0:22 Pre-Increment (temp 4-component vector of float) +0:22 'v4' (temp 4-component vector of float) +0:24 Sequence +0:24 move second child to first child (temp int) +0:24 'sum' (temp int) +0:24 Constant: +0:24 32 (const int) +0:32 Sequence +0:32 move second child to first child (temp 2-component vector of bool) +0:32 'b2' (temp 2-component vector of bool) +0:32 mix (global 2-component vector of bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b1' (temp bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b3' (temp bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b' (temp bool) +0:33 Sequence +0:33 move second child to first child (temp uint) +0:33 'um' (temp uint) +0:33 mix (global uint) +0:33 'uin' (temp uint) +0:33 'uin' (temp uint) +0:33 'b' (temp bool) +0:34 Sequence +0:34 move second child to first child (temp 3-component vector of int) +0:34 'im3' (temp 3-component vector of int) +0:34 mix (global 3-component vector of int) +0:34 Construct ivec3 (temp 3-component vector of int) +0:34 Convert uint to int (temp int) +0:34 'uin' (temp uint) +0:34 Construct ivec3 (temp 3-component vector of int) +0:34 Convert uint to int (temp int) +0:34 'uin' (temp uint) +0:34 Construct bvec3 (temp 3-component vector of bool) +0:34 'b' (temp bool) +0:? Linker Objects +0:? 'in1' (smooth in float) +0:? 'in2' (smooth in 2-component vector of float) +0:? 'in3' (smooth in 3-component vector of float) +0:? 'in4' (smooth in 4-component vector of float) +0:? 'gl_CullDistance' (smooth in 6-element array of float CullDistance) +0:? 's2dms' (uniform sampler2DMS) +0:? 'us2dmsa' (uniform usampler2DMSArray) +0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) +0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) + |