diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tesc.out | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tesc.out new file mode 100644 index 00000000000..30839ec8db8 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tesc.out @@ -0,0 +1,195 @@ +420.tesc +Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. +ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size of gl_out +ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a +ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb +ERROR: 0:26: 'gl_PointSize' : no such field in structure +ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}' +ERROR: 0:29: 'out' : type must be an array: outf +ERROR: 0:43: 'vertices' : must be greater than 0 +ERROR: 7 compilation errors. No code generated. + + +Shader version: 420 +Requested GL_ARB_separate_shader_objects +vertices = 4 +ERROR: node is still EOpNull! +0:15 Function Definition: main( (global void) +0:15 Function Parameters: +0:17 Sequence +0:17 Sequence +0:17 move second child to first child (temp 4-component vector of float) +0:17 'p' (temp 4-component vector of float) +0:17 gl_Position: direct index for structure (in 4-component vector of float Position) +0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:17 Constant: +0:17 1 (const int) +0:17 Constant: +0:17 0 (const int) +0:18 Sequence +0:18 move second child to first child (temp float) +0:18 'ps' (temp float) +0:18 gl_PointSize: direct index for structure (in float PointSize) +0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:18 Constant: +0:18 1 (const int) +0:18 Constant: +0:18 1 (const int) +0:19 Sequence +0:19 move second child to first child (temp float) +0:19 'cd' (temp float) +0:19 direct index (temp float ClipDistance) +0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) +0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:19 Constant: +0:19 1 (const int) +0:19 Constant: +0:19 2 (const int) +0:19 Constant: +0:19 2 (const int) +0:21 Sequence +0:21 move second child to first child (temp int) +0:21 'pvi' (temp int) +0:21 'gl_PatchVerticesIn' (in int PatchVertices) +0:22 Sequence +0:22 move second child to first child (temp int) +0:22 'pid' (temp int) +0:22 'gl_PrimitiveID' (in int PrimitiveID) +0:23 Sequence +0:23 move second child to first child (temp int) +0:23 'iid' (temp int) +0:23 'gl_InvocationID' (in int InvocationID) +0:25 move second child to first child (temp 4-component vector of float) +0:25 gl_Position: direct index for structure (out 4-component vector of float Position) +0:25 indirect index (temp block{out 4-component vector of float Position gl_Position}) +0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) +0:25 'gl_InvocationID' (in int InvocationID) +0:25 Constant: +0:25 0 (const int) +0:25 'p' (temp 4-component vector of float) +0:26 indirect index (temp block{out 4-component vector of float Position gl_Position}) +0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) +0:26 'gl_InvocationID' (in int InvocationID) +0:34 Function Definition: foo( (global void) +0:34 Function Parameters: +0:36 Sequence +0:36 Test condition and select (temp void) +0:36 Condition +0:36 logical-or (temp bool) +0:36 Compare Not Equal (temp bool) +0:36 Constant: +0:36 -0.625000 +0:36 -0.500000 +0:36 -0.375000 +0:36 -0.250000 +0:36 -0.375000 +0:36 -0.250000 +0:36 -0.125000 +0:36 0.000000 +0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) +0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) +0:36 Constant: +0:36 0 (const int) +0:37 Compare Not Equal (temp bool) +0:37 Constant: +0:37 0.375000 +0:37 0.500000 +0:37 0.625000 +0:37 0.750000 +0:37 0.625000 +0:37 0.750000 +0:37 0.875000 +0:37 -0.625000 +0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) +0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) +0:37 Constant: +0:37 0 (const int) +0:36 true case is null +0:? Linker Objects +0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) +0:? 'a' (out 3-element array of int) +0:? 'outb' (out 5-element array of int) +0:? 'outc' (out 4-element array of int) +0:? 'outf' (out float) +0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) +0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) + + +Linked tessellation control stage: + + +Shader version: 420 +Requested GL_ARB_separate_shader_objects +vertices = 4 +ERROR: node is still EOpNull! +0:15 Function Definition: main( (global void) +0:15 Function Parameters: +0:17 Sequence +0:17 Sequence +0:17 move second child to first child (temp 4-component vector of float) +0:17 'p' (temp 4-component vector of float) +0:17 gl_Position: direct index for structure (in 4-component vector of float Position) +0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:17 Constant: +0:17 1 (const int) +0:17 Constant: +0:17 0 (const int) +0:18 Sequence +0:18 move second child to first child (temp float) +0:18 'ps' (temp float) +0:18 gl_PointSize: direct index for structure (in float PointSize) +0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:18 Constant: +0:18 1 (const int) +0:18 Constant: +0:18 1 (const int) +0:19 Sequence +0:19 move second child to first child (temp float) +0:19 'cd' (temp float) +0:19 direct index (temp float ClipDistance) +0:19 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance) +0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:19 Constant: +0:19 1 (const int) +0:19 Constant: +0:19 2 (const int) +0:19 Constant: +0:19 2 (const int) +0:21 Sequence +0:21 move second child to first child (temp int) +0:21 'pvi' (temp int) +0:21 'gl_PatchVerticesIn' (in int PatchVertices) +0:22 Sequence +0:22 move second child to first child (temp int) +0:22 'pid' (temp int) +0:22 'gl_PrimitiveID' (in int PrimitiveID) +0:23 Sequence +0:23 move second child to first child (temp int) +0:23 'iid' (temp int) +0:23 'gl_InvocationID' (in int InvocationID) +0:25 move second child to first child (temp 4-component vector of float) +0:25 gl_Position: direct index for structure (out 4-component vector of float Position) +0:25 indirect index (temp block{out 4-component vector of float Position gl_Position}) +0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) +0:25 'gl_InvocationID' (in int InvocationID) +0:25 Constant: +0:25 0 (const int) +0:25 'p' (temp 4-component vector of float) +0:26 indirect index (temp block{out 4-component vector of float Position gl_Position}) +0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) +0:26 'gl_InvocationID' (in int InvocationID) +0:? Linker Objects +0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) +0:? 'a' (out 3-element array of int) +0:? 'outb' (out 5-element array of int) +0:? 'outc' (out 4-element array of int) +0:? 'outf' (out float) +0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) +0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) + |