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1 files changed, 83 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.geom.out
new file mode 100644
index 00000000000..aa421dbe8bf
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.geom.out
@@ -0,0 +1,83 @@
+410.geom
+Warning, version 410 is not yet complete; most version-specific features are present, but some are missing.
+ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
+ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
+ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
+ERROR: 0:32: 'gl_Position' : no such field in structure
+ERROR: 0:32: '=' : cannot convert from 'temp block{in float PointSize gl_PointSize}' to 'temp 4-component vector of float'
+ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
+ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void Position'
+WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420
+ERROR: 7 compilation errors. No code generated.
+
+
+Shader version: 410
+invocations = -1
+max_vertices = -1
+input primitive = none
+output primitive = none
+ERROR: node is still EOpNull!
+0:3 Function Definition: main( (global void)
+0:3 Function Parameters:
+0:5 Sequence
+0:5 move second child to first child (temp int)
+0:5 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
+0:5 Constant:
+0:5 7 (const int)
+0:28 Function Definition: foo( (global void)
+0:28 Function Parameters:
+0:30 Sequence
+0:30 Sequence
+0:30 move second child to first child (temp float)
+0:30 'p' (temp float)
+0:30 gl_PointSize: direct index for structure (in float PointSize)
+0:30 direct index (temp block{in float PointSize gl_PointSize})
+0:30 'gl_in' (in implicitly-sized array of block{in float PointSize gl_PointSize})
+0:30 Constant:
+0:30 1 (const int)
+0:30 Constant:
+0:30 0 (const int)
+0:31 move second child to first child (temp float)
+0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
+0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
+0:31 Constant:
+0:31 1 (const uint)
+0:31 'p' (temp float)
+0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void Position)
+0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
+0:33 Constant:
+0:33 0 (const uint)
+0:36 Function Definition: foo5( (global float)
+0:36 Function Parameters:
+0:38 Sequence
+0:38 Branch: Return with expression
+0:38 Constant:
+0:38 4.000000
+0:? Linker Objects
+0:? 'gl_in' (in implicitly-sized array of block{in float PointSize gl_PointSize})
+0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
+
+
+Linked geometry stage:
+
+ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
+ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
+ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
+
+Shader version: 410
+invocations = 1
+max_vertices = -1
+input primitive = none
+output primitive = none
+ERROR: node is still EOpNull!
+0:3 Function Definition: main( (global void)
+0:3 Function Parameters:
+0:5 Sequence
+0:5 move second child to first child (temp int)
+0:5 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
+0:5 Constant:
+0:5 7 (const int)
+0:? Linker Objects
+0:? 'gl_in' (in 2-element array of block{in float PointSize gl_PointSize})
+0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
+