diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out index 36ba7a2b3c6..bb2770f569e 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out @@ -40,11 +40,14 @@ ERROR: 0:140: 'assign' : cannot convert from ' const float' to ' temp 2-compone ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found ERROR: 0:141: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' ERROR: 0:152: 'index' : value must be 0 or 1 -ERROR: 41 compilation errors. No code generated. +ERROR: 0:154: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions +ERROR: 0:160: 'location' : cannot apply to uniform or buffer block +ERROR: 43 compilation errors. No code generated. Shader version: 330 Requested GL_ARB_enhanced_layouts +Requested GL_ARB_explicit_uniform_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! 0:8 Function Definition: main( ( global void) @@ -126,6 +129,9 @@ ERROR: node is still EOpNull! 0:? 'precise' ( global int) 0:? 'KeyMem' ( global structure{ global int precise}) 0:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float) +0:? 'ucolor0' (layout( location=4) uniform 4-component vector of float) +0:? 'ucolor1' (layout( location=5) uniform 4-component vector of float) +0:? 'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors}) Linked fragment stage: @@ -135,6 +141,7 @@ ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData Shader version: 330 Requested GL_ARB_enhanced_layouts +Requested GL_ARB_explicit_uniform_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! 0:8 Function Definition: main( ( global void) @@ -191,4 +198,7 @@ ERROR: node is still EOpNull! 0:? 'precise' ( global int) 0:? 'KeyMem' ( global structure{ global int precise}) 0:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float) +0:? 'ucolor0' (layout( location=4) uniform 4-component vector of float) +0:? 'ucolor1' (layout( location=5) uniform 4-component vector of float) +0:? 'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors}) |