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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out12
1 files changed, 11 insertions, 1 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out
index 36ba7a2b3c6..bb2770f569e 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330.frag.out
@@ -40,11 +40,14 @@ ERROR: 0:140: 'assign' : cannot convert from ' const float' to ' temp 2-compone
ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
ERROR: 0:141: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
ERROR: 0:152: 'index' : value must be 0 or 1
-ERROR: 41 compilation errors. No code generated.
+ERROR: 0:154: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
+ERROR: 0:160: 'location' : cannot apply to uniform or buffer block
+ERROR: 43 compilation errors. No code generated.
Shader version: 330
Requested GL_ARB_enhanced_layouts
+Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:8 Function Definition: main( ( global void)
@@ -126,6 +129,9 @@ ERROR: node is still EOpNull!
0:? 'precise' ( global int)
0:? 'KeyMem' ( global structure{ global int precise})
0:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
+0:? 'ucolor0' (layout( location=4) uniform 4-component vector of float)
+0:? 'ucolor1' (layout( location=5) uniform 4-component vector of float)
+0:? 'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors})
Linked fragment stage:
@@ -135,6 +141,7 @@ ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
Shader version: 330
Requested GL_ARB_enhanced_layouts
+Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:8 Function Definition: main( ( global void)
@@ -191,4 +198,7 @@ ERROR: node is still EOpNull!
0:? 'precise' ( global int)
0:? 'KeyMem' ( global structure{ global int precise})
0:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
+0:? 'ucolor0' (layout( location=4) uniform 4-component vector of float)
+0:? 'ucolor1' (layout( location=5) uniform 4-component vector of float)
+0:? 'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors})