summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.vert.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.vert.out1273
1 files changed, 1273 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.vert.out
new file mode 100644
index 00000000000..d0dfedf218e
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.vert.out
@@ -0,0 +1,1273 @@
+310.vert
+Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
+ERROR: 0:3: 'shared' : not supported in this stage: vertex
+ERROR: 0:4: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
+ERROR: 0:5: 'buffer' : buffers can be declared only as blocks
+ERROR: 0:10: 'location' : overlapping use of location 3
+ERROR: 0:58: 'usampler2DMSArray' : Reserved word.
+ERROR: 0:58: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:67: 'textureSamples' : no matching overloaded function found
+ERROR: 0:69: 'assign' : l-value required "ini" (can't modify shader input)
+ERROR: 0:69: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
+ERROR: 0:72: 'out' : cannot be bool
+ERROR: 0:73: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
+ERROR: 0:75: 'vertex-shader array-of-array output' : not supported with this profile: es
+ERROR: 0:78: 'vertex-shader array-of-struct output' : not supported with this profile: es
+ERROR: 0:79: 'vertex-shader array-of-struct output' : not supported with this profile: es
+ERROR: 0:81: 'vertex-shader struct output containing an array' : not supported with this profile: es
+ERROR: 0:83: 'vertex-shader struct output containing structure' : not supported with this profile: es
+ERROR: 0:85: 'std430' : requires the 'buffer' storage qualifier
+ERROR: 0:97: 's' : member of block cannot be or contain a sampler, image, or atomic_uint type
+ERROR: 0:105: 'location' : overlapping use of location 12
+ERROR: 0:107: 'input block' : not supported in this stage: vertex
+ERROR: 0:109: 'gl_PerVertex' : block redeclaration has extra members
+ERROR: 0:119: 'gl_PointSize' : member of nameless block was not redeclared
+ERROR: 0:119: 'assign' : cannot convert from 'const float' to 'gl_PointSize highp void PointSize'
+ERROR: 0:122: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
+ERROR: 0:127: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block
+ERROR: 0:131: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block
+ERROR: 0:135: 'centroid' : cannot use centroid qualifier on an interface block
+ERROR: 0:139: 'invariant' : cannot use invariant qualifier on an interface block
+ERROR: 0:155: 'precise' : Reserved word.
+ERROR: 0:155: 'precise' : not supported for this version or the enabled extensions
+ERROR: 0:156: 'fma' : required extension not requested: Possible extensions include:
+GL_EXT_gpu_shader5
+GL_OES_gpu_shader5
+ERROR: 0:157: 'variable indexing sampler array' : not supported for this version or the enabled extensions
+ERROR: 0:161: 'variable indexing uniform block array' : not supported for this version or the enabled extensions
+ERROR: 0:162: 'variable indexing buffer block array' : not supported with this profile: es
+ERROR: 0:164: 'variable indexing sampler array' : not supported for this version or the enabled extensions
+ERROR: 0:165: 'non-constant offset argument' : not supported for this version or the enabled extensions
+ERROR: 0:166: 'textureGatherOffsets' : required extension not requested: Possible extensions include:
+GL_EXT_gpu_shader5
+GL_OES_gpu_shader5
+ERROR: 0:177: 'variable indexing buffer block array' : not supported with this profile: es
+ERROR: 0:182: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
+ERROR: 0:185: 'samplerBuffer' : Reserved word.
+ERROR: 0:185: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:186: 'isamplerBuffer' : Reserved word.
+ERROR: 0:186: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:187: 'usamplerBuffer' : Reserved word.
+ERROR: 0:187: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:188: 'imageBuffer' : Reserved word.
+ERROR: 0:188: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:189: 'iimageBuffer' : Reserved word.
+ERROR: 0:189: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:190: 'uimageBuffer' : Reserved word.
+ERROR: 0:190: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:195: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:196: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:197: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:198: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:199: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:200: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:235: 'imageCubeArray' : Reserved word.
+ERROR: 0:235: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:236: 'iimageCubeArray' : Reserved word.
+ERROR: 0:236: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:237: 'uimageCubeArray' : Reserved word.
+ERROR: 0:237: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:239: 'samplerCubeArray' : Reserved word.
+ERROR: 0:239: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:240: 'samplerCubeArrayShadow' : Reserved word.
+ERROR: 0:240: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:241: 'isamplerCubeArray' : Reserved word.
+ERROR: 0:241: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:242: 'usamplerCubeArray' : Reserved word.
+ERROR: 0:242: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:246: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:247: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:248: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:250: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:251: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:252: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:253: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:321: 'sampler2DMSArray' : Reserved word.
+ERROR: 0:321: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:322: 'isampler2DMSArray' : Reserved word.
+ERROR: 0:322: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:323: 'usampler2DMSArray' : Reserved word.
+ERROR: 0:323: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:329: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:330: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:331: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:351: 'textureSize' : no matching overloaded function found
+ERROR: 0:351: '=' : cannot convert from 'const float' to 'temp highp 3-component vector of int'
+ERROR: 0:389: 'sample' : Reserved word.
+ERROR: 0:400: 'interpolateAtCentroid' : no matching overloaded function found
+ERROR: 0:401: 'interpolateAtSample' : no matching overloaded function found
+ERROR: 0:402: 'interpolateAtOffset' : no matching overloaded function found
+ERROR: 93 compilation errors. No code generated.
+
+
+Shader version: 310
+Requested GL_EXT_texture_buffer
+Requested GL_OES_gpu_shader5
+Requested GL_OES_shader_image_atomic
+Requested GL_OES_shader_io_blocks
+Requested GL_OES_shader_multisample_interpolation
+Requested GL_OES_texture_buffer
+Requested GL_OES_texture_cube_map_array
+Requested GL_OES_texture_storage_multisample_2d_array
+ERROR: node is still EOpNull!
+0:12 Function Definition: main( (global void)
+0:12 Function Parameters:
+0:? Sequence
+0:15 move second child to first child (temp highp 2-component vector of uint)
+0:15 'u2' (temp highp 2-component vector of uint)
+0:15 addCarry (global highp 2-component vector of uint)
+0:15 'u2' (temp highp 2-component vector of uint)
+0:15 'u2' (temp highp 2-component vector of uint)
+0:15 'u2' (temp highp 2-component vector of uint)
+0:17 move second child to first child (temp highp uint)
+0:17 'u1' (temp highp uint)
+0:17 subBorrow (global highp uint)
+0:17 'u1' (temp highp uint)
+0:17 'u1' (temp highp uint)
+0:17 'u1' (temp highp uint)
+0:19 uMulExtended (global highp void)
+0:19 'u4' (temp highp 4-component vector of uint)
+0:19 'u4' (temp highp 4-component vector of uint)
+0:19 'u4' (temp highp 4-component vector of uint)
+0:19 'u4' (temp highp 4-component vector of uint)
+0:21 iMulExtended (global highp void)
+0:21 'i4' (temp highp 4-component vector of int)
+0:21 'i4' (temp highp 4-component vector of int)
+0:21 'i4' (temp highp 4-component vector of int)
+0:21 'i4' (temp highp 4-component vector of int)
+0:23 move second child to first child (temp highp int)
+0:23 'i1' (temp highp int)
+0:23 bitfieldExtract (global highp int)
+0:23 'i1' (temp highp int)
+0:23 Constant:
+0:23 4 (const int)
+0:23 Constant:
+0:23 5 (const int)
+0:25 move second child to first child (temp highp 3-component vector of uint)
+0:25 'u3' (temp highp 3-component vector of uint)
+0:25 bitfieldExtract (global highp 3-component vector of uint)
+0:25 'u3' (temp highp 3-component vector of uint)
+0:25 Constant:
+0:25 4 (const int)
+0:25 Constant:
+0:25 5 (const int)
+0:27 move second child to first child (temp highp 3-component vector of int)
+0:27 'i3' (temp highp 3-component vector of int)
+0:27 bitfieldInsert (global highp 3-component vector of int)
+0:27 'i3' (temp highp 3-component vector of int)
+0:27 'i3' (temp highp 3-component vector of int)
+0:27 Constant:
+0:27 4 (const int)
+0:27 Constant:
+0:27 5 (const int)
+0:28 move second child to first child (temp highp uint)
+0:28 'u1' (temp highp uint)
+0:28 bitfieldInsert (global highp uint)
+0:28 'u1' (temp highp uint)
+0:28 'u1' (temp highp uint)
+0:28 Constant:
+0:28 4 (const int)
+0:28 Constant:
+0:28 5 (const int)
+0:30 move second child to first child (temp highp 2-component vector of int)
+0:30 'i2' (temp highp 2-component vector of int)
+0:30 bitFieldReverse (global highp 2-component vector of int)
+0:30 'i2' (temp highp 2-component vector of int)
+0:31 move second child to first child (temp highp 4-component vector of uint)
+0:31 'u4' (temp highp 4-component vector of uint)
+0:31 bitFieldReverse (global highp 4-component vector of uint)
+0:31 'u4' (temp highp 4-component vector of uint)
+0:32 move second child to first child (temp highp int)
+0:32 'i1' (temp highp int)
+0:32 bitCount (global lowp int, operation at highp)
+0:32 'i1' (temp highp int)
+0:33 move second child to first child (temp highp 3-component vector of int)
+0:33 'i3' (temp highp 3-component vector of int)
+0:33 bitCount (global lowp 3-component vector of int, operation at highp)
+0:33 'u3' (temp highp 3-component vector of uint)
+0:34 move second child to first child (temp highp 2-component vector of int)
+0:34 'i2' (temp highp 2-component vector of int)
+0:34 findLSB (global lowp 2-component vector of int, operation at highp)
+0:34 'i2' (temp highp 2-component vector of int)
+0:35 move second child to first child (temp highp 4-component vector of int)
+0:35 'i4' (temp highp 4-component vector of int)
+0:35 findLSB (global lowp 4-component vector of int, operation at highp)
+0:35 'u4' (temp highp 4-component vector of uint)
+0:36 move second child to first child (temp highp int)
+0:36 'i1' (temp highp int)
+0:36 findMSB (global lowp int, operation at highp)
+0:36 'i1' (temp highp int)
+0:37 move second child to first child (temp highp 2-component vector of int)
+0:37 'i2' (temp highp 2-component vector of int)
+0:37 findMSB (global lowp 2-component vector of int, operation at highp)
+0:37 'u2' (temp highp 2-component vector of uint)
+0:40 move second child to first child (temp highp 3-component vector of float)
+0:40 'v3' (temp highp 3-component vector of float)
+0:40 frexp (global highp 3-component vector of float)
+0:40 'v3' (temp highp 3-component vector of float)
+0:40 'i3' (temp highp 3-component vector of int)
+0:42 move second child to first child (temp highp 2-component vector of float)
+0:42 'v2' (temp highp 2-component vector of float)
+0:42 ldexp (global highp 2-component vector of float)
+0:42 'v2' (temp highp 2-component vector of float)
+0:42 'i2' (temp highp 2-component vector of int)
+0:45 move second child to first child (temp highp uint)
+0:45 'u1' (temp highp uint)
+0:45 PackUnorm4x8 (global highp uint, operation at mediump)
+0:45 'v4' (temp mediump 4-component vector of float)
+0:46 move second child to first child (temp highp uint)
+0:46 'u1' (temp highp uint)
+0:46 PackSnorm4x8 (global highp uint, operation at mediump)
+0:46 'v4' (temp mediump 4-component vector of float)
+0:47 move second child to first child (temp mediump 4-component vector of float)
+0:47 'v4' (temp mediump 4-component vector of float)
+0:47 UnpackUnorm4x8 (global mediump 4-component vector of float, operation at highp)
+0:47 'u1' (temp highp uint)
+0:48 move second child to first child (temp mediump 4-component vector of float)
+0:48 'v4' (temp mediump 4-component vector of float)
+0:48 UnpackSnorm4x8 (global mediump 4-component vector of float, operation at highp)
+0:48 'u1' (temp highp uint)
+0:60 Function Definition: foo( (global void)
+0:60 Function Parameters:
+0:? Sequence
+0:63 move second child to first child (temp highp 2-component vector of int)
+0:63 'v2' (temp highp 2-component vector of int)
+0:63 textureSize (global highp 2-component vector of int)
+0:63 's2dms' (uniform highp sampler2DMS)
+0:64 move second child to first child (temp highp 2-component vector of int)
+0:64 'v2' (temp highp 2-component vector of int)
+0:64 textureSize (global highp 2-component vector of int)
+0:64 'us2dms' (uniform highp usampler2DMS)
+0:65 Sequence
+0:65 move second child to first child (temp highp 4-component vector of float)
+0:65 'v4' (temp highp 4-component vector of float)
+0:65 textureFetch (global highp 4-component vector of float)
+0:65 's2dms' (uniform highp sampler2DMS)
+0:65 'v2' (temp highp 2-component vector of int)
+0:65 Constant:
+0:65 2 (const int)
+0:66 Sequence
+0:66 move second child to first child (temp highp 4-component vector of int)
+0:66 'iv4' (temp highp 4-component vector of int)
+0:66 textureFetch (global highp 4-component vector of int)
+0:66 'is2dms' (uniform highp isampler2DMS)
+0:66 'v2' (temp highp 2-component vector of int)
+0:66 Constant:
+0:66 2 (const int)
+0:67 Constant:
+0:67 0.000000
+0:69 frexp (global highp float)
+0:69 'f' (temp highp float)
+0:69 'ini' (in highp int)
+0:114 Function Definition: foo_IO( (global void)
+0:114 Function Parameters:
+0:116 Sequence
+0:116 Sequence
+0:116 move second child to first child (temp highp int)
+0:116 'sum' (temp highp int)
+0:116 add (temp highp int)
+0:116 'gl_VertexID' (gl_VertexId highp int VertexId)
+0:117 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
+0:118 move second child to first child (temp highp 4-component vector of float)
+0:118 gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position)
+0:118 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
+0:118 Constant:
+0:118 0 (const uint)
+0:118 Constant:
+0:118 1.000000
+0:118 1.000000
+0:118 1.000000
+0:118 1.000000
+0:119 gl_PointSize: direct index for structure (gl_PointSize highp void PointSize)
+0:119 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
+0:119 Constant:
+0:119 1 (const uint)
+0:153 Function Definition: pfooBad( (global void)
+0:153 Function Parameters:
+0:? Sequence
+0:156 move second child to first child (temp highp 2-component vector of float)
+0:156 'h' (noContraction temp highp 2-component vector of float)
+0:156 fma (global highp 2-component vector of float)
+0:156 'inf' (in highp 2-component vector of float)
+0:156 'ing' (in highp 2-component vector of float)
+0:156 'h' (noContraction temp highp 2-component vector of float)
+0:157 indirect index (temp lowp sampler2D)
+0:157 'sArray' (uniform 4-element array of lowp sampler2D)
+0:157 add (temp highp int)
+0:157 'sIndex' (uniform highp int)
+0:157 Constant:
+0:157 1 (const int)
+0:158 indirect index (layout(binding=0 offset=0 ) temp highp atomic_uint)
+0:158 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
+0:158 add (temp highp int)
+0:158 'sIndex' (uniform highp int)
+0:158 Constant:
+0:158 1 (const int)
+0:159 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
+0:159 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
+0:159 Constant:
+0:159 1 (const int)
+0:160 direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
+0:160 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
+0:160 Constant:
+0:160 2 (const int)
+0:161 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
+0:161 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
+0:161 add (temp highp int)
+0:161 'sIndex' (uniform highp int)
+0:161 Constant:
+0:161 1 (const int)
+0:162 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
+0:162 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
+0:162 'sIndex' (uniform highp int)
+0:163 direct index (writeonly temp highp image2D)
+0:163 'iArray' (writeonly uniform 5-element array of highp image2D)
+0:163 Constant:
+0:163 2 (const int)
+0:164 indirect index (writeonly temp highp image2D)
+0:164 'iArray' (writeonly uniform 5-element array of highp image2D)
+0:164 component-wise multiply (temp highp int)
+0:164 'sIndex' (uniform highp int)
+0:164 Constant:
+0:164 2 (const int)
+0:165 textureGatherOffset (global lowp 4-component vector of float)
+0:165 direct index (temp lowp sampler2D)
+0:165 'sArray' (uniform 4-element array of lowp sampler2D)
+0:165 Constant:
+0:165 0 (const int)
+0:165 Constant:
+0:165 0.100000
+0:165 0.100000
+0:165 Convert float to int (temp lowp 2-component vector of int)
+0:165 'inf' (in highp 2-component vector of float)
+0:166 textureGatherOffsets (global lowp 4-component vector of float, operation at highp)
+0:166 direct index (temp lowp sampler2D)
+0:166 'sArray' (uniform 4-element array of lowp sampler2D)
+0:166 Constant:
+0:166 0 (const int)
+0:166 Constant:
+0:166 0.100000
+0:166 0.100000
+0:166 Constant:
+0:166 0 (const int)
+0:166 0 (const int)
+0:166 0 (const int)
+0:166 0 (const int)
+0:166 0 (const int)
+0:166 0 (const int)
+0:166 0 (const int)
+0:166 0 (const int)
+0:171 Function Definition: pfoo( (global void)
+0:171 Function Parameters:
+0:? Sequence
+0:174 move second child to first child (temp highp 2-component vector of float)
+0:174 'h' (noContraction temp highp 2-component vector of float)
+0:174 fma (global highp 2-component vector of float)
+0:174 'inf' (in highp 2-component vector of float)
+0:174 'ing' (in highp 2-component vector of float)
+0:174 'h' (noContraction temp highp 2-component vector of float)
+0:175 indirect index (temp lowp sampler2D)
+0:175 'sArray' (uniform 4-element array of lowp sampler2D)
+0:175 add (temp highp int)
+0:175 'sIndex' (uniform highp int)
+0:175 Constant:
+0:175 1 (const int)
+0:176 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
+0:176 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
+0:176 add (temp highp int)
+0:176 'sIndex' (uniform highp int)
+0:176 Constant:
+0:176 1 (const int)
+0:177 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
+0:177 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
+0:177 subtract (temp highp int)
+0:177 'sIndex' (uniform highp int)
+0:177 Constant:
+0:177 2 (const int)
+0:178 direct index (writeonly temp highp image2D)
+0:178 'iArray' (writeonly uniform 5-element array of highp image2D)
+0:178 Constant:
+0:178 2 (const int)
+0:179 indirect index (writeonly temp highp image2D)
+0:179 'iArray' (writeonly uniform 5-element array of highp image2D)
+0:179 subtract (temp highp int)
+0:179 'sIndex' (uniform highp int)
+0:179 Constant:
+0:179 2 (const int)
+0:180 textureGatherOffset (global lowp 4-component vector of float)
+0:180 direct index (temp lowp sampler2D)
+0:180 'sArray' (uniform 4-element array of lowp sampler2D)
+0:180 Constant:
+0:180 0 (const int)
+0:180 Constant:
+0:180 0.100000
+0:180 0.100000
+0:180 Convert float to int (temp lowp 2-component vector of int)
+0:180 'inf' (in highp 2-component vector of float)
+0:181 textureGatherOffsets (global lowp 4-component vector of float, operation at highp)
+0:181 direct index (temp lowp sampler2D)
+0:181 'sArray' (uniform 4-element array of lowp sampler2D)
+0:181 Constant:
+0:181 0 (const int)
+0:181 Constant:
+0:181 0.100000
+0:181 0.100000
+0:181 Constant:
+0:181 0 (const int)
+0:181 0 (const int)
+0:181 0 (const int)
+0:181 0 (const int)
+0:181 0 (const int)
+0:181 0 (const int)
+0:181 0 (const int)
+0:181 0 (const int)
+0:182 textureGatherOffsets (global lowp 4-component vector of float, operation at highp)
+0:182 direct index (temp lowp sampler2D)
+0:182 'sArray' (uniform 4-element array of lowp sampler2D)
+0:182 Constant:
+0:182 0 (const int)
+0:182 Constant:
+0:182 0.100000
+0:182 0.100000
+0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
+0:220 Function Definition: bufferT( (global void)
+0:220 Function Parameters:
+0:222 Sequence
+0:222 Sequence
+0:222 move second child to first child (temp highp int)
+0:222 's1' (temp highp int)
+0:222 textureSize (global highp int)
+0:222 'bufSamp1' (uniform highp samplerBuffer)
+0:223 Sequence
+0:223 move second child to first child (temp highp int)
+0:223 's2' (temp highp int)
+0:223 textureSize (global highp int)
+0:223 'bufSamp2' (uniform highp isamplerBuffer)
+0:224 Sequence
+0:224 move second child to first child (temp highp int)
+0:224 's3' (temp highp int)
+0:224 textureSize (global highp int)
+0:224 'bufSamp3' (uniform highp usamplerBuffer)
+0:226 Sequence
+0:226 move second child to first child (temp highp int)
+0:226 's4' (temp highp int)
+0:226 imageQuerySize (global highp int)
+0:226 'bufSamp4' (writeonly uniform highp imageBuffer)
+0:227 Sequence
+0:227 move second child to first child (temp highp int)
+0:227 's5' (temp highp int)
+0:227 imageQuerySize (global highp int)
+0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)
+0:228 Sequence
+0:228 move second child to first child (temp highp int)
+0:228 's6' (temp highp int)
+0:228 imageQuerySize (global highp int)
+0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)
+0:230 Sequence
+0:230 move second child to first child (temp highp 4-component vector of float)
+0:230 'f1' (temp highp 4-component vector of float)
+0:230 textureFetch (global highp 4-component vector of float)
+0:230 'bufSamp1' (uniform highp samplerBuffer)
+0:230 's1' (temp highp int)
+0:231 Sequence
+0:231 move second child to first child (temp highp 4-component vector of int)
+0:231 'f2' (temp highp 4-component vector of int)
+0:231 textureFetch (global highp 4-component vector of int)
+0:231 'bufSamp2' (uniform highp isamplerBuffer)
+0:231 's2' (temp highp int)
+0:232 Sequence
+0:232 move second child to first child (temp highp 4-component vector of uint)
+0:232 'f3' (temp highp 4-component vector of uint)
+0:232 textureFetch (global highp 4-component vector of uint)
+0:232 'bufSamp3' (uniform highp usamplerBuffer)
+0:232 's3' (temp highp int)
+0:279 Function Definition: CAT( (global void)
+0:279 Function Parameters:
+0:281 Sequence
+0:281 Sequence
+0:281 move second child to first child (temp highp 3-component vector of int)
+0:281 's4' (temp highp 3-component vector of int)
+0:281 textureSize (global highp 3-component vector of int)
+0:281 'CA4' (uniform highp samplerCubeArray)
+0:281 Constant:
+0:281 1 (const int)
+0:282 Sequence
+0:282 move second child to first child (temp highp 3-component vector of int)
+0:282 's5' (temp highp 3-component vector of int)
+0:282 textureSize (global highp 3-component vector of int)
+0:282 'CA5' (uniform highp samplerCubeArrayShadow)
+0:282 Constant:
+0:282 1 (const int)
+0:283 Sequence
+0:283 move second child to first child (temp highp 3-component vector of int)
+0:283 's6' (temp highp 3-component vector of int)
+0:283 textureSize (global highp 3-component vector of int)
+0:283 'CA6' (uniform highp isamplerCubeArray)
+0:283 Constant:
+0:283 1 (const int)
+0:284 Sequence
+0:284 move second child to first child (temp highp 3-component vector of int)
+0:284 's7' (temp highp 3-component vector of int)
+0:284 textureSize (global highp 3-component vector of int)
+0:284 'CA7' (uniform highp usamplerCubeArray)
+0:284 Constant:
+0:284 1 (const int)
+0:286 Sequence
+0:286 move second child to first child (temp highp 4-component vector of float)
+0:286 't4' (temp highp 4-component vector of float)
+0:286 texture (global highp 4-component vector of float)
+0:286 'CA4' (uniform highp samplerCubeArray)
+0:286 Constant:
+0:286 0.500000
+0:286 0.500000
+0:286 0.500000
+0:286 0.500000
+0:287 Sequence
+0:287 move second child to first child (temp highp float)
+0:287 't5' (temp highp float)
+0:287 texture (global highp float)
+0:287 'CA5' (uniform highp samplerCubeArrayShadow)
+0:287 Constant:
+0:287 0.500000
+0:287 0.500000
+0:287 0.500000
+0:287 0.500000
+0:287 Constant:
+0:287 3.000000
+0:288 Sequence
+0:288 move second child to first child (temp highp 4-component vector of int)
+0:288 't6' (temp highp 4-component vector of int)
+0:288 texture (global highp 4-component vector of int)
+0:288 'CA6' (uniform highp isamplerCubeArray)
+0:288 Constant:
+0:288 0.500000
+0:288 0.500000
+0:288 0.500000
+0:288 0.500000
+0:289 Sequence
+0:289 move second child to first child (temp highp 4-component vector of uint)
+0:289 't7' (temp highp 4-component vector of uint)
+0:289 texture (global highp 4-component vector of uint)
+0:289 'CA7' (uniform highp usamplerCubeArray)
+0:289 Constant:
+0:289 0.500000
+0:289 0.500000
+0:289 0.500000
+0:289 0.500000
+0:291 Sequence
+0:291 move second child to first child (temp highp 4-component vector of float)
+0:291 'L4' (temp highp 4-component vector of float)
+0:291 textureLod (global highp 4-component vector of float)
+0:291 'CA4' (uniform highp samplerCubeArray)
+0:291 Constant:
+0:291 0.500000
+0:291 0.500000
+0:291 0.500000
+0:291 0.500000
+0:291 Constant:
+0:291 0.240000
+0:292 Sequence
+0:292 move second child to first child (temp highp 4-component vector of int)
+0:292 'L6' (temp highp 4-component vector of int)
+0:292 textureLod (global highp 4-component vector of int)
+0:292 'CA6' (uniform highp isamplerCubeArray)
+0:292 Constant:
+0:292 0.500000
+0:292 0.500000
+0:292 0.500000
+0:292 0.500000
+0:292 Constant:
+0:292 0.260000
+0:293 Sequence
+0:293 move second child to first child (temp highp 4-component vector of uint)
+0:293 'L7' (temp highp 4-component vector of uint)
+0:293 textureLod (global highp 4-component vector of uint)
+0:293 'CA7' (uniform highp usamplerCubeArray)
+0:293 Constant:
+0:293 0.500000
+0:293 0.500000
+0:293 0.500000
+0:293 0.500000
+0:293 Constant:
+0:293 0.270000
+0:295 Sequence
+0:295 move second child to first child (temp highp 4-component vector of float)
+0:295 'g4' (temp highp 4-component vector of float)
+0:295 textureGrad (global highp 4-component vector of float)
+0:295 'CA4' (uniform highp samplerCubeArray)
+0:295 Constant:
+0:295 0.500000
+0:295 0.500000
+0:295 0.500000
+0:295 0.500000
+0:295 Constant:
+0:295 0.100000
+0:295 0.100000
+0:295 0.100000
+0:295 Constant:
+0:295 0.200000
+0:295 0.200000
+0:295 0.200000
+0:296 Sequence
+0:296 move second child to first child (temp highp 4-component vector of int)
+0:296 'g6' (temp highp 4-component vector of int)
+0:296 textureGrad (global highp 4-component vector of int)
+0:296 'CA6' (uniform highp isamplerCubeArray)
+0:296 Constant:
+0:296 0.500000
+0:296 0.500000
+0:296 0.500000
+0:296 0.500000
+0:296 Constant:
+0:296 0.100000
+0:296 0.100000
+0:296 0.100000
+0:296 Constant:
+0:296 0.200000
+0:296 0.200000
+0:296 0.200000
+0:297 Sequence
+0:297 move second child to first child (temp highp 4-component vector of uint)
+0:297 'g7' (temp highp 4-component vector of uint)
+0:297 textureGrad (global highp 4-component vector of uint)
+0:297 'CA7' (uniform highp usamplerCubeArray)
+0:297 Constant:
+0:297 0.500000
+0:297 0.500000
+0:297 0.500000
+0:297 0.500000
+0:297 Constant:
+0:297 0.100000
+0:297 0.100000
+0:297 0.100000
+0:297 Constant:
+0:297 0.200000
+0:297 0.200000
+0:297 0.200000
+0:299 Sequence
+0:299 move second child to first child (temp highp 4-component vector of float)
+0:299 'gath4' (temp highp 4-component vector of float)
+0:299 textureGather (global highp 4-component vector of float)
+0:299 'CA4' (uniform highp samplerCubeArray)
+0:299 Constant:
+0:299 0.500000
+0:299 0.500000
+0:299 0.500000
+0:299 0.500000
+0:300 Sequence
+0:300 move second child to first child (temp highp 4-component vector of float)
+0:300 'gathC4' (temp highp 4-component vector of float)
+0:300 textureGather (global highp 4-component vector of float)
+0:300 'CA4' (uniform highp samplerCubeArray)
+0:300 Constant:
+0:300 0.500000
+0:300 0.500000
+0:300 0.500000
+0:300 0.500000
+0:300 Constant:
+0:300 2 (const int)
+0:301 Sequence
+0:301 move second child to first child (temp highp 4-component vector of int)
+0:301 'gath6' (temp highp 4-component vector of int)
+0:301 textureGather (global highp 4-component vector of int)
+0:301 'CA6' (uniform highp isamplerCubeArray)
+0:301 Constant:
+0:301 0.500000
+0:301 0.500000
+0:301 0.500000
+0:301 0.500000
+0:302 Sequence
+0:302 move second child to first child (temp highp 4-component vector of int)
+0:302 'gathC6' (temp highp 4-component vector of int)
+0:302 textureGather (global highp 4-component vector of int)
+0:302 'CA6' (uniform highp isamplerCubeArray)
+0:302 Constant:
+0:302 0.500000
+0:302 0.500000
+0:302 0.500000
+0:302 0.500000
+0:302 Constant:
+0:302 1 (const int)
+0:303 Sequence
+0:303 move second child to first child (temp highp 4-component vector of uint)
+0:303 'gath7' (temp highp 4-component vector of uint)
+0:303 textureGather (global highp 4-component vector of uint)
+0:303 'CA7' (uniform highp usamplerCubeArray)
+0:303 Constant:
+0:303 0.500000
+0:303 0.500000
+0:303 0.500000
+0:303 0.500000
+0:304 Sequence
+0:304 move second child to first child (temp highp 4-component vector of uint)
+0:304 'gathC7' (temp highp 4-component vector of uint)
+0:304 textureGather (global highp 4-component vector of uint)
+0:304 'CA7' (uniform highp usamplerCubeArray)
+0:304 Constant:
+0:304 0.500000
+0:304 0.500000
+0:304 0.500000
+0:304 0.500000
+0:304 Constant:
+0:304 0 (const int)
+0:306 Sequence
+0:306 move second child to first child (temp highp 4-component vector of float)
+0:306 'gath5' (temp highp 4-component vector of float)
+0:306 textureGather (global highp 4-component vector of float)
+0:306 'CA5' (uniform highp samplerCubeArrayShadow)
+0:306 Constant:
+0:306 0.500000
+0:306 0.500000
+0:306 0.500000
+0:306 0.500000
+0:306 Constant:
+0:306 2.500000
+0:308 Sequence
+0:308 move second child to first child (temp highp 3-component vector of int)
+0:308 's1' (temp highp 3-component vector of int)
+0:308 imageQuerySize (global highp 3-component vector of int)
+0:308 'CA1' (writeonly uniform highp imageCubeArray)
+0:309 Sequence
+0:309 move second child to first child (temp highp 3-component vector of int)
+0:309 's2' (temp highp 3-component vector of int)
+0:309 imageQuerySize (global highp 3-component vector of int)
+0:309 'CA2' (writeonly uniform highp iimageCubeArray)
+0:310 Sequence
+0:310 move second child to first child (temp highp 3-component vector of int)
+0:310 's3' (temp highp 3-component vector of int)
+0:310 imageQuerySize (global highp 3-component vector of int)
+0:310 'CA3' (writeonly uniform highp uimageCubeArray)
+0:312 imageStore (global highp void)
+0:312 'CA1' (writeonly uniform highp imageCubeArray)
+0:312 's3' (temp highp 3-component vector of int)
+0:312 Constant:
+0:312 1.000000
+0:312 1.000000
+0:312 1.000000
+0:312 1.000000
+0:313 imageStore (global highp void)
+0:313 'CA2' (writeonly uniform highp iimageCubeArray)
+0:313 's3' (temp highp 3-component vector of int)
+0:313 Constant:
+0:313 1 (const int)
+0:313 1 (const int)
+0:313 1 (const int)
+0:313 1 (const int)
+0:314 imageStore (global highp void)
+0:314 'CA3' (writeonly uniform highp uimageCubeArray)
+0:314 's3' (temp highp 3-component vector of int)
+0:314 Constant:
+0:314 1 (const uint)
+0:314 1 (const uint)
+0:314 1 (const uint)
+0:314 1 (const uint)
+0:316 Sequence
+0:316 move second child to first child (temp highp 4-component vector of float)
+0:316 'cl1' (temp highp 4-component vector of float)
+0:316 imageLoad (global highp 4-component vector of float)
+0:316 'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)
+0:316 's3' (temp highp 3-component vector of int)
+0:317 Sequence
+0:317 move second child to first child (temp highp 4-component vector of int)
+0:317 'cl2' (temp highp 4-component vector of int)
+0:317 imageLoad (global highp 4-component vector of int)
+0:317 'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)
+0:317 's3' (temp highp 3-component vector of int)
+0:318 Sequence
+0:318 move second child to first child (temp highp 4-component vector of uint)
+0:318 'cl3' (temp highp 4-component vector of uint)
+0:318 imageLoad (global highp 4-component vector of uint)
+0:318 'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)
+0:318 's3' (temp highp 3-component vector of int)
+0:343 Function Definition: MSA( (global void)
+0:343 Function Parameters:
+0:345 Sequence
+0:345 Sequence
+0:345 move second child to first child (temp highp 4-component vector of float)
+0:345 'tf' (temp highp 4-component vector of float)
+0:345 textureFetch (global highp 4-component vector of float)
+0:345 'samp2DMSA' (uniform highp sampler2DMSArray)
+0:345 Constant:
+0:345 5 (const int)
+0:345 5 (const int)
+0:345 5 (const int)
+0:345 Constant:
+0:345 2 (const int)
+0:346 Sequence
+0:346 move second child to first child (temp highp 4-component vector of int)
+0:346 'tfi' (temp highp 4-component vector of int)
+0:346 textureFetch (global highp 4-component vector of int)
+0:346 'samp2DMSAi' (uniform highp isampler2DMSArray)
+0:346 Constant:
+0:346 5 (const int)
+0:346 5 (const int)
+0:346 5 (const int)
+0:346 Constant:
+0:346 2 (const int)
+0:347 Sequence
+0:347 move second child to first child (temp highp 4-component vector of uint)
+0:347 'tfu' (temp highp 4-component vector of uint)
+0:347 textureFetch (global highp 4-component vector of uint)
+0:347 'samp2DMSAu' (uniform highp usampler2DMSArray)
+0:347 Constant:
+0:347 5 (const int)
+0:347 5 (const int)
+0:347 5 (const int)
+0:347 Constant:
+0:347 2 (const int)
+0:349 Sequence
+0:349 move second child to first child (temp highp 3-component vector of int)
+0:349 'tfs' (temp highp 3-component vector of int)
+0:349 textureSize (global highp 3-component vector of int)
+0:349 'samp2DMSA' (uniform highp sampler2DMSArray)
+0:350 Sequence
+0:350 move second child to first child (temp highp 3-component vector of int)
+0:350 'tfsi' (temp highp 3-component vector of int)
+0:350 textureSize (global highp 3-component vector of int)
+0:350 'samp2DMSAi' (uniform highp isampler2DMSArray)
+0:352 Sequence
+0:352 move second child to first child (temp highp 3-component vector of int)
+0:352 'tfsu' (temp highp 3-component vector of int)
+0:352 textureSize (global highp 3-component vector of int)
+0:352 'samp2DMSAu' (uniform highp usampler2DMSArray)
+0:364 Function Definition: goodImageAtom( (global void)
+0:364 Function Parameters:
+0:? Sequence
+0:370 imageAtomicAdd (global highp int)
+0:370 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:370 'P' (uniform highp 2-component vector of int)
+0:370 'dati' (temp highp int)
+0:371 imageAtomicAdd (global highp uint)
+0:371 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:371 'P' (uniform highp 2-component vector of int)
+0:371 'datu' (temp highp uint)
+0:372 imageAtomicMin (global highp int)
+0:372 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:372 'P' (uniform highp 2-component vector of int)
+0:372 'dati' (temp highp int)
+0:373 imageAtomicMin (global highp uint)
+0:373 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:373 'P' (uniform highp 2-component vector of int)
+0:373 'datu' (temp highp uint)
+0:374 imageAtomicMax (global highp int)
+0:374 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:374 'P' (uniform highp 2-component vector of int)
+0:374 'dati' (temp highp int)
+0:375 imageAtomicMax (global highp uint)
+0:375 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:375 'P' (uniform highp 2-component vector of int)
+0:375 'datu' (temp highp uint)
+0:376 imageAtomicAnd (global highp int)
+0:376 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:376 'P' (uniform highp 2-component vector of int)
+0:376 'dati' (temp highp int)
+0:377 imageAtomicAnd (global highp uint)
+0:377 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:377 'P' (uniform highp 2-component vector of int)
+0:377 'datu' (temp highp uint)
+0:378 imageAtomicOr (global highp int)
+0:378 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:378 'P' (uniform highp 2-component vector of int)
+0:378 'dati' (temp highp int)
+0:379 imageAtomicOr (global highp uint)
+0:379 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:379 'P' (uniform highp 2-component vector of int)
+0:379 'datu' (temp highp uint)
+0:380 imageAtomicXor (global highp int)
+0:380 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:380 'P' (uniform highp 2-component vector of int)
+0:380 'dati' (temp highp int)
+0:381 imageAtomicXor (global highp uint)
+0:381 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:381 'P' (uniform highp 2-component vector of int)
+0:381 'datu' (temp highp uint)
+0:382 imageAtomicExchange (global highp int)
+0:382 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:382 'P' (uniform highp 2-component vector of int)
+0:382 'dati' (temp highp int)
+0:383 imageAtomicExchange (global highp uint)
+0:383 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:383 'P' (uniform highp 2-component vector of int)
+0:383 'datu' (temp highp uint)
+0:384 imageAtomicExchange (global highp float)
+0:384 'im2Df' (layout(r32f ) uniform highp image2D)
+0:384 'P' (uniform highp 2-component vector of int)
+0:384 'datf' (temp highp float)
+0:385 imageAtomicCompSwap (global highp int)
+0:385 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:385 'P' (uniform highp 2-component vector of int)
+0:385 Constant:
+0:385 3 (const int)
+0:385 'dati' (temp highp int)
+0:386 imageAtomicCompSwap (global highp uint)
+0:386 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:386 'P' (uniform highp 2-component vector of int)
+0:386 Constant:
+0:386 5 (const uint)
+0:386 'datu' (temp highp uint)
+0:398 Function Definition: badInterp( (global void)
+0:398 Function Parameters:
+0:400 Sequence
+0:400 Constant:
+0:400 0.000000
+0:401 Constant:
+0:401 0.000000
+0:402 Constant:
+0:402 0.000000
+0:? Linker Objects
+0:? 's' (shared highp 4-component vector of float)
+0:? 'v' (buffer highp 4-component vector of float)
+0:? 'ini' (in highp int)
+0:? 'x' (layout(location=2 ) uniform highp 4X4 matrix of float)
+0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float)
+0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float)
+0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float)
+0:? 's2dms' (uniform highp sampler2DMS)
+0:? 'is2dms' (uniform highp isampler2DMS)
+0:? 'us2dms' (uniform highp usampler2DMS)
+0:? 'us2dmsa' (uniform mediump usampler2DMSArray)
+0:? 'outb' (smooth out bool)
+0:? 'outo' (smooth out lowp sampler2D)
+0:? 'outa' (smooth out 4-element array of highp float)
+0:? 'outaa' (smooth out 4-element array of 2-element array of highp float)
+0:? 'outs' (smooth out structure{global highp float f})
+0:? 'outasa' (smooth out 4-element array of structure{global highp float f})
+0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
+0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
+0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
+0:? 'U430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a})
+0:? 'B430i' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=0 ) buffer highp int a})
+0:? 'outbinst' (out block{out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
+0:? 'anon@0' (out block{layout(location=12 ) out highp int aAnon, layout(location=13 ) out highp 4-component vector of float vAnon})
+0:? 'aliased' (layout(location=12 ) smooth out highp int)
+0:? 'inbinst' (in block{in highp int a})
+0:? 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
+0:? 'smon' (smooth out block{out highp int i})
+0:? 'fmon' (flat out block{out highp int i})
+0:? 'cmon' (centroid out block{out highp int i})
+0:? 'imon' (invariant out block{out highp int i})
+0:? 'inf' (in highp 2-component vector of float)
+0:? 'ing' (in highp 2-component vector of float)
+0:? 'offsets' (uniform 4-element array of highp 2-component vector of int)
+0:? 'sArray' (uniform 4-element array of lowp sampler2D)
+0:? 'sIndex' (uniform highp int)
+0:? 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
+0:? 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
+0:? 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
+0:? 'iArray' (writeonly uniform 5-element array of highp image2D)
+0:? 'constOffsets' (const 4-element array of highp 2-component vector of int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 'badSamp1' (uniform mediump samplerBuffer)
+0:? 'badSamp2' (uniform mediump isamplerBuffer)
+0:? 'badSamp3' (uniform mediump usamplerBuffer)
+0:? 'badSamp4' (writeonly uniform mediump imageBuffer)
+0:? 'badSamp5' (writeonly uniform mediump iimageBuffer)
+0:? 'badSamp6' (writeonly uniform mediump uimageBuffer)
+0:? 'noPreSamp1' (uniform mediump samplerBuffer)
+0:? 'noPreSamp2' (uniform mediump isamplerBuffer)
+0:? 'noPreSamp3' (uniform mediump usamplerBuffer)
+0:? 'noPreSamp4' (writeonly uniform mediump imageBuffer)
+0:? 'noPreSamp5' (writeonly uniform mediump iimageBuffer)
+0:? 'noPreSamp6' (writeonly uniform mediump uimageBuffer)
+0:? 'bufSamp1' (uniform highp samplerBuffer)
+0:? 'bufSamp2' (uniform highp isamplerBuffer)
+0:? 'bufSamp3' (uniform highp usamplerBuffer)
+0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
+0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
+0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
+0:? 'badCA1' (writeonly uniform mediump imageCubeArray)
+0:? 'badCA2' (writeonly uniform mediump iimageCubeArray)
+0:? 'badCA3' (writeonly uniform mediump uimageCubeArray)
+0:? 'badCA4' (uniform mediump samplerCubeArray)
+0:? 'badCA5' (uniform mediump samplerCubeArrayShadow)
+0:? 'badCA6' (uniform mediump isamplerCubeArray)
+0:? 'badCA7' (uniform mediump usamplerCubeArray)
+0:? 'noPreCA1' (writeonly uniform mediump imageCubeArray)
+0:? 'noPreCA2' (writeonly uniform mediump iimageCubeArray)
+0:? 'noPreCA3' (writeonly uniform mediump uimageCubeArray)
+0:? 'noPreCA4' (uniform mediump samplerCubeArray)
+0:? 'noPreCA5' (uniform mediump samplerCubeArrayShadow)
+0:? 'noPreCA6' (uniform mediump isamplerCubeArray)
+0:? 'noPreCA7' (uniform mediump usamplerCubeArray)
+0:? 'CA1' (writeonly uniform highp imageCubeArray)
+0:? 'CA2' (writeonly uniform highp iimageCubeArray)
+0:? 'CA3' (writeonly uniform highp uimageCubeArray)
+0:? 'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)
+0:? 'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)
+0:? 'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)
+0:? 'CA4' (uniform highp samplerCubeArray)
+0:? 'CA5' (uniform highp samplerCubeArrayShadow)
+0:? 'CA6' (uniform highp isamplerCubeArray)
+0:? 'CA7' (uniform highp usamplerCubeArray)
+0:? 'bad2DMS' (uniform mediump sampler2DMSArray)
+0:? 'bad2DMSi' (uniform mediump isampler2DMSArray)
+0:? 'bad2DMSu' (uniform mediump usampler2DMSArray)
+0:? 'noPrec2DMS' (uniform mediump sampler2DMSArray)
+0:? 'noPrec2DMSi' (uniform mediump isampler2DMSArray)
+0:? 'noPrec2DMSu' (uniform mediump usampler2DMSArray)
+0:? 'samp2DMSA' (uniform highp sampler2DMSArray)
+0:? 'samp2DMSAi' (uniform highp isampler2DMSArray)
+0:? 'samp2DMSAu' (uniform highp usampler2DMSArray)
+0:? 'im2Df' (layout(r32f ) uniform highp image2D)
+0:? 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:? 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:? 'P' (uniform highp 2-component vector of int)
+0:? 'colorSampInBad' (smooth sample out highp 4-component vector of float)
+0:? 'colorSample' (smooth sample out highp 4-component vector of float)
+0:? 'colorfsi' (flat sample out highp 4-component vector of float)
+0:? 'sampInArray' (smooth sample out 4-element array of highp 3-component vector of float)
+0:? 'inv4' (in highp 4-component vector of float)
+0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
+
+
+Linked vertex stage:
+
+
+Shader version: 310
+Requested GL_EXT_texture_buffer
+Requested GL_OES_gpu_shader5
+Requested GL_OES_shader_image_atomic
+Requested GL_OES_shader_io_blocks
+Requested GL_OES_shader_multisample_interpolation
+Requested GL_OES_texture_buffer
+Requested GL_OES_texture_cube_map_array
+Requested GL_OES_texture_storage_multisample_2d_array
+ERROR: node is still EOpNull!
+0:12 Function Definition: main( (global void)
+0:12 Function Parameters:
+0:? Sequence
+0:15 move second child to first child (temp highp 2-component vector of uint)
+0:15 'u2' (temp highp 2-component vector of uint)
+0:15 addCarry (global highp 2-component vector of uint)
+0:15 'u2' (temp highp 2-component vector of uint)
+0:15 'u2' (temp highp 2-component vector of uint)
+0:15 'u2' (temp highp 2-component vector of uint)
+0:17 move second child to first child (temp highp uint)
+0:17 'u1' (temp highp uint)
+0:17 subBorrow (global highp uint)
+0:17 'u1' (temp highp uint)
+0:17 'u1' (temp highp uint)
+0:17 'u1' (temp highp uint)
+0:19 uMulExtended (global highp void)
+0:19 'u4' (temp highp 4-component vector of uint)
+0:19 'u4' (temp highp 4-component vector of uint)
+0:19 'u4' (temp highp 4-component vector of uint)
+0:19 'u4' (temp highp 4-component vector of uint)
+0:21 iMulExtended (global highp void)
+0:21 'i4' (temp highp 4-component vector of int)
+0:21 'i4' (temp highp 4-component vector of int)
+0:21 'i4' (temp highp 4-component vector of int)
+0:21 'i4' (temp highp 4-component vector of int)
+0:23 move second child to first child (temp highp int)
+0:23 'i1' (temp highp int)
+0:23 bitfieldExtract (global highp int)
+0:23 'i1' (temp highp int)
+0:23 Constant:
+0:23 4 (const int)
+0:23 Constant:
+0:23 5 (const int)
+0:25 move second child to first child (temp highp 3-component vector of uint)
+0:25 'u3' (temp highp 3-component vector of uint)
+0:25 bitfieldExtract (global highp 3-component vector of uint)
+0:25 'u3' (temp highp 3-component vector of uint)
+0:25 Constant:
+0:25 4 (const int)
+0:25 Constant:
+0:25 5 (const int)
+0:27 move second child to first child (temp highp 3-component vector of int)
+0:27 'i3' (temp highp 3-component vector of int)
+0:27 bitfieldInsert (global highp 3-component vector of int)
+0:27 'i3' (temp highp 3-component vector of int)
+0:27 'i3' (temp highp 3-component vector of int)
+0:27 Constant:
+0:27 4 (const int)
+0:27 Constant:
+0:27 5 (const int)
+0:28 move second child to first child (temp highp uint)
+0:28 'u1' (temp highp uint)
+0:28 bitfieldInsert (global highp uint)
+0:28 'u1' (temp highp uint)
+0:28 'u1' (temp highp uint)
+0:28 Constant:
+0:28 4 (const int)
+0:28 Constant:
+0:28 5 (const int)
+0:30 move second child to first child (temp highp 2-component vector of int)
+0:30 'i2' (temp highp 2-component vector of int)
+0:30 bitFieldReverse (global highp 2-component vector of int)
+0:30 'i2' (temp highp 2-component vector of int)
+0:31 move second child to first child (temp highp 4-component vector of uint)
+0:31 'u4' (temp highp 4-component vector of uint)
+0:31 bitFieldReverse (global highp 4-component vector of uint)
+0:31 'u4' (temp highp 4-component vector of uint)
+0:32 move second child to first child (temp highp int)
+0:32 'i1' (temp highp int)
+0:32 bitCount (global lowp int, operation at highp)
+0:32 'i1' (temp highp int)
+0:33 move second child to first child (temp highp 3-component vector of int)
+0:33 'i3' (temp highp 3-component vector of int)
+0:33 bitCount (global lowp 3-component vector of int, operation at highp)
+0:33 'u3' (temp highp 3-component vector of uint)
+0:34 move second child to first child (temp highp 2-component vector of int)
+0:34 'i2' (temp highp 2-component vector of int)
+0:34 findLSB (global lowp 2-component vector of int, operation at highp)
+0:34 'i2' (temp highp 2-component vector of int)
+0:35 move second child to first child (temp highp 4-component vector of int)
+0:35 'i4' (temp highp 4-component vector of int)
+0:35 findLSB (global lowp 4-component vector of int, operation at highp)
+0:35 'u4' (temp highp 4-component vector of uint)
+0:36 move second child to first child (temp highp int)
+0:36 'i1' (temp highp int)
+0:36 findMSB (global lowp int, operation at highp)
+0:36 'i1' (temp highp int)
+0:37 move second child to first child (temp highp 2-component vector of int)
+0:37 'i2' (temp highp 2-component vector of int)
+0:37 findMSB (global lowp 2-component vector of int, operation at highp)
+0:37 'u2' (temp highp 2-component vector of uint)
+0:40 move second child to first child (temp highp 3-component vector of float)
+0:40 'v3' (temp highp 3-component vector of float)
+0:40 frexp (global highp 3-component vector of float)
+0:40 'v3' (temp highp 3-component vector of float)
+0:40 'i3' (temp highp 3-component vector of int)
+0:42 move second child to first child (temp highp 2-component vector of float)
+0:42 'v2' (temp highp 2-component vector of float)
+0:42 ldexp (global highp 2-component vector of float)
+0:42 'v2' (temp highp 2-component vector of float)
+0:42 'i2' (temp highp 2-component vector of int)
+0:45 move second child to first child (temp highp uint)
+0:45 'u1' (temp highp uint)
+0:45 PackUnorm4x8 (global highp uint, operation at mediump)
+0:45 'v4' (temp mediump 4-component vector of float)
+0:46 move second child to first child (temp highp uint)
+0:46 'u1' (temp highp uint)
+0:46 PackSnorm4x8 (global highp uint, operation at mediump)
+0:46 'v4' (temp mediump 4-component vector of float)
+0:47 move second child to first child (temp mediump 4-component vector of float)
+0:47 'v4' (temp mediump 4-component vector of float)
+0:47 UnpackUnorm4x8 (global mediump 4-component vector of float, operation at highp)
+0:47 'u1' (temp highp uint)
+0:48 move second child to first child (temp mediump 4-component vector of float)
+0:48 'v4' (temp mediump 4-component vector of float)
+0:48 UnpackSnorm4x8 (global mediump 4-component vector of float, operation at highp)
+0:48 'u1' (temp highp uint)
+0:? Linker Objects
+0:? 's' (shared highp 4-component vector of float)
+0:? 'v' (buffer highp 4-component vector of float)
+0:? 'ini' (in highp int)
+0:? 'x' (layout(location=2 ) uniform highp 4X4 matrix of float)
+0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float)
+0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float)
+0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float)
+0:? 's2dms' (uniform highp sampler2DMS)
+0:? 'is2dms' (uniform highp isampler2DMS)
+0:? 'us2dms' (uniform highp usampler2DMS)
+0:? 'us2dmsa' (uniform mediump usampler2DMSArray)
+0:? 'outb' (smooth out bool)
+0:? 'outo' (smooth out lowp sampler2D)
+0:? 'outa' (smooth out 4-element array of highp float)
+0:? 'outaa' (smooth out 4-element array of 2-element array of highp float)
+0:? 'outs' (smooth out structure{global highp float f})
+0:? 'outasa' (smooth out 4-element array of structure{global highp float f})
+0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
+0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
+0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
+0:? 'U430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a})
+0:? 'B430i' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=0 ) buffer highp int a})
+0:? 'outbinst' (out block{out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
+0:? 'anon@0' (out block{layout(location=12 ) out highp int aAnon, layout(location=13 ) out highp 4-component vector of float vAnon})
+0:? 'aliased' (layout(location=12 ) smooth out highp int)
+0:? 'inbinst' (in block{in highp int a})
+0:? 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
+0:? 'smon' (smooth out block{out highp int i})
+0:? 'fmon' (flat out block{out highp int i})
+0:? 'cmon' (centroid out block{out highp int i})
+0:? 'imon' (invariant out block{out highp int i})
+0:? 'inf' (in highp 2-component vector of float)
+0:? 'ing' (in highp 2-component vector of float)
+0:? 'offsets' (uniform 4-element array of highp 2-component vector of int)
+0:? 'sArray' (uniform 4-element array of lowp sampler2D)
+0:? 'sIndex' (uniform highp int)
+0:? 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
+0:? 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
+0:? 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
+0:? 'iArray' (writeonly uniform 5-element array of highp image2D)
+0:? 'constOffsets' (const 4-element array of highp 2-component vector of int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 0 (const int)
+0:? 'badSamp1' (uniform mediump samplerBuffer)
+0:? 'badSamp2' (uniform mediump isamplerBuffer)
+0:? 'badSamp3' (uniform mediump usamplerBuffer)
+0:? 'badSamp4' (writeonly uniform mediump imageBuffer)
+0:? 'badSamp5' (writeonly uniform mediump iimageBuffer)
+0:? 'badSamp6' (writeonly uniform mediump uimageBuffer)
+0:? 'noPreSamp1' (uniform mediump samplerBuffer)
+0:? 'noPreSamp2' (uniform mediump isamplerBuffer)
+0:? 'noPreSamp3' (uniform mediump usamplerBuffer)
+0:? 'noPreSamp4' (writeonly uniform mediump imageBuffer)
+0:? 'noPreSamp5' (writeonly uniform mediump iimageBuffer)
+0:? 'noPreSamp6' (writeonly uniform mediump uimageBuffer)
+0:? 'bufSamp1' (uniform highp samplerBuffer)
+0:? 'bufSamp2' (uniform highp isamplerBuffer)
+0:? 'bufSamp3' (uniform highp usamplerBuffer)
+0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
+0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
+0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
+0:? 'badCA1' (writeonly uniform mediump imageCubeArray)
+0:? 'badCA2' (writeonly uniform mediump iimageCubeArray)
+0:? 'badCA3' (writeonly uniform mediump uimageCubeArray)
+0:? 'badCA4' (uniform mediump samplerCubeArray)
+0:? 'badCA5' (uniform mediump samplerCubeArrayShadow)
+0:? 'badCA6' (uniform mediump isamplerCubeArray)
+0:? 'badCA7' (uniform mediump usamplerCubeArray)
+0:? 'noPreCA1' (writeonly uniform mediump imageCubeArray)
+0:? 'noPreCA2' (writeonly uniform mediump iimageCubeArray)
+0:? 'noPreCA3' (writeonly uniform mediump uimageCubeArray)
+0:? 'noPreCA4' (uniform mediump samplerCubeArray)
+0:? 'noPreCA5' (uniform mediump samplerCubeArrayShadow)
+0:? 'noPreCA6' (uniform mediump isamplerCubeArray)
+0:? 'noPreCA7' (uniform mediump usamplerCubeArray)
+0:? 'CA1' (writeonly uniform highp imageCubeArray)
+0:? 'CA2' (writeonly uniform highp iimageCubeArray)
+0:? 'CA3' (writeonly uniform highp uimageCubeArray)
+0:? 'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)
+0:? 'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)
+0:? 'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)
+0:? 'CA4' (uniform highp samplerCubeArray)
+0:? 'CA5' (uniform highp samplerCubeArrayShadow)
+0:? 'CA6' (uniform highp isamplerCubeArray)
+0:? 'CA7' (uniform highp usamplerCubeArray)
+0:? 'bad2DMS' (uniform mediump sampler2DMSArray)
+0:? 'bad2DMSi' (uniform mediump isampler2DMSArray)
+0:? 'bad2DMSu' (uniform mediump usampler2DMSArray)
+0:? 'noPrec2DMS' (uniform mediump sampler2DMSArray)
+0:? 'noPrec2DMSi' (uniform mediump isampler2DMSArray)
+0:? 'noPrec2DMSu' (uniform mediump usampler2DMSArray)
+0:? 'samp2DMSA' (uniform highp sampler2DMSArray)
+0:? 'samp2DMSAi' (uniform highp isampler2DMSArray)
+0:? 'samp2DMSAu' (uniform highp usampler2DMSArray)
+0:? 'im2Df' (layout(r32f ) uniform highp image2D)
+0:? 'im2Du' (layout(r32ui ) uniform highp uimage2D)
+0:? 'im2Di' (layout(r32i ) uniform highp iimage2D)
+0:? 'P' (uniform highp 2-component vector of int)
+0:? 'colorSampInBad' (smooth sample out highp 4-component vector of float)
+0:? 'colorSample' (smooth sample out highp 4-component vector of float)
+0:? 'colorfsi' (flat sample out highp 4-component vector of float)
+0:? 'sampInArray' (smooth sample out 4-element array of highp 3-component vector of float)
+0:? 'inv4' (in highp 4-component vector of float)
+0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
+