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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.frag.out69
1 files changed, 69 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.frag.out
new file mode 100644
index 00000000000..62a0b367d74
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.frag.out
@@ -0,0 +1,69 @@
+300layout.frag
+ERROR: 0:4: 'location qualifier on input' : not supported in this stage: fragment
+ERROR: 0:4: 'location qualifier on input' : not supported for this version or the enabled extensions
+ERROR: 0:17: 'location' : too large for fragment output
+ERROR: 0:18: 'location' : too large for fragment output
+ERROR: 0:18: 'location' : overlapping use of location 41
+ERROR: 0:19: 'location' : too large for fragment output
+ERROR: 0:19: 'location' : overlapping use of location 40
+ERROR: 7 compilation errors. No code generated.
+
+
+Shader version: 300
+ERROR: node is still EOpNull!
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:12 Sequence
+0:12 move second child to first child (temp mediump 4-component vector of float)
+0:12 'c' (layout(location=1 ) out mediump 4-component vector of float)
+0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
+0:13 move second child to first child (temp mediump 4-component vector of float)
+0:13 'p' (layout(location=3 ) out mediump 4-component vector of float)
+0:13 'pos' (smooth in mediump 4-component vector of float)
+0:14 move second child to first child (temp mediump 4-component vector of float)
+0:14 direct index (layout(location=4 ) temp mediump 4-component vector of float)
+0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
+0:14 Constant:
+0:14 1 (const int)
+0:14 'pos' (smooth in mediump 4-component vector of float)
+0:? Linker Objects
+0:? 'pos' (smooth in mediump 4-component vector of float)
+0:? 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
+0:? 'c' (layout(location=1 ) out mediump 4-component vector of float)
+0:? 'p' (layout(location=3 ) out mediump 4-component vector of float)
+0:? 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
+0:? 'ca' (layout(location=40 ) out 4-element array of mediump float)
+0:? 'cb' (layout(location=41 ) out 2-element array of mediump float)
+0:? 'cc' (layout(location=39 ) out 6-element array of mediump float)
+
+
+Linked fragment stage:
+
+
+Shader version: 300
+ERROR: node is still EOpNull!
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:12 Sequence
+0:12 move second child to first child (temp mediump 4-component vector of float)
+0:12 'c' (layout(location=1 ) out mediump 4-component vector of float)
+0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
+0:13 move second child to first child (temp mediump 4-component vector of float)
+0:13 'p' (layout(location=3 ) out mediump 4-component vector of float)
+0:13 'pos' (smooth in mediump 4-component vector of float)
+0:14 move second child to first child (temp mediump 4-component vector of float)
+0:14 direct index (layout(location=4 ) temp mediump 4-component vector of float)
+0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
+0:14 Constant:
+0:14 1 (const int)
+0:14 'pos' (smooth in mediump 4-component vector of float)
+0:? Linker Objects
+0:? 'pos' (smooth in mediump 4-component vector of float)
+0:? 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
+0:? 'c' (layout(location=1 ) out mediump 4-component vector of float)
+0:? 'p' (layout(location=3 ) out mediump 4-component vector of float)
+0:? 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
+0:? 'ca' (layout(location=40 ) out 4-element array of mediump float)
+0:? 'cb' (layout(location=41 ) out 2-element array of mediump float)
+0:? 'cc' (layout(location=39 ) out 6-element array of mediump float)
+