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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.vert.out95
1 files changed, 95 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.vert.out
new file mode 100644
index 00000000000..a82e7896fec
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.vert.out
@@ -0,0 +1,95 @@
+150.vert
+ERROR: 0:22: 'a' : cannot redeclare a user-block member array
+ERROR: 0:3001: '#error' : line of this error should be 3001
+ERROR: 2 compilation errors. No code generated.
+
+
+Shader version: 150
+ERROR: node is still EOpNull!
+0:9 Function Definition: main( (global void)
+0:9 Function Parameters:
+0:11 Sequence
+0:11 move second child to first child (temp 4-component vector of float)
+0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
+0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:11 Constant:
+0:11 0 (const uint)
+0:11 'iv4' (in 4-component vector of float)
+0:12 move second child to first child (temp float)
+0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
+0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:12 Constant:
+0:12 1 (const uint)
+0:12 'ps' (uniform float)
+0:13 move second child to first child (temp float)
+0:13 direct index (temp float ClipDistance)
+0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
+0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:13 Constant:
+0:13 2 (const uint)
+0:13 Constant:
+0:13 2 (const int)
+0:13 direct index (temp float)
+0:13 'iv4' (in 4-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:14 move second child to first child (temp 4-component vector of float)
+0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
+0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:14 Constant:
+0:14 3 (const uint)
+0:14 'iv4' (in 4-component vector of float)
+0:? Linker Objects
+0:? 'iv4' (in 4-component vector of float)
+0:? 'ps' (uniform float)
+0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of int a})
+0:? 'gl_VertexID' (gl_VertexId int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+
+
+Linked vertex stage:
+
+ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
+
+Shader version: 150
+ERROR: node is still EOpNull!
+0:9 Function Definition: main( (global void)
+0:9 Function Parameters:
+0:11 Sequence
+0:11 move second child to first child (temp 4-component vector of float)
+0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
+0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:11 Constant:
+0:11 0 (const uint)
+0:11 'iv4' (in 4-component vector of float)
+0:12 move second child to first child (temp float)
+0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
+0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:12 Constant:
+0:12 1 (const uint)
+0:12 'ps' (uniform float)
+0:13 move second child to first child (temp float)
+0:13 direct index (temp float ClipDistance)
+0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
+0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:13 Constant:
+0:13 2 (const uint)
+0:13 Constant:
+0:13 2 (const int)
+0:13 direct index (temp float)
+0:13 'iv4' (in 4-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:14 move second child to first child (temp 4-component vector of float)
+0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
+0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:14 Constant:
+0:14 3 (const uint)
+0:14 'iv4' (in 4-component vector of float)
+0:? Linker Objects
+0:? 'iv4' (in 4-component vector of float)
+0:? 'ps' (uniform float)
+0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of int a})
+0:? 'gl_VertexID' (gl_VertexId int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+