diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out new file mode 100644 index 00000000000..143de3b5a15 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out @@ -0,0 +1,158 @@ +150.frag +ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord +ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord +ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord +ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use +ERROR: 4 compilation errors. No code generated. + + +Shader version: 150 +gl_FragCoord pixel center is integer +gl_FragCoord origin is upper left +ERROR: node is still EOpNull! +0:9 Function Definition: main( (global void) +0:9 Function Parameters: +0:11 Sequence +0:11 Sequence +0:11 move second child to first child (temp 4-component vector of float) +0:11 'c' (temp 4-component vector of float) +0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) +0:18 Sequence +0:18 move second child to first child (temp float) +0:18 'patch' (global float) +0:18 Constant: +0:18 3.100000 +0:31 Function Definition: barWxyz( (global void) +0:31 Function Parameters: +0:33 Sequence +0:33 Sequence +0:33 move second child to first child (temp 2-component vector of int) +0:33 't11' (temp 2-component vector of int) +0:33 textureSize (global 2-component vector of int) +0:33 'sms' (uniform sampler2DMS) +0:34 Sequence +0:34 move second child to first child (temp 2-component vector of int) +0:34 't12' (temp 2-component vector of int) +0:34 textureSize (global 2-component vector of int) +0:34 'isms' (uniform isampler2DMS) +0:35 Sequence +0:35 move second child to first child (temp 2-component vector of int) +0:35 't13' (temp 2-component vector of int) +0:35 textureSize (global 2-component vector of int) +0:35 'usms' (uniform usampler2DMS) +0:36 Sequence +0:36 move second child to first child (temp 3-component vector of int) +0:36 't21' (temp 3-component vector of int) +0:36 textureSize (global 3-component vector of int) +0:36 'smsa' (uniform sampler2DMSArray) +0:37 Sequence +0:37 move second child to first child (temp 3-component vector of int) +0:37 't22' (temp 3-component vector of int) +0:37 textureSize (global 3-component vector of int) +0:37 'ismsa' (uniform isampler2DMSArray) +0:38 Sequence +0:38 move second child to first child (temp 3-component vector of int) +0:38 't23' (temp 3-component vector of int) +0:38 textureSize (global 3-component vector of int) +0:38 'usmsa' (uniform usampler2DMSArray) +0:39 Sequence +0:39 move second child to first child (temp 4-component vector of float) +0:39 't31' (temp 4-component vector of float) +0:39 textureFetch (global 4-component vector of float) +0:39 'sms' (uniform sampler2DMS) +0:39 'p2' (flat in 2-component vector of int) +0:39 'samp' (flat in int) +0:40 Sequence +0:40 move second child to first child (temp 4-component vector of int) +0:40 't32' (temp 4-component vector of int) +0:40 textureFetch (global 4-component vector of int) +0:40 'isms' (uniform isampler2DMS) +0:40 'p2' (flat in 2-component vector of int) +0:40 'samp' (flat in int) +0:41 Sequence +0:41 move second child to first child (temp 4-component vector of uint) +0:41 't33' (temp 4-component vector of uint) +0:41 textureFetch (global 4-component vector of uint) +0:41 'usms' (uniform usampler2DMS) +0:41 'p2' (flat in 2-component vector of int) +0:41 Constant: +0:41 3 (const int) +0:42 Sequence +0:42 move second child to first child (temp 4-component vector of float) +0:42 't41' (temp 4-component vector of float) +0:42 textureFetch (global 4-component vector of float) +0:42 'smsa' (uniform sampler2DMSArray) +0:42 'p3' (flat in 3-component vector of int) +0:42 'samp' (flat in int) +0:43 Sequence +0:43 move second child to first child (temp 4-component vector of int) +0:43 't42' (temp 4-component vector of int) +0:43 textureFetch (global 4-component vector of int) +0:43 'ismsa' (uniform isampler2DMSArray) +0:43 Constant: +0:43 2 (const int) +0:43 2 (const int) +0:43 2 (const int) +0:43 'samp' (flat in int) +0:44 Sequence +0:44 move second child to first child (temp 4-component vector of uint) +0:44 't43' (temp 4-component vector of uint) +0:44 textureFetch (global 4-component vector of uint) +0:44 'usmsa' (uniform usampler2DMSArray) +0:44 'p3' (flat in 3-component vector of int) +0:44 'samp' (flat in int) +0:47 Function Definition: primitiveID( (global int) +0:47 Function Parameters: +0:49 Sequence +0:49 Branch: Return with expression +0:49 'gl_PrimitiveID' (flat in int PrimitiveID) +0:? Linker Objects +0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) +0:? 'foo' (smooth in 4-component vector of float) +0:? 's' (smooth in structure{global float f}) +0:? 'patch' (global float) +0:? 'sms' (uniform sampler2DMS) +0:? 'isms' (uniform isampler2DMS) +0:? 'usms' (uniform usampler2DMS) +0:? 'smsa' (uniform sampler2DMSArray) +0:? 'ismsa' (uniform isampler2DMSArray) +0:? 'usmsa' (uniform usampler2DMSArray) +0:? 'p2' (flat in 2-component vector of int) +0:? 'p3' (flat in 3-component vector of int) +0:? 'samp' (flat in int) + + +Linked fragment stage: + + +Shader version: 150 +gl_FragCoord pixel center is integer +gl_FragCoord origin is upper left +ERROR: node is still EOpNull! +0:9 Function Definition: main( (global void) +0:9 Function Parameters: +0:11 Sequence +0:11 Sequence +0:11 move second child to first child (temp 4-component vector of float) +0:11 'c' (temp 4-component vector of float) +0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) +0:18 Sequence +0:18 move second child to first child (temp float) +0:18 'patch' (global float) +0:18 Constant: +0:18 3.100000 +0:? Linker Objects +0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) +0:? 'foo' (smooth in 4-component vector of float) +0:? 's' (smooth in structure{global float f}) +0:? 'patch' (global float) +0:? 'sms' (uniform sampler2DMS) +0:? 'isms' (uniform isampler2DMS) +0:? 'usms' (uniform usampler2DMS) +0:? 'smsa' (uniform sampler2DMSArray) +0:? 'ismsa' (uniform isampler2DMSArray) +0:? 'usmsa' (uniform usampler2DMSArray) +0:? 'p2' (flat in 2-component vector of int) +0:? 'p3' (flat in 3-component vector of int) +0:? 'samp' (flat in int) + |