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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out158
1 files changed, 158 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out
new file mode 100644
index 00000000000..143de3b5a15
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.frag.out
@@ -0,0 +1,158 @@
+150.frag
+ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
+ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
+ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
+ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use
+ERROR: 4 compilation errors. No code generated.
+
+
+Shader version: 150
+gl_FragCoord pixel center is integer
+gl_FragCoord origin is upper left
+ERROR: node is still EOpNull!
+0:9 Function Definition: main( (global void)
+0:9 Function Parameters:
+0:11 Sequence
+0:11 Sequence
+0:11 move second child to first child (temp 4-component vector of float)
+0:11 'c' (temp 4-component vector of float)
+0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
+0:18 Sequence
+0:18 move second child to first child (temp float)
+0:18 'patch' (global float)
+0:18 Constant:
+0:18 3.100000
+0:31 Function Definition: barWxyz( (global void)
+0:31 Function Parameters:
+0:33 Sequence
+0:33 Sequence
+0:33 move second child to first child (temp 2-component vector of int)
+0:33 't11' (temp 2-component vector of int)
+0:33 textureSize (global 2-component vector of int)
+0:33 'sms' (uniform sampler2DMS)
+0:34 Sequence
+0:34 move second child to first child (temp 2-component vector of int)
+0:34 't12' (temp 2-component vector of int)
+0:34 textureSize (global 2-component vector of int)
+0:34 'isms' (uniform isampler2DMS)
+0:35 Sequence
+0:35 move second child to first child (temp 2-component vector of int)
+0:35 't13' (temp 2-component vector of int)
+0:35 textureSize (global 2-component vector of int)
+0:35 'usms' (uniform usampler2DMS)
+0:36 Sequence
+0:36 move second child to first child (temp 3-component vector of int)
+0:36 't21' (temp 3-component vector of int)
+0:36 textureSize (global 3-component vector of int)
+0:36 'smsa' (uniform sampler2DMSArray)
+0:37 Sequence
+0:37 move second child to first child (temp 3-component vector of int)
+0:37 't22' (temp 3-component vector of int)
+0:37 textureSize (global 3-component vector of int)
+0:37 'ismsa' (uniform isampler2DMSArray)
+0:38 Sequence
+0:38 move second child to first child (temp 3-component vector of int)
+0:38 't23' (temp 3-component vector of int)
+0:38 textureSize (global 3-component vector of int)
+0:38 'usmsa' (uniform usampler2DMSArray)
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 't31' (temp 4-component vector of float)
+0:39 textureFetch (global 4-component vector of float)
+0:39 'sms' (uniform sampler2DMS)
+0:39 'p2' (flat in 2-component vector of int)
+0:39 'samp' (flat in int)
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of int)
+0:40 't32' (temp 4-component vector of int)
+0:40 textureFetch (global 4-component vector of int)
+0:40 'isms' (uniform isampler2DMS)
+0:40 'p2' (flat in 2-component vector of int)
+0:40 'samp' (flat in int)
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of uint)
+0:41 't33' (temp 4-component vector of uint)
+0:41 textureFetch (global 4-component vector of uint)
+0:41 'usms' (uniform usampler2DMS)
+0:41 'p2' (flat in 2-component vector of int)
+0:41 Constant:
+0:41 3 (const int)
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:42 't41' (temp 4-component vector of float)
+0:42 textureFetch (global 4-component vector of float)
+0:42 'smsa' (uniform sampler2DMSArray)
+0:42 'p3' (flat in 3-component vector of int)
+0:42 'samp' (flat in int)
+0:43 Sequence
+0:43 move second child to first child (temp 4-component vector of int)
+0:43 't42' (temp 4-component vector of int)
+0:43 textureFetch (global 4-component vector of int)
+0:43 'ismsa' (uniform isampler2DMSArray)
+0:43 Constant:
+0:43 2 (const int)
+0:43 2 (const int)
+0:43 2 (const int)
+0:43 'samp' (flat in int)
+0:44 Sequence
+0:44 move second child to first child (temp 4-component vector of uint)
+0:44 't43' (temp 4-component vector of uint)
+0:44 textureFetch (global 4-component vector of uint)
+0:44 'usmsa' (uniform usampler2DMSArray)
+0:44 'p3' (flat in 3-component vector of int)
+0:44 'samp' (flat in int)
+0:47 Function Definition: primitiveID( (global int)
+0:47 Function Parameters:
+0:49 Sequence
+0:49 Branch: Return with expression
+0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
+0:? Linker Objects
+0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
+0:? 'foo' (smooth in 4-component vector of float)
+0:? 's' (smooth in structure{global float f})
+0:? 'patch' (global float)
+0:? 'sms' (uniform sampler2DMS)
+0:? 'isms' (uniform isampler2DMS)
+0:? 'usms' (uniform usampler2DMS)
+0:? 'smsa' (uniform sampler2DMSArray)
+0:? 'ismsa' (uniform isampler2DMSArray)
+0:? 'usmsa' (uniform usampler2DMSArray)
+0:? 'p2' (flat in 2-component vector of int)
+0:? 'p3' (flat in 3-component vector of int)
+0:? 'samp' (flat in int)
+
+
+Linked fragment stage:
+
+
+Shader version: 150
+gl_FragCoord pixel center is integer
+gl_FragCoord origin is upper left
+ERROR: node is still EOpNull!
+0:9 Function Definition: main( (global void)
+0:9 Function Parameters:
+0:11 Sequence
+0:11 Sequence
+0:11 move second child to first child (temp 4-component vector of float)
+0:11 'c' (temp 4-component vector of float)
+0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
+0:18 Sequence
+0:18 move second child to first child (temp float)
+0:18 'patch' (global float)
+0:18 Constant:
+0:18 3.100000
+0:? Linker Objects
+0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
+0:? 'foo' (smooth in 4-component vector of float)
+0:? 's' (smooth in structure{global float f})
+0:? 'patch' (global float)
+0:? 'sms' (uniform sampler2DMS)
+0:? 'isms' (uniform isampler2DMS)
+0:? 'usms' (uniform usampler2DMS)
+0:? 'smsa' (uniform sampler2DMSArray)
+0:? 'ismsa' (uniform isampler2DMSArray)
+0:? 'usmsa' (uniform usampler2DMSArray)
+0:? 'p2' (flat in 2-component vector of int)
+0:? 'p3' (flat in 3-component vector of int)
+0:? 'samp' (flat in int)
+