diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out new file mode 100644 index 00000000000..e7f88e32075 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out @@ -0,0 +1,199 @@ +140.vert +ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved +ERROR: 0:25: 'location' : not supported for this version or the enabled extensions +ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions +ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position +ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position +ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position +ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use +ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use +ERROR: 0:51: 'texelFetch' : no matching overloaded function found +ERROR: 0:53: 'texture' : no matching overloaded function found +ERROR: 10 compilation errors. No code generated. + + +Shader version: 140 +Requested GL_ARB_explicit_attrib_location +Requested GL_ARB_separate_shader_objects +ERROR: node is still EOpNull! +0:9 Function Definition: main( (global void) +0:9 Function Parameters: +0:11 Sequence +0:11 Sequence +0:11 move second child to first child (temp int) +0:11 'id' (temp int) +0:11 'gl_InstanceID' (gl_InstanceId int InstanceId) +0:12 add second child into first child (temp int) +0:12 'id' (temp int) +0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) +0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) +0:12 Constant: +0:12 0 (const uint) +0:13 add second child into first child (temp int) +0:13 'id' (temp int) +0:13 direct index (temp int) +0:13 textureFetch (global 4-component vector of int) +0:13 'sbuf' (uniform isamplerBuffer) +0:13 Constant: +0:13 8 (const int) +0:13 Constant: +0:13 3 (const int) +0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) +0:15 'gl_Color' (in 4-component vector of float Color) +0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:16 Constant: +0:16 0 (const int) +0:17 far: direct index for structure (global float) +0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) +0:17 Constant: +0:17 1 (const int) +0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord) +0:19 'gl_FogFragCoord' (smooth out float FogFragCoord) +0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor) +0:48 Function Definition: foo( (global void) +0:48 Function Parameters: +0:50 Sequence +0:50 Sequence +0:50 move second child to first child (temp 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:50 textureFetch (global 4-component vector of float) +0:50 's2dr' (uniform sampler2DRect) +0:50 'itloc2' (in 2-component vector of int) +0:51 add second child into first child (temp 4-component vector of float) +0:51 'v' (temp 4-component vector of float) +0:51 Constant: +0:51 0.000000 +0:52 add second child into first child (temp 4-component vector of float) +0:52 'v' (temp 4-component vector of float) +0:52 texture (global 4-component vector of float) +0:52 's2dr' (uniform sampler2DRect) +0:52 'tloc2' (in 2-component vector of float) +0:53 add second child into first child (temp 4-component vector of float) +0:53 'v' (temp 4-component vector of float) +0:53 Constant: +0:53 0.000000 +0:54 add second child into first child (temp 4-component vector of float) +0:54 'v' (temp 4-component vector of float) +0:54 texture (global float) +0:54 's2drs' (uniform sampler2DRectShadow) +0:54 'tloc3' (in 3-component vector of float) +0:55 add second child into first child (temp 4-component vector of float) +0:55 'v' (temp 4-component vector of float) +0:55 textureProj (global 4-component vector of float) +0:55 's2dr' (uniform sampler2DRect) +0:55 'tloc3' (in 3-component vector of float) +0:56 add second child into first child (temp 4-component vector of float) +0:56 'v' (temp 4-component vector of float) +0:56 textureProj (global 4-component vector of float) +0:56 's2dr' (uniform sampler2DRect) +0:56 'tloc4' (in 4-component vector of float) +0:57 add second child into first child (temp 4-component vector of float) +0:57 'v' (temp 4-component vector of float) +0:57 textureProjGradOffset (global 4-component vector of float) +0:57 's2dr' (uniform sampler2DRect) +0:57 'tloc4' (in 4-component vector of float) +0:57 Constant: +0:57 0.000000 +0:57 0.000000 +0:57 Constant: +0:57 0.000000 +0:57 0.000000 +0:57 Constant: +0:57 1 (const int) +0:57 2 (const int) +0:58 add second child into first child (temp 4-component vector of float) +0:58 'v' (temp 4-component vector of float) +0:58 textureProjGradOffset (global float) +0:58 's2drs' (uniform sampler2DRectShadow) +0:58 'tloc4' (in 4-component vector of float) +0:58 Constant: +0:58 0.000000 +0:58 0.000000 +0:58 Constant: +0:58 0.000000 +0:58 0.000000 +0:58 Constant: +0:58 1 (const int) +0:58 2 (const int) +0:? Linker Objects +0:? 'sbuf' (uniform isamplerBuffer) +0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) +0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord) +0:? 'gl_Position' (smooth out 4-component vector of float) +0:? 'locBad' (layout(location=9 ) in 4-component vector of float) +0:? 'loc' (layout(location=9 ) in 4-component vector of float) +0:? 'gl_PointSize' (gl_PointSize float PointSize) +0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) +0:? 'gl_FogFragCoord' (smooth out float FogFragCoord) +0:? 's2dr' (uniform sampler2DRect) +0:? 's2drs' (uniform sampler2DRectShadow) +0:? 'itloc2' (in 2-component vector of int) +0:? 'tloc2' (in 2-component vector of float) +0:? 'tloc3' (in 3-component vector of float) +0:? 'tloc4' (in 4-component vector of float) +0:? 'gl_VertexID' (gl_VertexId int VertexId) +0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) + + +Linked vertex stage: + + +Shader version: 140 +Requested GL_ARB_explicit_attrib_location +Requested GL_ARB_separate_shader_objects +ERROR: node is still EOpNull! +0:9 Function Definition: main( (global void) +0:9 Function Parameters: +0:11 Sequence +0:11 Sequence +0:11 move second child to first child (temp int) +0:11 'id' (temp int) +0:11 'gl_InstanceID' (gl_InstanceId int InstanceId) +0:12 add second child into first child (temp int) +0:12 'id' (temp int) +0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) +0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) +0:12 Constant: +0:12 0 (const uint) +0:13 add second child into first child (temp int) +0:13 'id' (temp int) +0:13 direct index (temp int) +0:13 textureFetch (global 4-component vector of int) +0:13 'sbuf' (uniform isamplerBuffer) +0:13 Constant: +0:13 8 (const int) +0:13 Constant: +0:13 3 (const int) +0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) +0:15 'gl_Color' (in 4-component vector of float Color) +0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:16 Constant: +0:16 0 (const int) +0:17 far: direct index for structure (global float) +0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) +0:17 Constant: +0:17 1 (const int) +0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord) +0:19 'gl_FogFragCoord' (smooth out float FogFragCoord) +0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor) +0:? Linker Objects +0:? 'sbuf' (uniform isamplerBuffer) +0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) +0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord) +0:? 'gl_Position' (smooth out 4-component vector of float) +0:? 'locBad' (layout(location=9 ) in 4-component vector of float) +0:? 'loc' (layout(location=9 ) in 4-component vector of float) +0:? 'gl_PointSize' (gl_PointSize float PointSize) +0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) +0:? 'gl_FogFragCoord' (smooth out float FogFragCoord) +0:? 's2dr' (uniform sampler2DRect) +0:? 's2drs' (uniform sampler2DRectShadow) +0:? 'itloc2' (in 2-component vector of int) +0:? 'tloc2' (in 2-component vector of float) +0:? 'tloc3' (in 3-component vector of float) +0:? 'tloc4' (in 4-component vector of float) +0:? 'gl_VertexID' (gl_VertexId int VertexId) +0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) + |