diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/130.frag')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/130.frag | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/130.frag b/3rdparty/bgfx/3rdparty/glslang/Test/130.frag new file mode 100644 index 00000000000..3e394110b55 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/130.frag @@ -0,0 +1,169 @@ +#version 130 + +lowp vec3 a; +mediump float b; +highp int c; + +precision highp float; + +in vec4 i; +out vec4 o; + +flat in float fflat; +smooth in float fsmooth; +noperspective in float fnop; + +void main() +{ + float clip = gl_ClipDistance[3]; +} + +uniform samplerCube sampC; + +void foo() +{ + vec4 s = textureGather(sampC, vec3(0.2)); +} + +#extension GL_ARB_texture_gather : enable + +void bar() +{ + vec4 s = textureGather(sampC, vec3(0.2)); +} + +flat in vec3 gl_Color; // ERROR, type +in vec4 gl_Color; +flat in vec4 gl_Color; +flat in vec4 gl_Color[2]; // ERROR, array +vec4 gl_Color; // ERROR, storage + +#extension GL_ARB_texture_gather : warn + +void bar2() +{ + vec4 s = textureGather(sampC, vec3(0.2)); + + uvec3 uv3; + bvec3 b3; + b3 = lessThan(uv3, uv3); + b3 = equal(uv3, uv3); + const bvec2 bl1 = greaterThanEqual(uvec2(2, 3), uvec2(3,3)); + const bvec2 bl2 = equal(uvec2(2, 3), uvec2(3,3)); + const bvec2 bl3 = equal(bl1, bl2); // yes, equal + int a1[int(bl3.x)]; + int a2[int(bl3.y)]; + a1[0]; // size 1 + a2[0]; // size 1 + const bvec4 bl4 = notEqual(greaterThan(uvec4(1,2,3,4), uvec4(0,2,0,6)), lessThanEqual(uvec4(7,8,9,10), uvec4(6, 8, 0, 11))); // compare (t,f,t,f) with (f,t,f,t) + int a3[int(bl4.x)+int(bl4.y)+int(bl4.z)+int(bl4.w)]; + a3[3]; // size 4 + b3 != b3; + b3 < b3; // ERROR + uv3 > uv3; // ERROR + uvec2(2, 3) >= uvec2(3,3); // ERROR + int(bl4) <= int(bl4); // true + int(bl4.x) > int(bl4.y); // false +} + +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2D samp2D; +uniform sampler2DShadow samp2DS; +uniform sampler2DRect samp2DR; +uniform sampler2DArray samp2DA; + +void bar23() +{ + vec4 s; + s = textureGatherOffset(sampC, vec3(0.3), ivec2(1)); // ERROR + s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1)); // ERROR + s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1)); + s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1)); + s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); // ERROR + s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); // ERROR +} + +#extension GL_ARB_gpu_shader5 : enable + +void bar234() +{ + vec4 s; + s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1)); + s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1)); + s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1)); + s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); + s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); +} + +#extension GL_ARB_texture_cube_map_array : enable + +uniform samplerCubeArray Sca; +uniform isamplerCubeArray Isca; +uniform usamplerCubeArray Usca; +uniform samplerCubeArrayShadow Scas; + +void bar235() +{ + ivec3 a = textureSize(Sca, 3); + vec4 b = texture(Sca, i); + ivec4 c = texture(Isca, i, 0.7); + uvec4 d = texture(Usca, i); + + b = textureLod(Sca, i, 1.7); + a = textureSize(Scas, a.x); + float f = texture(Scas, i, b.y); + c = textureGrad(Isca, i, vec3(0.1), vec3(0.2)); +} + +int \ + x; // ERROR until 420pack is turned on + +#extension GL_ARB_shading_language_420pack : enable + +const int ai[3] = { 10, 23, 32 }; +layout(binding=0) uniform blockname { int a; } instanceName; // ERROR +uniform layout(binding=0) sampler2D bounds; + +void bar23444() +{ + mat4x3 m43; \ + float a1 = m43[3].y; + vec3 v3; + int a2 = m43.length(); + a2 += m43[1].length(); + a2 += v3.length(); + const float b = 2 * a1; + a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset; + bool boolb; + boolb.length(); // ERROR + m43[3][1].length(); // ERROR + v3.length; // ERROR + v3.length(b); // ERROR +} + +in float gl_FogFragCoord; + +#extension GL_ARB_separate_shader_objects : enable + +in float gl_FogFragCoord; +in int gl_FogFragCoord; // ERROR + +layout(early_fragment_tests) in; // ERROR +layout(r32i) uniform iimage2D iimg2Dbad; // ERROR + +#extension GL_ARB_shader_image_load_store : enable + +layout(early_fragment_tests) in; + +layout(r32i) uniform iimage2D iimg2D; + +void qux2() +{ + int i; + imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i); + ivec4 pos = imageLoad(iimg2D, ivec2(i,i)); +} + +layout(early_fragment_tests) out; // ERROR |