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author | David Haywood <mamehaze@users.noreply.github.com> | 2015-11-30 02:01:56 +0000 |
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committer | David Haywood <mamehaze@users.noreply.github.com> | 2015-11-30 02:01:56 +0000 |
commit | c9e54ad1dfc792e9e07e66ec3eed57d6b861ba22 (patch) | |
tree | ee2327ecde78e819312a225e089a27c0ec710aca | |
parent | e608c753b3afcee354d971feb328afd61058934d (diff) |
always render (nw)
-rw-r--r-- | src/mame/drivers/rungun.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mame/drivers/rungun.cpp b/src/mame/drivers/rungun.cpp index cc1a01b172c..a272ce6388e 100644 --- a/src/mame/drivers/rungun.cpp +++ b/src/mame/drivers/rungun.cpp @@ -439,6 +439,9 @@ MACHINE_CONFIG_END // this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each // screen only gets an update every other frame. static MACHINE_CONFIG_DERIVED( rng_dual, rng ) + MCFG_SCREEN_MODIFY("screen") // this needs to always render as we demux from the output of it + MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE) + MCFG_SCREEN_ADD("demultiplex1", RASTER) MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_REFRESH_RATE(60) |