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author hap <happppp@users.noreply.github.com>2015-04-20 23:50:27 +0200
committer hap <happppp@users.noreply.github.com>2015-04-20 23:50:27 +0200
commitc61b2d707db454a02429bae1e4de259fe3f47e21 (patch)
tree7bbc89b2713c47e03ee6e1b7a82987abda41c65f
parent500a31ad5729f28b56d2928d81496b112f376805 (diff)
(MESS)New games added or promoted to working
----------------- Coleco Galaxian [hap, Kevin Horton, Olivier Galibert] Bambino Soccer [hap, Kevin Horton] Bambino Safari [hap, Kevin Horton] Epoch Invader From Space [hap, Kevin Horton] Epoch Football [hap, Kevin Horton] Epoch Galaxy II [hap, Kevin Horton] Tomy Cosmic Combat [hap, Kevin Horton] Gakken Heiankyo Alien [hap, Kevin Horton, Rik] Gakken Dig Dug [hap, Kevin Horton, Rik] Added as Not-working: -------------------- Gakken Crazy Kong [hap, Kevin Horton, Rik]
-rw-r--r--src/mess/drivers/hh_hmcs40.c538
-rw-r--r--src/mess/drivers/hh_pic16.c3
-rw-r--r--src/mess/drivers/hh_tms1k.c2
-rw-r--r--src/mess/drivers/hh_ucom4.c764
-rw-r--r--src/mess/mess.lst11
5 files changed, 1233 insertions, 85 deletions
diff --git a/src/mess/drivers/hh_hmcs40.c b/src/mess/drivers/hh_hmcs40.c
index ab3874d78e3..80d770bb839 100644
--- a/src/mess/drivers/hh_hmcs40.c
+++ b/src/mess/drivers/hh_hmcs40.c
@@ -10,20 +10,23 @@
serial device etc.
----------------------------------------------------------------
@07 HD38750A 1979, Bambino Knock-Em Out Boxing (ET-06B)
- @08 HD38750A 1979, Bambino Basketball (ET-05)
+ @08 HD38750A 1979, Bambino Dribble Away Basketball (ET-05)
@45 HD38750A 1981, VTech Invaders
*58 HD38750A 1982, Ludotronic(Hanzawa) Grand Prix Turbo
*62 HD38750A 1982, Actronics(Hanzawa) Pack'n Maze
- *04 HD38800A 1980, Gakken Heiankyo Alien
+ @04 HD38800A 1980, Gakken Heiankyo Alien
@25 HD38800A 1981, Coleco Alien Attack
@27 HD38800A 1981, Bandai Packri Monster
+ *31 HD38800A 1981, Entex Select-a-Game cartridge: Space Invader 2 (have dump)
*41 HD38800A 1982, Gakken Puck Monster
*51 HD38800A 1981, Actronics(Hanzawa) Twinvader
@70 HD38800A 1982, Coleco Galaxian
@73 HD38800A 1982, Bandai(Mattel) Star Hawk
@77 HD38800A 1982, Bandai Frisky Tom
+ @88 HD38800A 1984, Tomy Tron (THN-02)
+ @01 HD38800B 1982, Gakken Crazy Kong
@23 HD38800B 1982, Tomy Kingman (THF-01II)
*24 HD38800B 1982, Actronics(Hanzawa) Wanted G-Man
*29 HD38800B 1984, Tomy Portable 6000 Bombman
@@ -41,11 +44,24 @@
@45 HD38820A 1982, Coleco Donkey Kong
@49 HD38820A 1983, Bandai Zackman
@61 HD38820A 1983, Coleco Ms. Pac-Man
+ @69 HD38820A 1983, Gakken Dig Dug
@70 HD38820A 1983, Parker Brothers Q*Bert
- @88 HD38820A 1984, Tomy Tron (THN-02)
(* denotes not yet emulated by MESS, @ denotes it's in this driver)
+
+ TODO:
+ - cdkong discrete sound (simple volume decay, simulated for now)
+ - cgalaxn discrete sound (alien attacking sound effect)
+ - vinvader locks up at boot
+ - gckong random lockups (tap the jump button repeatedly): mcu stack overflow,
+ works ok if stack levels is increased, 38800 B rev. has more stack levels?
+ - epacman booting the game in demo mode, pacman should go straight to the
+ upper-left power pill: mcu cycle/interrupt timing related
+ - Though very uncommon when compared to games with LED/lamp display,
+ some games may manipulate VFD plate brightness by strobing it longer,
+ eg. cgalaxn when the player ship explodes.
+
***************************************************************************/
#include "emu.h"
@@ -291,7 +307,7 @@ INPUT_CHANGED_MEMBER(hh_hmcs40_state::single_interrupt_line)
/***************************************************************************
- Bambino Basketball - Dribble Away (manufactured in Japan)
+ Bambino Dribble Away Basketball (manufactured in Japan)
* PCBs are labeled Emix Corp. ET-05
* Hitachi HD38750A08 MCU
* green VFD display Emix-106, with bezel overlay
@@ -501,14 +517,14 @@ static INPUT_PORTS_START( bmboxing )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.4") // port D
- PORT_CONFNAME( 0x01, 0x00, "Players" )
- PORT_CONFSETTING( 0x00, "1" )
- PORT_CONFSETTING( 0x01, "2" )
- PORT_CONFNAME( 0x02, 0x00, "Skill Level" )
- PORT_CONFSETTING( 0x00, "1" )
- PORT_CONFSETTING( 0x02, "2" )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_CONFNAME( 0x0001, 0x0000, "Players" )
+ PORT_CONFSETTING( 0x0000, "1" )
+ PORT_CONFSETTING( 0x0001, "2" )
+ PORT_CONFNAME( 0x0002, 0x0000, "Skill Level" )
+ PORT_CONFSETTING( 0x0000, "1" )
+ PORT_CONFSETTING( 0x0002, "2" )
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_START )
+ PORT_BIT( 0xfff8, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( bmboxing, bmboxing_state )
@@ -722,7 +738,7 @@ WRITE16_MEMBER(packmon_state::grid_w)
READ16_MEMBER(packmon_state::input_r)
{
// D5: multiplexed inputs
- return read_inputs(5);
+ return read_inputs(5) & 0x20;
}
@@ -773,10 +789,10 @@ MACHINE_CONFIG_END
/***************************************************************************
- Bandai(Mattel) Star Hawk (manufactured in Japan)
+ Bandai/Mattel Star Hawk (manufactured in Japan)
* PCBs are labeled Kaken, PT-317B
* Hitachi HD38800A73 MCU
- * cyan/red VFD display Futaba DM-41ZK, with partial color overlay
+ * cyan/red VFD display Futaba DM-41ZK, with partial color overlay + bezel
Kaken was a subsidiary of Bandai. The original Japanese release is unknown,
was it canceled and only released in the USA?
@@ -908,7 +924,7 @@ MACHINE_CONFIG_END
/***************************************************************************
Bandai Zackman "The Pit, FL Exploration of Space" (manufactured in Japan)
- * Hitachi HD38820A49 MCU
+ * Hitachi QFP HD38820A49 MCU
* cyan/red/yellow VFD display Futaba DM-53Z 3E, with color overlay
NOTE!: MESS external artwork is recommended
@@ -1057,7 +1073,7 @@ WRITE8_MEMBER(alnattck_state::plate_w)
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
// update display
- UINT32 plate = BITSWAP16(m_plate,11,9,8,10,7,2,0,1,3,4,5,6,12,13,14,15) | (m_plate & 0xf0000);
+ UINT32 plate = BITSWAP24(m_plate,23,22,21,20,19,18,17,16,11,9,8,10,7,2,0,1,3,4,5,6,12,13,14,15);
display_matrix(20, 10, plate, m_grid);
}
@@ -1079,14 +1095,14 @@ WRITE16_MEMBER(alnattck_state::grid_w)
READ16_MEMBER(alnattck_state::input_r)
{
// D5: multiplexed inputs
- return read_inputs(7);
+ return read_inputs(7) & 0x20;
}
// config
static INPUT_PORTS_START( alnattck )
- PORT_START("IN.0") // D5 D7
+ PORT_START("IN.0") // D7 line D5
PORT_CONFNAME( 0x20, 0x00, "Skill Level" )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x20, "2" )
@@ -1104,10 +1120,10 @@ static INPUT_PORTS_START( alnattck )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
PORT_START("IN.5") // D12 line D5
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Move")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Move")
PORT_START("IN.6") // D13 line D5
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Fire")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Fire")
INPUT_PORTS_END
static MACHINE_CONFIG_START( alnattck, alnattck_state )
@@ -1140,7 +1156,7 @@ MACHINE_CONFIG_END
Coleco Donkey Kong (manufactured in Taiwan)
* PCB label Coleco Rev C 75790 DK
- * Hitachi HD38820A45 MCU
+ * Hitachi QFP HD38820A45 MCU
* cyan/red VFD display Futaba DM-47ZK 2K, with color overlay
NOTE!: MESS external artwork is recommended
@@ -1213,15 +1229,15 @@ WRITE16_MEMBER(cdkong_state::grid_w)
// config
static INPUT_PORTS_START( cdkong )
- PORT_START("IN.0") // port D
+ PORT_START("IN.0") // INT0
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_hmcs40_state, single_interrupt_line, (void *)0)
+
+ PORT_START("IN.1") // port D
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
- PORT_BIT( 0x7ff8, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
-
- PORT_START("IN.1") // INT0
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_hmcs40_state, single_interrupt_line, (void *)0)
+ PORT_BIT( 0x7ff8, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
@@ -1246,7 +1262,7 @@ static MACHINE_CONFIG_START( cdkong, cdkong_state )
MCFG_HMCS40_WRITE_R_CB(5, WRITE8(cdkong_state, plate_w))
MCFG_HMCS40_WRITE_R_CB(6, WRITE8(cdkong_state, plate_w))
MCFG_HMCS40_WRITE_D_CB(WRITE16(cdkong_state, grid_w))
- MCFG_HMCS40_READ_D_CB(IOPORT("IN.0"))
+ MCFG_HMCS40_READ_D_CB(IOPORT("IN.1"))
MCFG_TIMER_DRIVER_ADD_PERIODIC("speaker_decay", cdkong_state, speaker_decay_sim, attotime::from_msec(CDKONG_SPEAKER_DECAY))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_hmcs40_state, display_decay_tick, attotime::from_msec(1))
@@ -1289,9 +1305,11 @@ public:
{ }
void prepare_display();
- DECLARE_WRITE16_MEMBER(plate_w);
DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE16_MEMBER(plate_w);
DECLARE_READ8_MEMBER(input_r);
+
+ DECLARE_INPUT_CHANGED_MEMBER(player_switch);
};
// handlers
@@ -1299,24 +1317,12 @@ public:
void cgalaxn_state::prepare_display()
{
UINT16 grid = BITSWAP16(m_grid,15,14,13,12,1,2,0,11,10,9,8,7,6,5,4,3);
- UINT16 plate = BITSWAP16(m_plate,15,14,5,4,3,2,1,0,7,11,12,9,8,10,6,13);
- display_matrix(14, 12, plate, grid);
+ UINT16 plate = BITSWAP16(m_plate,15,14,6,5,4,3,2,1,7,8,9,10,11,0,12,13);
+ display_matrix(15, 12, plate, grid);
}
WRITE8_MEMBER(cgalaxn_state::grid_w)
{
- // D0: speaker out
- m_speaker->level_w(data & 1);
-
- // D1: speaker on?
-
- // D2-D15: vfd matrix plate
- m_plate = data >> 2 & 0x3fff;
- prepare_display();
-}
-
-WRITE16_MEMBER(cgalaxn_state::plate_w)
-{
// R10,R11: input mux
if (offset == HMCS40_PORT_R1X)
m_inp_mux = data & 3;
@@ -1327,6 +1333,18 @@ WRITE16_MEMBER(cgalaxn_state::plate_w)
prepare_display();
}
+WRITE16_MEMBER(cgalaxn_state::plate_w)
+{
+ // D0: speaker out
+ m_speaker->level_w(data & 1);
+
+ // D1: start alien attack whine sound effect (edge triggered)
+
+ // D2-D15: vfd matrix plate
+ m_plate = (m_plate & 0x4000) | (data >> 2 & 0x3fff);
+ prepare_display();
+}
+
READ8_MEMBER(cgalaxn_state::input_r)
{
// R0x: multiplexed inputs
@@ -1344,7 +1362,7 @@ static INPUT_PORTS_START( cgalaxn )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_START("IN.1") // R11 port R0x
- PORT_CONFNAME( 0x01, 0x01, "Players" )
+ PORT_CONFNAME( 0x01, 0x01, "Players" ) PORT_CHANGED_MEMBER(DEVICE_SELF, cgalaxn_state, player_switch, NULL)
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x00, "2" )
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
@@ -1356,6 +1374,13 @@ static INPUT_PORTS_START( cgalaxn )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_hmcs40_state, single_interrupt_line, (void *)1)
INPUT_PORTS_END
+INPUT_CHANGED_MEMBER(cgalaxn_state::player_switch)
+{
+ // 2-player switch directly enables plate 14
+ m_plate = (m_plate & 0x3fff) | (newval ? 0 : 0x4000);
+}
+
+
static MACHINE_CONFIG_START( cgalaxn, cgalaxn_state )
/* basic machine hardware */
@@ -1385,7 +1410,7 @@ MACHINE_CONFIG_END
Coleco Pac-Man (manufactured in Taiwan)
* PCB label Coleco 75690
- * Hitachi HD38820A28/29 MCU
+ * Hitachi QFP HD38820A28/29 MCU
* cyan/red VFD display Futaba DM-34Z 2A, with color overlay
known releases:
@@ -1506,7 +1531,7 @@ MACHINE_CONFIG_END
Coleco Ms. Pac-Man (manufactured in Taiwan)
* PCB label Coleco 911171
- * Hitachi HD38820A61 MCU
+ * Hitachi QFP HD38820A61 MCU
* cyan/red VFD display Futaba DM-60Z 3I, with color overlay
Select game mode on start:
@@ -1557,7 +1582,7 @@ WRITE16_MEMBER(cmspacmn_state::grid_w)
// D5-D15: vfd matrix grid
m_grid = data >> 5 & 0x7ff;
- // D0,D1: plate 11+17,6+22 (update display there)
+ // D0,D1: more plates (update display there)
plate_w(space, 6 + HMCS40_PORT_R1X, data & 3);
}
@@ -1621,7 +1646,8 @@ MACHINE_CONFIG_END
/***************************************************************************
Entex Galaxian 2 (manufactured in Japan)
- * Hitachi HD38820A13 MCU
+ * PCB labels ENTEX GALAXIAN PB-118/116/097 80-210137/135/114
+ * Hitachi QFP HD38820A13 MCU
* cyan/red/green VFD display Futaba DM-20
NOTE!: MESS external artwork is recommended
@@ -1688,7 +1714,7 @@ static INPUT_PORTS_START( egalaxn2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY // "
PORT_START("IN.1") // D2 port R0x
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY // separate directional buttons, hence 16way
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY // "
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY // "
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY // "
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY // "
@@ -1742,8 +1768,9 @@ MACHINE_CONFIG_END
/***************************************************************************
Entex Pac Man 2 (manufactured in Japan)
- * Hitachi HD38820A23 MCU
- * cyan/red VFD display Futaba DM-28Z 1G
+ * PCB labels ENTEX PAC-MAN PB-093/094 80-210149/50/51
+ * Hitachi QFP HD38820A23 MCU
+ * cyan/red VFD display Futaba DM-28Z 1G(cyan Pac-Man) or DM-28 1K(orange Pac-Man)
2 VFD revisions are known, the difference is Pac-Man's color: cyan or red.
@@ -1823,8 +1850,372 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Gakken Heiankyo Alien (manufactured in Japan)
+ * Hitachi HD38800A04 MCU
+ * cyan/red VFD display Futaba DM-11Z 1H
+
+ known releases:
+ - Japan: Heiankyo Alien
+ - USA: Earth Invaders, published by CGL
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class ghalien_state : public hh_hmcs40_state
+{
+public:
+ ghalien_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_hmcs40_state(mconfig, type, tag)
+ { }
+
+ DECLARE_WRITE8_MEMBER(plate_w);
+ DECLARE_WRITE16_MEMBER(grid_w);
+ DECLARE_READ16_MEMBER(input_r);
+};
+
+// handlers
+
+WRITE8_MEMBER(ghalien_state::plate_w)
+{
+ // R0x-R3x(,D10-D13): vfd matrix plate
+ int shift = offset * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+
+ // update display
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,0,1,2,3,4,5,6,7,8,9);
+ UINT32 plate = BITSWAP24(m_plate,23,22,21,20,14,12,10,8,9,13,15,2,0,1,3,11,7,5,4,6,19,17,16,18);
+ display_matrix(20, 10, plate, grid);
+}
+
+WRITE16_MEMBER(ghalien_state::grid_w)
+{
+ // D14: speaker out
+ m_speaker->level_w(data >> 14 & 1);
+
+ // D0-D6: input mux
+ m_inp_mux = data & 0x7f;
+
+ // D0-D9: vfd matrix grid
+ m_grid = data & 0x3ff;
+
+ // D10-D13: more plates (update display there)
+ plate_w(space, 4, data >> 10 & 0xf);
+}
+
+READ16_MEMBER(ghalien_state::input_r)
+{
+ // D15: multiplexed inputs
+ return read_inputs(7) & 0x8000;
+}
+
+
+// config
+
+static INPUT_PORTS_START( ghalien )
+ PORT_START("IN.0") // D0 line D15
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY // separate directional buttons, hence 16way
+
+ PORT_START("IN.1") // D1 line D15
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY // "
+
+ PORT_START("IN.2") // D2 line D15
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY // "
+
+ PORT_START("IN.3") // D3 line D15
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY // "
+
+ PORT_START("IN.4") // D4 line D15
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Dig")
+
+ PORT_START("IN.5") // D5 line D15
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Bury")
+
+ PORT_START("IN.6") // D6 line D15
+ PORT_CONFNAME( 0x8000, 0x0000, DEF_STR( Difficulty ) )
+ PORT_CONFSETTING( 0x0000, "Amateur" )
+ PORT_CONFSETTING( 0x8000, "Professional" )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( ghalien, ghalien_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", HD38800, 400000) // approximation
+ MCFG_HMCS40_WRITE_R_CB(0, WRITE8(ghalien_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(1, WRITE8(ghalien_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(2, WRITE8(ghalien_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(3, WRITE8(ghalien_state, plate_w))
+ MCFG_HMCS40_WRITE_D_CB(WRITE16(ghalien_state, grid_w))
+ MCFG_HMCS40_READ_D_CB(READ16(ghalien_state, input_r))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_hmcs40_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_hmcs40_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
+ Gakken Crazy Kong (manufactured in Japan)
+ * PCB label ZENY 5603601
+ * Hitachi HD38800B01 MCU
+ * cyan/red/blue VFD display Futaba DM-54Z 2H, with bezel overlay
+
+ known releases:
+ - Japan: Crazy Kong
+ - USA: Super Kong, published by CGL
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class gckong_state : public hh_hmcs40_state
+{
+public:
+ gckong_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_hmcs40_state(mconfig, type, tag)
+ { }
+
+ DECLARE_WRITE8_MEMBER(plate_w);
+ DECLARE_WRITE16_MEMBER(grid_w);
+
+ void update_int1();
+ DECLARE_INPUT_CHANGED_MEMBER(input_changed);
+};
+
+// handlers
+
+WRITE8_MEMBER(gckong_state::plate_w)
+{
+ // R0x-R3x(,D0,D1): vfd matrix plate
+ int shift = offset * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+
+ // update display
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,0,1,2,3,4,5,6,7,8,9,10);
+ UINT32 plate = BITSWAP32(m_plate,31,30,29,28,27,26,25,6,7,8,12,13,14,15,16,17,18,17,16,12,11,10,9,8,7,6,5,4,3,2,1,0);
+ display_matrix(32, 11, plate, grid);
+}
+
+WRITE16_MEMBER(gckong_state::grid_w)
+{
+ // D2: speaker out
+ m_speaker->level_w(data >> 2 & 1);
+
+ // D5-D8: input mux
+ UINT8 inp_mux = data >> 5 & 0xf;
+ if (inp_mux != m_inp_mux)
+ {
+ m_inp_mux = inp_mux;
+ update_int1();
+ }
+
+ // D5-D15: vfd matrix grid
+ m_grid = data >> 5 & 0x7ff;
+
+ // D0,D1: more plates (update display there)
+ plate_w(space, 4, data & 3);
+}
+
+void gckong_state::update_int1()
+{
+ // INT1 on multiplexed inputs
+ set_interrupt(1, read_inputs(4));
+}
+
+
+// config
+
+static INPUT_PORTS_START( gckong )
+ PORT_START("IN.0") // D5 INT1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, gckong_state, input_changed, NULL)
+
+ PORT_START("IN.1") // D6 INT1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, gckong_state, input_changed, NULL)
+
+ PORT_START("IN.2") // D7 INT1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, gckong_state, input_changed, NULL)
+
+ PORT_START("IN.3") // D8 INT1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, gckong_state, input_changed, NULL)
+
+ PORT_START("IN.4") // INT0
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_hmcs40_state, single_interrupt_line, (void *)0)
+
+ PORT_START("IN.5") // port D
+ PORT_CONFNAME( 0x0010, 0x0000, "Skill Level" )
+ PORT_CONFSETTING( 0x0000, "A" )
+ PORT_CONFSETTING( 0x0010, "B" )
+ PORT_BIT( 0xffef, IP_ACTIVE_HIGH, IPT_UNUSED )
+INPUT_PORTS_END
+
+INPUT_CHANGED_MEMBER(gckong_state::input_changed)
+{
+ update_int1();
+}
+
+
+static MACHINE_CONFIG_START( gckong, gckong_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", HD38800, 400000) // approximation
+ MCFG_HMCS40_WRITE_R_CB(0, WRITE8(gckong_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(1, WRITE8(gckong_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(2, WRITE8(gckong_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(3, WRITE8(gckong_state, plate_w))
+ MCFG_HMCS40_WRITE_D_CB(WRITE16(gckong_state, grid_w))
+ MCFG_HMCS40_READ_D_CB(IOPORT("IN.5"))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_hmcs40_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_hmcs40_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
+ Gakken Dig Dug (manufactured in Japan)
+ * PCB label Gakken DIG-DAG KS-004283(A/B)
+ * Hitachi QFP HD38820A69 MCU
+ * cyan/red/green VFD display Futaba DM-69Z 3F, with color overlay
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class gdigdug_state : public hh_hmcs40_state
+{
+public:
+ gdigdug_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_hmcs40_state(mconfig, type, tag)
+ { }
+
+ DECLARE_WRITE8_MEMBER(plate_w);
+ DECLARE_WRITE16_MEMBER(grid_w);
+
+ void update_int1();
+ DECLARE_INPUT_CHANGED_MEMBER(input_changed);
+};
+
+// handlers
+
+WRITE8_MEMBER(gdigdug_state::plate_w)
+{
+ // R0x-R6x(,D0-D3): vfd matrix plate
+ int shift = offset * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+
+ // update display
+ UINT32 plate = BITSWAP32(m_plate,30,31,0,1,2,3,4,5,6,7,20,21,22,27,26,25,28,29,24,23,15,14,13,12,8,9,10,11,19,18,17,16);
+ display_matrix(32, 9, plate, m_grid);
+}
+
+WRITE16_MEMBER(gdigdug_state::grid_w)
+{
+ // D6: speaker out
+ m_speaker->level_w(data >> 6 & 1);
+
+ // D11-D15: input mux
+ UINT8 inp_mux = data >> 11 & 0x1f;
+ if (inp_mux != m_inp_mux)
+ {
+ m_inp_mux = inp_mux;
+ update_int1();
+ }
+
+ // D7-D15: vfd matrix grid
+ m_grid = data >> 7 & 0x1ff;
+
+ // D0-D3: more plates (update display there)
+ plate_w(space, 7, data & 0xf);
+}
+
+void gdigdug_state::update_int1()
+{
+ // INT1 on multiplexed inputs
+ set_interrupt(1, read_inputs(5));
+}
+
+
+// config
+
+static INPUT_PORTS_START( gdigdug )
+ PORT_START("IN.0") // D11 INT1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, gdigdug_state, input_changed, NULL)
+
+ PORT_START("IN.1") // D12 INT1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, gdigdug_state, input_changed, NULL)
+
+ PORT_START("IN.2") // D13 INT1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, gdigdug_state, input_changed, NULL)
+
+ PORT_START("IN.3") // D14 INT1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, gdigdug_state, input_changed, NULL)
+
+ PORT_START("IN.4") // D15 INT1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, gdigdug_state, input_changed, NULL)
+
+ PORT_START("IN.5") // INT0
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_hmcs40_state, single_interrupt_line, (void *)0)
+INPUT_PORTS_END
+
+INPUT_CHANGED_MEMBER(gdigdug_state::input_changed)
+{
+ update_int1();
+}
+
+
+static MACHINE_CONFIG_START( gdigdug, gdigdug_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", HD38820, 400000) // approximation
+ MCFG_HMCS40_WRITE_R_CB(0, WRITE8(gdigdug_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(1, WRITE8(gdigdug_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(2, WRITE8(gdigdug_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(3, WRITE8(gdigdug_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(4, WRITE8(gdigdug_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(5, WRITE8(gdigdug_state, plate_w))
+ MCFG_HMCS40_WRITE_R_CB(6, WRITE8(gdigdug_state, plate_w))
+ MCFG_HMCS40_WRITE_D_CB(WRITE16(gdigdug_state, grid_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_hmcs40_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_hmcs40_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Parker Brothers Q*Bert
- * Hitachi HD38820A70 MCU
+ * PCB label 13662 REV-4
+ * Hitachi QFP HD38820A70 MCU
* cyan/red/green/darkgreen VFD display Itron CP5137
NOTE!: MESS external artwork is recommended
@@ -2211,11 +2602,11 @@ static INPUT_PORTS_START( vinvader )
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // port D
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 )
- PORT_CONFNAME( 0x08, 0x00, "Skill Level")
- PORT_CONFSETTING( 0x00, "1" )
- PORT_CONFSETTING( 0x08, "2" )
- PORT_BIT( 0x05, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_CONFNAME( 0x0002, 0x0000, "Skill Level")
+ PORT_CONFSETTING( 0x0000, "1" )
+ PORT_CONFSETTING( 0x0002, "2" )
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0xfff5, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( vinvader, vinvader_state )
@@ -2278,6 +2669,13 @@ ROM_START( packmon )
ROM_END
+ROM_START( msthawk )
+ ROM_REGION( 0x2000, "maincpu", ROMREGION_ERASE00 )
+ ROM_LOAD( "hd38800a73", 0x0000, 0x1000, CRC(a4f9a523) SHA1(465f06b02e2e7d2277218fd447830725790a816c) )
+ ROM_CONTINUE( 0x1e80, 0x0100 )
+ROM_END
+
+
ROM_START( zackman )
ROM_REGION( 0x2000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD( "hd38820a49", 0x0000, 0x1000, CRC(b97f5ef6) SHA1(7fe20e8107361caf9ea657e504be1f8b10b8b03f) )
@@ -2340,9 +2738,23 @@ ROM_START( epacman2 )
ROM_END
-ROM_START( msthawk )
+ROM_START( ghalien )
ROM_REGION( 0x2000, "maincpu", ROMREGION_ERASE00 )
- ROM_LOAD( "hd38800a73", 0x0000, 0x1000, CRC(a4f9a523) SHA1(465f06b02e2e7d2277218fd447830725790a816c) )
+ ROM_LOAD( "hd38800a04", 0x0000, 0x1000, CRC(019c3328) SHA1(9f1029c5c479f78350952c4f18747341ba5ea7a0) )
+ ROM_CONTINUE( 0x1e80, 0x0100 )
+ROM_END
+
+
+ROM_START( gckong )
+ ROM_REGION( 0x2000, "maincpu", ROMREGION_ERASE00 )
+ ROM_LOAD( "hd38800b01", 0x0000, 0x1000, CRC(d5a2cca3) SHA1(37bb5784383daab672ed1e0e2362c7a40d8d9b3f) )
+ ROM_CONTINUE( 0x1e80, 0x0100 )
+ROM_END
+
+
+ROM_START( gdigdug )
+ ROM_REGION( 0x2000, "maincpu", ROMREGION_ERASE00 )
+ ROM_LOAD( "hd38820a69", 0x0000, 0x1000, CRC(501165a9) SHA1(8a15d00c4aa66e870cadde33148426463560d2e6) )
ROM_CONTINUE( 0x1e80, 0x0100 )
ROM_END
@@ -2377,7 +2789,7 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
-CONS( 1979, bambball, 0, 0, bambball, bambball, driver_device, 0, "Bambino", "Basketball - Dribble Away", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1979, bambball, 0, 0, bambball, bambball, driver_device, 0, "Bambino", "Dribble Away Basketball", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1979, bmboxing, 0, 0, bmboxing, bmboxing, driver_device, 0, "Bambino", "Knock-Em Out Boxing", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, bfriskyt, 0, 0, bfriskyt, bfriskyt, driver_device, 0, "Bandai", "Frisky Tom (Bandai)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
@@ -2387,7 +2799,7 @@ CONS( 1983, zackman, 0, 0, zackman, zackman, driver_device, 0, "Banda
CONS( 1981, alnattck, 0, 0, alnattck, alnattck, driver_device, 0, "Coleco", "Alien Attack", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, cdkong, 0, 0, cdkong, cdkong, driver_device, 0, "Coleco", "Donkey Kong (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_IMPERFECT_SOUND )
-CONS( 1982, cgalaxn, 0, 0, cgalaxn, cgalaxn, driver_device, 0, "Coleco", "Galaxian (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
+CONS( 1982, cgalaxn, 0, 0, cgalaxn, cgalaxn, driver_device, 0, "Coleco", "Galaxian (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_IMPERFECT_SOUND )
CONS( 1981, cpacman, 0, 0, cpacman, cpacman, driver_device, 0, "Coleco", "Pac-Man (Coleco, Rev. 29)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1981, cpacmanr1, cpacman, 0, cpacman, cpacman, driver_device, 0, "Coleco", "Pac-Man (Coleco, Rev. 28)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1983, cmspacmn, 0, 0, cmspacmn, cmspacmn, driver_device, 0, "Coleco", "Ms. Pac-Man (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
@@ -2395,6 +2807,10 @@ CONS( 1983, cmspacmn, 0, 0, cmspacmn, cmspacmn, driver_device, 0, "Colec
CONS( 1981, egalaxn2, 0, 0, egalaxn2, egalaxn2, driver_device, 0, "Entex", "Galaxian 2 (Entex)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1981, epacman2, 0, 0, epacman2, epacman2, driver_device, 0, "Entex", "Pac Man 2 (Entex)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1980, ghalien, 0, 0, ghalien, ghalien, driver_device, 0, "Gakken", "Heiankyo Alien (Gakken)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1982, gckong, 0, 0, gckong, gckong, driver_device, 0, "Gakken", "Crazy Kong (Gakken)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
+CONS( 1983, gdigdug, 0, 0, gdigdug, gdigdug, driver_device, 0, "Gakken", "Dig Dug (Gakken)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+
CONS( 1983, pbqbert, 0, 0, pbqbert, pbqbert, driver_device, 0, "Parker Brothers", "Q*Bert (Parker Brothers)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, kingman, 0, 0, kingman, kingman, driver_device, 0, "Tomy", "Kingman", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
diff --git a/src/mess/drivers/hh_pic16.c b/src/mess/drivers/hh_pic16.c
index 29bebc43685..091d1827741 100644
--- a/src/mess/drivers/hh_pic16.c
+++ b/src/mess/drivers/hh_pic16.c
@@ -9,6 +9,7 @@
serial device etc.
-----------------------------------------------------------
@036 1655A 1979, Ideal Maniac
+ *061 1655A 1980, Lakeside Le Boom (have dump)
*110 1650A 1979, Tiger Rocket Pinball
*192 1650 19??, (a phone dialer, have dump)
*255 1655 19??, (a talking clock, have dump)
@@ -147,7 +148,7 @@ void hh_pic16_state::display_update()
int state = active_state[y] >> x & 1;
char buf1[0x10]; // lampyx
char buf2[0x10]; // y.x
-
+
if (x == m_display_maxx)
{
// always-on if selected
diff --git a/src/mess/drivers/hh_tms1k.c b/src/mess/drivers/hh_tms1k.c
index a51dba8addd..30c0a4baf50 100644
--- a/src/mess/drivers/hh_tms1k.c
+++ b/src/mess/drivers/hh_tms1k.c
@@ -54,7 +54,7 @@
*MP7324 TMS1400? 1985, Coleco Talking Teacher
MP7332 TMS1400 1981, Milton Bradley Dark Tower -> mbdtower.c
@MP7334 TMS1400 1981, Coleco Total Control 4
- *MP7573 ? 1981, Entex Select-a-Game cartridge: Football (? note: 40-pin, VFD-capable)
+ *MP7573 ? 1981, Entex Select-a-Game cartridge: Football 4 (? note: 40-pin, VFD-capable)
inconsistent:
diff --git a/src/mess/drivers/hh_ucom4.c b/src/mess/drivers/hh_ucom4.c
index 76b8c35e285..265a657ed65 100644
--- a/src/mess/drivers/hh_ucom4.c
+++ b/src/mess/drivers/hh_ucom4.c
@@ -2,7 +2,19 @@
// copyright-holders:hap, Kevin Horton
/***************************************************************************
- NEC uCOM4 MCU tabletops/handhelds or other simple devices.
+ NEC uCOM4 MCU tabletops/handhelds or other simple devices,
+ most of them are VFD electronic games/toys.
+
+ Commonly used VFD(vacuum fluorescent display) are by NEC or Futaba.
+
+ NEC FIP9AM20T (example, Epoch Astro Command)
+ grcss
+
+ FIP = fluorescent indicator panel
+ g = number of grids
+ A = revision of the VFD
+ M = custom display
+ 20 = unique display part number
known chips:
@@ -10,16 +22,19 @@
serial device etc.
----------------------------------------------------------------
@017 uPD552C 1979, Bambino UFO Master-Blaster Station (ET-02)
- @031 uPD553C 1979, Bambino Superstar Football (ET-03)
- *042 uPD552C 1979, Tomy Space Attack
+ @042 uPD552C 1980, Tomy Cosmic Combat (TN-??)
+ @043 uPD552C 1979, Bambino Kick The Goal Soccer (ET-10)
+ *044 uPD552C 1979, Bambino Lucky Puck Ice Hockey (ET-08)
@048 uPD552C 1980, Tomy Tennis (TN-04)
+ @049 uPD552C 1981, Bambino Safari (ET-11)
+ @054 uPD552C 1980, Epoch Invader From Space
+
+ @031 uPD553C 1979, Bambino Superstar Football (ET-03)
@049 uPD553C 1979, Mego Mini-Vid Break Free
- @055 uPD553C 1980, Bambino Laser Fight (ET-12)
- *085 uPD650C 1980, Roland TR-808
+ @055 uPD553C 1980, Bambino Space Laser Fight (ET-12)
+ @080 uPD553C 1980, Epoch Electronic Football
*102 uPD553C 1981, Bandai Block Out
- *127 uPD650C 198? Sony OA-S1100 Typecorder (subcpu, have dump)
- *128 uPD650C 1982, Roland TR-606
- 133 uPD650C 1982, Roland TB-303 -> tb303.c
+ @153 uPD553C 1981, Epoch Galaxy II
@160 uPD553C 1982, Tomy Pac Man (TN-08)
@170 uPD553C 1982, Bandai Crazy Climber
@192 uPD553C 1982, Tomy Scramble (TN-10)
@@ -28,6 +43,11 @@
@209 uPD553C 1982, Tomy Caveman (TN-12)
@258 uPD553C 1984, Tomy Alien Chase (TN-16)
+ *085 uPD650C 1980, Roland TR-808
+ *127 uPD650C 198? Sony OA-S1100 Typecorder (subcpu, have dump)
+ *128 uPD650C 1982, Roland TR-606
+ 133 uPD650C 1982, Roland TB-303 -> tb303.c
+
(* denotes not yet emulated by MESS, @ denotes it's in this driver)
***************************************************************************/
@@ -245,7 +265,7 @@ UINT8 hh_ucom4_state::read_inputs(int columns)
This is Bambino's first game, it is not known if ET-01 exists. Emix Corp.
wasn't initially a toy company, the first release was through Tomy. Emix
- created the Bambino brand afterwards. The manual claims it to be the first
+ created the Bambino brand afterwards. It is claimed to be the first
computerized VFD game (true, unless TI's Speak & Spell is considered a game?)
known releases:
@@ -357,7 +377,9 @@ MACHINE_CONFIG_END
Bambino Superstar Football (manufactured in Japan)
* PCB label Emix Corp. ET-03
* NEC uCOM-43 MCU, labeled D553C 031
- * cyan VFD display Emix-102
+ * cyan VFD display Emix-102, with bezel
+
+ The game was rereleased in 1982 as Classic Football, with an improved VFD.
Press the Kick button to start the game, an automatic sequence follows.
Then choose a formation(A,B,C) and either pass the ball, and/or start
@@ -424,6 +446,17 @@ READ8_MEMBER(ssfball_state::input_b_r)
// config
+/* physical button layout and labels is like this:
+
+ [A] [B] [C] [PASS] [KICK/
+ ^FORMATION^ DISPLAY]
+
+ [^]
+ [<>]
+ (game lvl sw) [v]
+ 1<---OFF--->2
+*/
+
static INPUT_PORTS_START( ssfball )
PORT_START("IN.0") // F3 port B3
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
@@ -431,7 +464,7 @@ static INPUT_PORTS_START( ssfball )
PORT_START("IN.1") // G3 port B3
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_CONFNAME( 0x08, 0x00, "Skill Level" )
+ PORT_CONFNAME( 0x08, 0x00, "Game Level" )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x08, "2" )
@@ -439,12 +472,12 @@ static INPUT_PORTS_START( ssfball )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Kick/Display")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Formation C")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Formation B")
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SPECIAL ) // multiplexed, handled in ssfball_input_b_r
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SPECIAL ) // multiplexed, handled in input_b_r
PORT_START("IN.3") // port A
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Left/Right")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("Up")
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Down")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_NAME("Ball-carrier Left/Right") PORT_16WAY // separate directional buttons, hence 16way
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_NAME("Ball-carrier Up") PORT_16WAY // "
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_NAME("Ball-carrier Down") PORT_16WAY // "
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Pass")
INPUT_PORTS_END
@@ -483,10 +516,245 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Bambino Kick The Goal Soccer
+ * PCB label Emix Corp. ET-10/08 (PCB is for 2 possible games)
+ * NEC uCOM-44 MCU, labeled D552C 043
+ * cyan VFD display Emix-105, with bezel overlay
+
+ Press the Display button twice to start the game. Action won't start until
+ player 1 presses one of the directional keys. In 2-player mode, player 2
+ controls the goalkeeper, defensive players are still controlled by the CPU.
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class bmsoccer_state : public hh_ucom4_state
+{
+public:
+ bmsoccer_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+ DECLARE_READ8_MEMBER(input_a_r);
+};
+
+// handlers
+
+void bmsoccer_state::prepare_display()
+{
+ UINT32 plate = BITSWAP24(m_plate,23,22,21,20,19,11,7,3,12,17,13,18,16,14,15,8,4,0,9,5,1,10,6,2);
+ display_matrix(16, 9, plate, m_grid);
+}
+
+WRITE8_MEMBER(bmsoccer_state::grid_w)
+{
+ // C01: input mux
+ if (offset == NEC_UCOM4_PORTC)
+ m_inp_mux = data & 3;
+
+ // C,D(,E3): vfd matrix grid
+ int shift = (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(bmsoccer_state::plate_w)
+{
+ // G3: speaker out
+ if (offset == NEC_UCOM4_PORTG)
+ m_speaker->level_w(data >> 3 & 1);
+
+ // E012,F012,G012,H,I: vfd matrix plate
+ int shift = (offset - NEC_UCOM4_PORTE) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+
+ // E3: grid 8
+ if (offset == NEC_UCOM4_PORTE)
+ grid_w(space, offset, data >> 3 & 1);
+ else
+ prepare_display();
+}
+
+READ8_MEMBER(bmsoccer_state::input_a_r)
+{
+ // port A: multiplexed inputs
+ return read_inputs(2);
+}
+
+
+// config
+
+static INPUT_PORTS_START( bmsoccer )
+ PORT_START("IN.0") // C0 port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_NAME("Ball-carrier Right") PORT_16WAY // separate directional buttons, hence 16way
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_NAME("Ball-carrier Down") PORT_16WAY // "
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_NAME("Ball-carrier Left") PORT_16WAY // "
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_NAME("Ball-carrier Up") PORT_16WAY // "
+
+ PORT_START("IN.1") // C1 port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_NAME("Goalkeeper Left") PORT_16WAY // " + note: swap buttons if viewed from the same angle as player 1
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_NAME("Goalkeeper Right") PORT_16WAY // "
+ PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.2") // port B
+ PORT_CONFNAME( 0x01, 0x00, "Skill Level" )
+ PORT_CONFSETTING( 0x00, "1" )
+ PORT_CONFSETTING( 0x01, "2" )
+ PORT_CONFNAME( 0x02, 0x00, "Players" )
+ PORT_CONFSETTING( 0x00, "1" )
+ PORT_CONFSETTING( 0x02, "2" )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Display/Banana Shoot")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Shoot")
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( bmsoccer, bmsoccer_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D552, 400000) // approximation
+ MCFG_UCOM4_READ_A_CB(READ8(bmsoccer_state, input_a_r))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.2"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(bmsoccer_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(bmsoccer_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(bmsoccer_state, plate_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(bmsoccer_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(bmsoccer_state, plate_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(bmsoccer_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(bmsoccer_state, plate_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
+ Bambino Safari (manufactured in Japan)
+ * PCB label Emix Corp. ET-11
+ * NEC uCOM-44 MCU, labeled EMIX D552C 049
+ * cyan VFD display Emix-108
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class bmsafari_state : public hh_ucom4_state
+{
+public:
+ bmsafari_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+ DECLARE_WRITE8_MEMBER(speaker_w);
+};
+
+// handlers
+
+void bmsafari_state::prepare_display()
+{
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,9,0,1,2,3,4,5,6,7,8);
+ UINT16 plate = BITSWAP16(m_plate,15,14,13,12,11,7,10,2,9,5,8,4,0,1,6,3);
+ display_matrix(10, 9, plate, grid);
+}
+
+WRITE8_MEMBER(bmsafari_state::grid_w)
+{
+ // C,D(,E3): vfd matrix grid
+ int shift = (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(bmsafari_state::plate_w)
+{
+ // E012,H,I: vfd matrix plate
+ int shift = (offset == NEC_UCOM4_PORTE) ? 8 : (offset - NEC_UCOM4_PORTH) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+
+ // E3: grid 0
+ if (offset == NEC_UCOM4_PORTE)
+ grid_w(space, offset, data >> 3 & 1);
+ else
+ prepare_display();
+}
+
+WRITE8_MEMBER(bmsafari_state::speaker_w)
+{
+ // G0: speaker out
+ m_speaker->level_w(data & 1);
+}
+
+
+// config
+
+static INPUT_PORTS_START( bmsafari )
+ PORT_START("IN.0") // port A
+ PORT_CONFNAME( 0x07, 0x04, "Skill Level" )
+ PORT_CONFSETTING( 0x04, "1" )
+ PORT_CONFSETTING( 0x02, "2" )
+ PORT_CONFSETTING( 0x01, "3" )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+
+ PORT_START("IN.1") // port B
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY // separate directional buttons, hence 16way
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY // "
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY // "
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY // "
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( bmsafari, bmsafari_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D552, 400000) // approximation
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.1"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(bmsafari_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(bmsafari_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(bmsafari_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(bmsafari_state, speaker_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(bmsafari_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(bmsafari_state, plate_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Bambino Space Laser Fight (manufactured in Japan)
* PCB label Emix Corp. ET-12
* NEC uCOM-43 MCU, labeled D553C 055
- * cyan VFD display Emix-104, with color overlay (blue or green overlay, depending on region)
+ * cyan VFD display Emix-104, with blue or green color overlay
+
+ This is basically a revamp of their earlier Boxing game (ET-06), case and
+ buttons are exactly the same.
NOTE!: MESS external artwork is recommended
@@ -734,10 +1002,325 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Epoch Invader From Space (manufactured in Japan)
+ * PCB labels 36010(A/B)
+ * NEC uCOM-44 MCU, labeled D552C 054
+ * cyan VFD display NEC FIP9AM18T tube no. 0D, with color overlay
+
+ known releases:
+ - USA: Invader From Space
+ - UK: Invader From Space, published by Grandstand
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class invspace_state : public hh_ucom4_state
+{
+public:
+ invspace_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+};
+
+// handlers
+
+void invspace_state::prepare_display()
+{
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,8,9,7,6,5,4,3,2,1,0);
+ UINT32 plate = BITSWAP24(m_plate,23,22,21,20,19,9,14,13,8,15,11,10,7,11,3,2,6,10,1,5,9,0,4,8);
+ display_matrix(19, 9, plate, grid);
+}
+
+WRITE8_MEMBER(invspace_state::grid_w)
+{
+ // I0: speaker out
+ if (offset == NEC_UCOM4_PORTI)
+ m_speaker->level_w(data & 1);
+
+ // C,D,I1: vfd matrix grid
+ int shift = (offset == NEC_UCOM4_PORTI) ? 8 : (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(invspace_state::plate_w)
+{
+ // E,F,G,H123: vfd matrix plate
+ int shift = (offset - NEC_UCOM4_PORTE) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+
+// config
+
+static INPUT_PORTS_START( invspace )
+ PORT_START("IN.0") // port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.1") // port B
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( invspace, invspace_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D552, XTAL_400kHz)
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.1"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(invspace_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(invspace_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(invspace_state, plate_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(invspace_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(invspace_state, plate_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(invspace_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(invspace_state, grid_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
+ Epoch Electronic Football (manufactured in Japan)
+ * PCB labels 36020(A/B/C)
+ * NEC uCOM-43 MCU, labeled D553C 080
+ * cyan VFD display NEC FIP10AM15T tube no. 0F, with bezel overlay
+
+ known releases:
+ - USA: Electronic Football (aka Pro-Bowl Football)
+ - Japan: American Football
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class efball_state : public hh_ucom4_state
+{
+public:
+ efball_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+};
+
+// handlers
+
+void efball_state::prepare_display()
+{
+ UINT16 plate = BITSWAP16(m_plate,15,14,13,12,11,4,3,0,2,1,6,10,9,5,8,7);
+ display_matrix(11, 10, plate, m_grid);
+}
+
+WRITE8_MEMBER(efball_state::grid_w)
+{
+ // H2: speaker out
+ if (offset == NEC_UCOM4_PORTH)
+ m_speaker->level_w(data >> 2 & 1);
+
+ // F,G,H01: vfd matrix grid
+ int shift = (offset - NEC_UCOM4_PORTF) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(efball_state::plate_w)
+{
+ // D,E,I: vfd matrix plate
+ int shift = (offset == NEC_UCOM4_PORTI) ? 8 : (offset - NEC_UCOM4_PORTD) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+
+// config
+
+static INPUT_PORTS_START( efball )
+ PORT_START("IN.0") // port A
+ PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) )
+ PORT_CONFSETTING( 0x00, "Amateur" )
+ PORT_CONFSETTING( 0x01, "Professional" )
+ PORT_CONFNAME( 0x02, 0x02, "Players" )
+ PORT_CONFSETTING( 0x02, "1" )
+ PORT_CONFSETTING( 0x00, "2" )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Down Field")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Score/Time")
+
+ PORT_START("IN.1") // port B
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY // separate directional buttons, hence 16way
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY // "
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Pass")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Kick")
+
+ PORT_START("IN.2") // port C
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY // "
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY // "
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Return")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_NAME("P1 Left/Right") PORT_16WAY // "
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( efball, efball_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D553, XTAL_400kHz)
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.1"))
+ MCFG_UCOM4_READ_C_CB(IOPORT("IN.2"))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(efball_state, plate_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(efball_state, plate_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(efball_state, grid_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(efball_state, grid_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(efball_state, grid_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(efball_state, plate_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
+ Epoch Galaxy II (manufactured in Japan)
+ * PCB labels 19096/96062
+ * NEC uCOM-43 MCU, labeled D553C 153
+ * cyan/red VFD display NEC FIP10xM20T, with color overlay. x = multiple VFD
+ revisions exist, with different graphics: rev B no. 1-8, rev. D no. 2-21.
+
+ known releases:
+ - USA: Galaxy II
+ - Japan: Astro Wars
+ - UK: Astro Wars, published by Grandstand
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class galaxy2_state : public hh_ucom4_state
+{
+public:
+ galaxy2_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+};
+
+// handlers
+
+void galaxy2_state::prepare_display()
+{
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,0,1,2,3,4,5,6,7,8,9);
+ UINT16 plate = BITSWAP16(m_plate,15,3,2,6,1,5,4,0,11,10,7,12,14,13,8,9);
+ display_matrix(15, 10, plate, grid);
+}
+
+WRITE8_MEMBER(galaxy2_state::grid_w)
+{
+ // E3: speaker out
+ if (offset == NEC_UCOM4_PORTE)
+ m_speaker->level_w(data >> 3 & 1);
+
+ // C,D,E01: vfd matrix grid
+ int shift = (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(galaxy2_state::plate_w)
+{
+ // F,G,H,I: vfd matrix plate
+ int shift = (offset - NEC_UCOM4_PORTF) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+
+// config
+
+static INPUT_PORTS_START( galaxy2 )
+ PORT_START("IN.0") // port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.1") // port B
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START )
+ PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( galaxy2, galaxy2_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D553, XTAL_400kHz)
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_READ_B_CB(IOPORT("IN.1"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(galaxy2_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(galaxy2_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(galaxy2_state, grid_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(galaxy2_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(galaxy2_state, plate_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(galaxy2_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(galaxy2_state, plate_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Epoch Astro Command (manufactured in Japan)
- * PCB label 96111
+ * PCB labels 96111/96112
* NEC uCOM-43 MCU, labeled D553C 202
- * cyan/red VFD display NEC FIP9AM20T no. 42-42, with color overlay (FIP=fluorescent indicator panel)
+ * cyan/red VFD display NEC FIP9AM20T no. 42-42, with color overlay + bezel
known releases:
- Japan: Astro Command
@@ -1045,6 +1628,103 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Tomy(tronic) Cosmic Combat (manufactured in Japan)
+ * PCBs are labeled 2E1019-E01
+ * NEC uCOM-44 MCU, labeled D552C 042
+ * cyan VFD display NEC FIP32AM18Y tube no. 0E, with color overlay
+
+ known releases:
+ - USA: Cosmic Combat
+ - Japan: Space Attack
+
+ NOTE!: MESS external artwork is recommended
+
+***************************************************************************/
+
+class tccombat_state : public hh_ucom4_state
+{
+public:
+ tccombat_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_ucom4_state(mconfig, type, tag)
+ { }
+
+ void prepare_display();
+ DECLARE_WRITE8_MEMBER(grid_w);
+ DECLARE_WRITE8_MEMBER(plate_w);
+};
+
+// handlers
+
+void tccombat_state::prepare_display()
+{
+ UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,9,8,3,2,1,0,7,6,5,4);
+ UINT32 plate = BITSWAP24(m_plate,23,22,21,20,11,15,3,10,14,2,9,13,1,0,12,8,15,1,5,0,3,7,2,6);
+ display_matrix(20, 9, plate, grid);
+}
+
+WRITE8_MEMBER(tccombat_state::grid_w)
+{
+ // I1: speaker out
+ if (offset == NEC_UCOM4_PORTI)
+ m_speaker->level_w(data >> 1 & 1);
+
+ // C,D,I0: vfd matrix grid
+ int shift = (offset == NEC_UCOM4_PORTI) ? 8 : (offset - NEC_UCOM4_PORTC) * 4;
+ m_grid = (m_grid & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+WRITE8_MEMBER(tccombat_state::plate_w)
+{
+ // E,F123,G,H: vfd matrix plate
+ int shift = (offset - NEC_UCOM4_PORTE) * 4;
+ m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
+ prepare_display();
+}
+
+
+// config
+
+static INPUT_PORTS_START( tccombat )
+ PORT_START("IN.0") // port A
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_CONFNAME( 0x02, 0x02, "Skill Level" )
+ PORT_CONFSETTING( 0x02, "1" )
+ PORT_CONFSETTING( 0x00, "2" )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( tccombat, tccombat_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", NEC_D552, 400000) // approximation
+ MCFG_UCOM4_READ_A_CB(IOPORT("IN.0"))
+ MCFG_UCOM4_WRITE_C_CB(WRITE8(tccombat_state, grid_w))
+ MCFG_UCOM4_WRITE_D_CB(WRITE8(tccombat_state, grid_w))
+ MCFG_UCOM4_WRITE_E_CB(WRITE8(tccombat_state, plate_w))
+ MCFG_UCOM4_WRITE_F_CB(WRITE8(tccombat_state, plate_w))
+ MCFG_UCOM4_WRITE_G_CB(WRITE8(tccombat_state, plate_w))
+ MCFG_UCOM4_WRITE_H_CB(WRITE8(tccombat_state, plate_w))
+ MCFG_UCOM4_WRITE_I_CB(WRITE8(tccombat_state, grid_w))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_hh_ucom4_test)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Tomy(tronic) Tennis (manufactured in Japan)
* PCB labeled TOMY TN-04 TENNIS
* NEC uCOM-44 MCU, labeled D552C 048
@@ -1377,8 +2057,8 @@ static INPUT_PORTS_START( tmscramb )
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_START("IN.1") // port B
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
@@ -1568,7 +2248,7 @@ WRITE8_MEMBER(alnchase_state::output_w)
READ8_MEMBER(alnchase_state::input_r)
{
- // A: buttons
+ // A: multiplexed buttons
return read_inputs(2);
}
@@ -1659,6 +2339,18 @@ ROM_START( ssfball )
ROM_END
+ROM_START( bmsoccer )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "d552c-043", 0x0000, 0x0400, CRC(10c2a4ea) SHA1(6ebca7d406e22ff7a8cd529579b55a700da487b4) )
+ROM_END
+
+
+ROM_START( bmsafari )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "d552c-049", 0x0000, 0x0400, CRC(82fa3cbe) SHA1(019e7ec784e977eba09997fc46af253054fb222c) )
+ROM_END
+
+
ROM_START( splasfgt )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-055", 0x0000, 0x0800, CRC(eb471fbd) SHA1(f06cfe567bf6f9ed4dcdc88acdcfad50cd370a02) )
@@ -1671,6 +2363,24 @@ ROM_START( bcclimbr )
ROM_END
+ROM_START( invspace )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "d552c-054", 0x0000, 0x0400, CRC(913d9c13) SHA1(f20edb5458e54d2f6d4e45e5d59efd87e05a6f3f) )
+ROM_END
+
+
+ROM_START( efball )
+ ROM_REGION( 0x0800, "maincpu", 0 )
+ ROM_LOAD( "d553c-080", 0x0000, 0x0800, CRC(54c1027f) SHA1(6cc98074dae9361fa8c0ed6501b6a57ad325ccbd) )
+ROM_END
+
+
+ROM_START( galaxy2 )
+ ROM_REGION( 0x0800, "maincpu", 0 )
+ ROM_LOAD( "d553c-153.s01", 0x0000, 0x0800, CRC(70d552b3) SHA1(72d50647701cb4bf85ea947a149a317aaec0f52c) )
+ROM_END
+
+
ROM_START( astrocmd )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d553c-202.s01", 0x0000, 0x0800, CRC(b4b34883) SHA1(6246d561c2df1f2124575d2ca671ef85b1819edd) )
@@ -1689,6 +2399,12 @@ ROM_START( mvbfree )
ROM_END
+ROM_START( tccombat )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "d552c-042", 0x0000, 0x0400, CRC(d7b5cfeb) SHA1(a267be8e43b7740758eb0881b655b1cc8aec43da) )
+ROM_END
+
+
ROM_START( tmtennis )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "d552c-048", 0x0000, 0x0400, CRC(78702003) SHA1(4d427d4dbeed901770c682338867f58c7b54eee3) )
@@ -1723,15 +2439,21 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
CONS( 1979, ufombs, 0, 0, ufombs, ufombs, driver_device, 0, "Bambino", "UFO Master-Blaster Station", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1979, ssfball, 0, 0, ssfball, ssfball, driver_device, 0, "Bambino", "Superstar Football", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1979, bmsoccer, 0, 0, bmsoccer, bmsoccer, driver_device, 0, "Bambino", "Kick The Goal Soccer", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1981, bmsafari, 0, 0, bmsafari, bmsafari, driver_device, 0, "Bambino", "Safari (Bambino)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1980, splasfgt, 0, 0, splasfgt, splasfgt, driver_device, 0, "Bambino", "Space Laser Fight", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, bcclimbr, 0, 0, bcclimbr, bcclimbr, driver_device, 0, "Bandai", "Crazy Climber (Bandai)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1980, invspace, 0, 0, invspace, invspace, driver_device, 0, "Epoch", "Invader From Space", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1980, efball, 0, 0, efball, efball, driver_device, 0, "Epoch", "Electronic Football (Epoch)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1981, galaxy2, 0, 0, galaxy2, galaxy2, driver_device, 0, "Epoch", "Galaxy II", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, astrocmd, 0, 0, astrocmd, astrocmd, driver_device, 0, "Epoch", "Astro Command", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, edracula, 0, 0, edracula, edracula, driver_device, 0, "Epoch", "Dracula (Epoch)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1979, mvbfree, 0, 0, mvbfree, mvbfree, driver_device, 0, "Mego", "Mini-Vid Break Free", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
+CONS( 1980, tccombat, 0, 0, tccombat, tccombat, driver_device, 0, "Tomy", "Cosmic Combat", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1980, tmtennis, 0, 0, tmtennis, tmtennis, driver_device, 0, "Tomy", "Tennis (Tomy)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, tmpacman, 0, 0, tmpacman, tmpacman, driver_device, 0, "Tomy", "Pac Man (Tomy)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, tmscramb, 0, 0, tmscramb, tmscramb, driver_device, 0, "Tomy", "Scramble (Tomy)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
diff --git a/src/mess/mess.lst b/src/mess/mess.lst
index c46cbaa8b3f..6ac7f808949 100644
--- a/src/mess/mess.lst
+++ b/src/mess/mess.lst
@@ -2186,7 +2186,7 @@ bambball // Bambino
bmboxing // Bambino
bfriskyt // Bandai
packmon // Bandai
-msthawk // Bandai(Mattel)
+msthawk // Bandai/Mattel
zackman // Bandai
alnattck // Coleco
cdkong // Coleco
@@ -2196,6 +2196,9 @@ cpacmanr1 // Coleco (rev 1)
cmspacmn // Coleco
egalaxn2 // Entex
epacman2 // Entex
+ghalien // Gakken
+gckong // Gakken
+gdigdug // Gakken
pbqbert // Parker Brothers
mvbfree // Mego
kingman // Tomy
@@ -2231,10 +2234,16 @@ mbdtower // Milton Bradley
ufombs // Bambino
ssfball // Bambino
+bmsoccer // Bambino
+bmsafari // Bambino
splasfgt // Bambino
bcclimbr // Bandai
+invspace // Epoch
+efball // Epoch
+galaxy2 // Epoch
astrocmd // Epoch
edracula // Epoch
+tccombat // Tomy
tmpacman // Tomy
tmtennis // Tomy
tmscramb // Tomy