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author Angelo Salese <angelosa@users.noreply.github.com>2015-11-26 13:22:03 +0100
committer Angelo Salese <angelosa@users.noreply.github.com>2015-11-26 13:22:03 +0100
commitba5f17779c300724673560359c7330eef8638823 (patch)
treead24070ed2f30517c9f4aff4174f1241ff364f21
parent43d9c507be98529dca944bb83281bec8e0ba0ba5 (diff)
Final notes update for this, I promise (nw)
-rw-r--r--src/mame/drivers/wecleman.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mame/drivers/wecleman.cpp b/src/mame/drivers/wecleman.cpp
index bbf0aa6f31d..94d0dd290a5 100644
--- a/src/mame/drivers/wecleman.cpp
+++ b/src/mame/drivers/wecleman.cpp
@@ -13,12 +13,14 @@
TODO list
---------------------------------------------------------------------------
WEC Le Mans 24:
-- The parallactic scrolling is sometimes wrong
+- The parallactic scrolling is sometimes wrong (related to v-cnt bit enabled?)
Hot Chase:
-- gameplay speed is VERY erratic
-- Samples pitch is too low
-- No zoom and rotation of the layers
+- Sound BGMs are regressed (hiccups badly);
+- Samples pitch is too low, for instance game over speech;
Common Issues:
+- Too many hacks with protection/blitter/colors.
+ Additionally, there's a bug report that claims that current arrangement is broken for later levels in WEC Le Mans.
+ 007643 / 007645 could do with a rewrite, in short.
- One ROM unused (32K in hotchase, 16K in wecleman)
- Incomplete DSWs
- Sprite ram is not cleared by the game and no sprite list end-marker