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author | Angelo Salese <angelosa@users.noreply.github.com> | 2015-11-26 13:22:03 +0100 |
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committer | Angelo Salese <angelosa@users.noreply.github.com> | 2015-11-26 13:22:03 +0100 |
commit | ba5f17779c300724673560359c7330eef8638823 (patch) | |
tree | ad24070ed2f30517c9f4aff4174f1241ff364f21 | |
parent | 43d9c507be98529dca944bb83281bec8e0ba0ba5 (diff) |
Final notes update for this, I promise (nw)
-rw-r--r-- | src/mame/drivers/wecleman.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mame/drivers/wecleman.cpp b/src/mame/drivers/wecleman.cpp index bbf0aa6f31d..94d0dd290a5 100644 --- a/src/mame/drivers/wecleman.cpp +++ b/src/mame/drivers/wecleman.cpp @@ -13,12 +13,14 @@ TODO list --------------------------------------------------------------------------- WEC Le Mans 24: -- The parallactic scrolling is sometimes wrong +- The parallactic scrolling is sometimes wrong (related to v-cnt bit enabled?) Hot Chase: -- gameplay speed is VERY erratic -- Samples pitch is too low -- No zoom and rotation of the layers +- Sound BGMs are regressed (hiccups badly); +- Samples pitch is too low, for instance game over speech; Common Issues: +- Too many hacks with protection/blitter/colors. + Additionally, there's a bug report that claims that current arrangement is broken for later levels in WEC Le Mans. + 007643 / 007645 could do with a rewrite, in short. - One ROM unused (32K in hotchase, 16K in wecleman) - Incomplete DSWs - Sprite ram is not cleared by the game and no sprite list end-marker |