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author Scott Stone <Tafoid@users.noreply.github.com>2014-11-28 13:35:06 -0500
committer Scott Stone <Tafoid@users.noreply.github.com>2014-11-28 13:35:06 -0500
commita4845546b8a0b5e341ac0bb2b04c3a3e56ce1bc0 (patch)
tree836eb75f774db4d8cc5a01e464e899d2174b3d79
parent96f797009a9ed34b7019d0d4fb94735c8c2be2b9 (diff)
parent0899cb205656d0edd7d411b87e6b498e0dd87f66 (diff)
Merge pull request #56 from wallyweek/manpages
Update *nix man pages to 0.156
-rw-r--r--src/osd/sdl/man/castool.12
-rw-r--r--src/osd/sdl/man/chdman.12
-rw-r--r--src/osd/sdl/man/floptool.12
-rw-r--r--src/osd/sdl/man/imgtool.12
-rw-r--r--src/osd/sdl/man/jedutil.13
-rw-r--r--src/osd/sdl/man/ldresample.15
-rw-r--r--src/osd/sdl/man/ldverify.12
-rw-r--r--src/osd/sdl/man/mame.6208
-rw-r--r--src/osd/sdl/man/mess.6206
-rw-r--r--src/osd/sdl/man/romcmp.12
-rw-r--r--src/osd/sdl/man/testkeys.12
11 files changed, 252 insertions, 184 deletions
diff --git a/src/osd/sdl/man/castool.1 b/src/osd/sdl/man/castool.1
index 49c4bc20fd6..23bbc9af176 100644
--- a/src/osd/sdl/man/castool.1
+++ b/src/osd/sdl/man/castool.1
@@ -6,7 +6,7 @@
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
.\"
.\"
-.TH CASTOOL 1 2014-10-15 0.155 "MESS Generic cassette manipulation tool"
+.TH CASTOOL 1 2014-11-19 0.156 "MESS Generic cassette manipulation tool"
.\"
.\"
.\" NAME chapter
diff --git a/src/osd/sdl/man/chdman.1 b/src/osd/sdl/man/chdman.1
index 649714cafa5..a8903ee9bad 100644
--- a/src/osd/sdl/man/chdman.1
+++ b/src/osd/sdl/man/chdman.1
@@ -6,7 +6,7 @@
.\" Ashley T. Howes <debiandev@ashleyhowes.com>, February 2005
.\" updated by Cesare Falco <c.falco@ubuntu.com>, February 2007
.\"
-.TH CHDMAN 1 2014-10-15 0.155 "MAME Compressed Hunks of Data (CHD) manager"
+.TH CHDMAN 1 2014-11-19 0.156 "MAME Compressed Hunks of Data (CHD) manager"
.\"
.\" NAME chapter
.SH NAME
diff --git a/src/osd/sdl/man/floptool.1 b/src/osd/sdl/man/floptool.1
index 96006a8c1bb..2d6f416ca42 100644
--- a/src/osd/sdl/man/floptool.1
+++ b/src/osd/sdl/man/floptool.1
@@ -6,7 +6,7 @@
.\" Cesare Falco <c.falco@ubuntu.com>, April 2014
.\"
.\"
-.TH FLOPTOOL 1 2014-10-15 0.155 "MESS Generic floppy manipulation tool"
+.TH FLOPTOOL 1 2014-11-19 0.156 "MESS Generic floppy manipulation tool"
.\"
.\"
.\" NAME chapter
diff --git a/src/osd/sdl/man/imgtool.1 b/src/osd/sdl/man/imgtool.1
index 08134b15c61..e50b9efe270 100644
--- a/src/osd/sdl/man/imgtool.1
+++ b/src/osd/sdl/man/imgtool.1
@@ -6,7 +6,7 @@
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
.\"
.\"
-.TH IMGTOOL 1 2014-10-15 0.155 "MESS media image manipulation tool"
+.TH IMGTOOL 1 2014-11-19 0.156 "MESS media image manipulation tool"
.\"
.\"
.\" NAME chapter
diff --git a/src/osd/sdl/man/jedutil.1 b/src/osd/sdl/man/jedutil.1
index 5fb6f5960a3..e93bb3fe9f6 100644
--- a/src/osd/sdl/man/jedutil.1
+++ b/src/osd/sdl/man/jedutil.1
@@ -8,7 +8,7 @@
.\" References
.\" http://aarongiles.com/?p=159
.\"
-.TH JEDUTIL 1 2014-10-15 0.155 "MAME JEDEC file utilities"
+.TH JEDUTIL 1 2014-11-19 0.156 "MAME JEDEC file utilities"
.\"
.\" NAME chapter
.SH NAME
@@ -47,4 +47,3 @@ Dump logic equations. \fIinputfile\fR can be either a JED or binary file.
View list of supported devices.
.SH SEE ALSO
mame(6), mess(6)
-
diff --git a/src/osd/sdl/man/ldresample.1 b/src/osd/sdl/man/ldresample.1
index 51e27385e4a..6a3544e351d 100644
--- a/src/osd/sdl/man/ldresample.1
+++ b/src/osd/sdl/man/ldresample.1
@@ -3,7 +3,7 @@
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.\"
-.TH LDRESAMPLE 1 2014-10-15 0.155 "MAME laserdisc audio manipulation tool"
+.TH LDRESAMPLE 1 2014-11-19 0.156 "MAME laserdisc audio manipulation tool"
.\"
.\" Please adjust this date whenever revising the manpage.
.\"
@@ -17,10 +17,8 @@
.\" .br insert line break
.\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
-
.SH "NAME"
ldresample \- MAME laserdisc audio manipulation tool
-
.SH "SYNOPSIS"
.B ldresample
.I source.chd
@@ -30,7 +28,6 @@ ldresample \- MAME laserdisc audio manipulation tool
.I output.chd
.B offset
.B [slope]
-
.SH "DESCRIPTION"
Assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data)
file with frames.
diff --git a/src/osd/sdl/man/ldverify.1 b/src/osd/sdl/man/ldverify.1
index c9ecc91f181..d7b10b13d2d 100644
--- a/src/osd/sdl/man/ldverify.1
+++ b/src/osd/sdl/man/ldverify.1
@@ -5,7 +5,7 @@
.\" Man page created from source and usage information by
.\" Cesare Falco <c.falco@ubuntu.com>, August 2008
.\"
-.TH LDVERIFY 1 2014-10-15 0.155 "MAME laserdisc data checker"
+.TH LDVERIFY 1 2014-11-19 0.156 "MAME laserdisc data checker"
.\"
.\" NAME chapter
.SH NAME
diff --git a/src/osd/sdl/man/mame.6 b/src/osd/sdl/man/mame.6
index b895ca3e018..1a4f1723bba 100644
--- a/src/osd/sdl/man/mame.6
+++ b/src/osd/sdl/man/mame.6
@@ -13,7 +13,7 @@
.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
.\"
.\"
-.TH MAME 6 2014-10-15 0.155 "MAME \- The Multiple Arcade Machine Emulator"
+.TH MAME 6 2014-11-19 0.156 "MAME \- The Multiple Arcade Machine Emulator"
.\"
.\"
.\" NAME chapter
@@ -172,7 +172,9 @@ limit this list by specifying a specific softwarelistname (without .XML).
.TP
.B \-listmidi, \-mlist
Create a list of list available MIDI I/O devices for use with emulation.
-
+.TP
+.B \-listnetwork, \-nlist
+List available network adapters.
.\"
.\" *******************************************************
.SS Configuration options
@@ -214,8 +216,9 @@ vector games, you can create a vector.ini with the "effect none" line
in it, and it will override whatever effect value you have in your
mame.ini. The default is ON (\-readconfig).
.TP
-.B \-writeconfig, \-wc
+.B \-[no]writeconfig, \-[no]wc
Write configuration to \fI[driver]\fR.ini on exit.
+Default is OFF (\-nowriteconfig).
.\"
.\" *******************************************************
.SS Search path options
@@ -230,6 +233,12 @@ Multiple paths can be specified by separating them with semicolons.
The default is 'roms' (that is, a directory "roms" in the same directory
as the MAME executable).
.TP
+.B \-hashpath \fIpathname
+Specifies a list of paths within which to search for software hash files.
+Multiple paths can be specified by separating them with semicolons.
+The default is 'hash' (that is, a directory 'hash' in the same directory
+as the MAME executable).
+.TP
.B \-samplepath, \-sp \fIpathname
Specifies a list of paths within which to find sample files. Multiple
paths can be specified by separating them with semicolons. The default
@@ -359,6 +368,23 @@ consistent, you should only record and playback with all configuration
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
(no recording).
.TP
+.B \-mngwrite \fIfilename
+Writes each video frame to the given \fIfilename\fP in MNG format, producing
+an animation of the game session. Note that \-mngwrite only writes video
+frames; it does not save any audio data. Use \-wavwrite for that, and
+reassemble the audio/video using offline tools. The default is NULL (no
+recording).
+.TP
+.B \-aviwrite \fIfilename
+Stream video and sound data to the given \fIfilename\fP in AVI format,
+producing an animation of the game session complete with sound. The
+default is NULL (no recording).
+.TP
+.B \-wavwrite \fIfilename
+Writes the final mixer output to the given \fIfilename\fP in WAV format,
+producing an audio recording of the game session. The default is NULL
+(no recording).
+.TP
.B \-snapname \fIstring
Describes how MAME should name files for snapshots. \fIstring\fP
provides a template that is used to generate a filename. Three
@@ -397,6 +423,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
\fIviewname\fP can also be 'auto', which selects the first view with all
screens present. The default value is 'internal'.
.TP
+.B \-[no]snapbilinear
+Specify whether snapshot/movie should have bilinear filtering applied.
+Default is ON (\-snapbilinear).
+.TP
.B \-statename \fIstring
Describes how MAME should store save state files, relative to the
state_directory path. \fIstring\fP provides a template that
@@ -408,23 +438,6 @@ for each game. Example: if you use
.B mame robby \-statename foo/%g
save states will be stored inside \fBsta/foo/robby/\fP.
.TP
-.B \-mngwrite \fIfilename
-Writes each video frame to the given \fIfilename\fP in MNG format, producing
-an animation of the game session. Note that \-mngwrite only writes video
-frames; it does not save any audio data. Use \-wavwrite for that, and
-reassemble the audio/video using offline tools. The default is NULL (no
-recording).
-.TP
-.B \-aviwrite \fIfilename
-Stream video and sound data to the given \fIfilename\fP in AVI format,
-producing an animation of the game session complete with sound. The
-default is NULL (no recording).
-.TP
-.B \-wavwrite \fIfilename
-Writes the final mixer output to the given \fIfilename\fP in WAV format,
-producing an audio recording of the game session. The default is NULL
-(no recording).
-.TP
.B \-[no]burnin
Tracks brightness of the screen during play and at the end of
emulation generates a PNG that can be used to simulate burn\-in
@@ -476,32 +489,37 @@ game isn't taxing 100% of your CPU resources. This option can potentially
cause hiccups in performance if other demanding programs are running.
The default is ON (\-sleep).
.TP
-.B \-speed
+.B \-speed \fIvalue
Controls the speed of gameplay, relative to realtime; smaller numbers are
slower. Default is 1.00.
.TP
-.B \-refreshspeed, \-rs
+.B \-[no]refreshspeed, \-[no]rs
Automatically adjusts the \fB\-speed\fR parameter to keep the effective refresh
rate below that of the lowest screen refresh rate.
+Default is OFF (\-norefreshspeed).
.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
+.\" OS specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
-.B \-multithreading, \-mt
+.B \-[no]multithreading, \-[no]mt
Enable multithreading; this enables rendering and blitting on a separate
-thread. The default is OFF.
+thread. The default is OFF (\-nomultithreading).
.TP
-.B \-numprocessors, \-np
+.B \-numprocessors, \-np \fIvalue
Set number of processors; this overrides the number the system reports.
.TP
-.B \-sdlvideofps
-Show SDL video performance.
-.TP
-.B \-bench
+.B \-bench \fIvalue
Benchmark for the given number of emulated seconds;
implies \-video none \-sound none \-nothrottle.
.\"
+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+.\" SDL specific
+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+.TP
+.B \-[no]sdlvideofps
+Show SDL video performance. Default is OFF (\-nosdlvideofps).
+.\"
.\" *******************************************************
.SS Rotation options
.\" *******************************************************
@@ -516,8 +534,8 @@ arcade, turn this option OFF. The default is ON (\-rotate).
.B \-[no]ror | \-[no]rol
Rotate the game screen to the right (clockwise) or left (counter\-
clockwise) relative to either its normal state (if \-rotate is specified)
-or its native state (if \-norotate is specified). The default for both of
-these options is OFF (\-noror \-norol).
+or its native state (if \-norotate is specified).
+Default for both is OFF (\-noror \-norol).
.TP
.B \-[no]autoror | \-[no]autorol
These options are designed for use with pivoting screens that only
@@ -525,12 +543,13 @@ pivot in a single direction. If your screen only pivots clockwise,
use \-autorol to ensure that the game will fill the screen either
horizontally or vertically in one of the directions you can handle.
If your screen only pivots counter\-clockwise, use \-autoror.
+Default for both is OFF (\-noautoror \-noautorol).
.TP
.B \-[no]flipx \-[no]flipy
Flip (mirror) the game screen either horizontally (\-flipx) or
vertically (\-flipy). The flips are applied after the \-rotate and
-\-ror/\-rol options are applied. The default for both of these options
-is OFF (\-noflipx \-noflipy).
+\-ror/\-rol options are applied.
+Default for both is OFF (\-noflipx \-noflipy).
.\"
.\" *******************************************************
.SS Artwork options
@@ -598,11 +617,8 @@ toward white. The default is 1.0.
This controls the brightness level when MAME is paused. The default
value is 0.65.
.TP
-.B \-minimum_width \fIvalue
-Minimum screen width. The default value is 320.
-.TP
-.B \-minimum_height \fIvalue
-Minimum screen eigth. The default value is 240.
+.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
+Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
.\"
.\" *******************************************************
.SS Vector rendering options
@@ -612,7 +628,7 @@ Minimum screen eigth. The default value is 240.
Enables antialiased line rendering for vector games. The default is ON
(\-antialias).
.TP
-.B \-beam \fIwidth
+.B \-beam \fIvalue
Sets the width of the vectors. This is a scaling factor against the
standard vector width. A value of 1.0 will keep the default vector line
width. Smaller values will reduce the width, and larger values will
@@ -659,33 +675,31 @@ start MAME. If it is turned off, the window will start out at the
smallest supported size. This option only has an effect when the
\-window option is used. The default is ON (\-maximize).
.TP
-.B \-keepaspect, \-ka
+.B \-[no]keepaspect, \-[no]ka
Forces the correct aspect ratio. This means when you're resizing the window
in windowed mode the actual game image will resize in discrete steps to
maintain the proper shape of the game graphics. If you turn this off you can
resize the window to anything you like and get funny squishing and stretching.
The same applies for full\-screen. Default is ON (\-keepaspect).
.TP
-.B \-unevenstretch, \-ues
+.B \-[no]unevenstretch, \-[no]ues
Allow non\-integer stretch factors. Video purists should stay far, far away
from this option, while everyone else will be happy to know that it lets you
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
.TP
-.B \-effect
-Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
-.TP
-.B \-centerh
+.B \-[no]centerh
Center horizontally within the view area. Default is ON (\-centerh).
.TP
-.B \-centerv
+.B \-[no]centerv
Center vertically within the view area. Default is ON (\-centerv).
.TP
-.B \-waitvsync
+.B \-[no]waitvsync, \-[no]vs
Enable waiting for the start of VBLANK before flipping screens;
-reduces tearing effects.
+reduces tearing effects. Default is OFF (\-nowaitvsync).
.TP
-.B \-syncrefresh
+.B \-[no]syncrefresh, \-[no]srf
Enable using the start of VBLANK for throttling instead of the game time.
+Default is OFF (\-nosyncrefresh).
.\"
.\" *******************************************************
.SS Software video rendering subsystem options
@@ -697,7 +711,7 @@ Enable using the start of VBLANK for throttling instead of the game time.
All the options in this group are available only with softare video
rendering subsystem, i.e \fB\-video soft\fR.
.TP
-.B \-prescale
+.B \-prescale\fR [\fIvalue\fR]
Scale screen rendering by this amount in software. Default is 1.
.TP
.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
@@ -727,30 +741,31 @@ Default is NONE.
All the options in this group are available only with OpenGL video
rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR.
.TP
-.B \-filter, \-glfilter, \-flt
+.B \-[no]filter, \-[no]glfilter, \-[no]flt
Enable bilinear filtering on screen output. Default is ON (\-filter).
.TP
-.B \-prescale
+.B \-prescale\fR [\fIvalue\fR]
Scale screen rendering by this amount in software. Default is 1.
.TP
-.B \-gl_forcepow2texture
-Force power of two textures. Default is NO.
+.B \-[no]gl_forcepow2texture
+Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
.TP
-.B \-gl_notexturerect
-Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
-(set this to 0) if corruption occurs in OpenGL mode, at cost of some
-performance loss.
+.B \-[no]gl_notexturerect
+Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
+corruption occurs in OpenGL mode, at cost of some performance
+loss. Default is ON (\-gl_notexturerect).
.TP
-.B \-gl_vbo
+.B \-[no]gl_vbo
Enable OpenGL VBO, if available, for a performance increase.
-Default is ON: turn off (set this to 0) if corruption occurs.
+Turn off if corruption occurs. Default is ON (\-gl_vbo).
.TP
-.B \-gl_pbo
+.B \-[no]gl_pbo
Enable OpenGL PBO, if available, for a performance increase.
-Default is ON: turn off (set this to 0) if corruption occurs.
+Turn off if corruption occurs. Default is ON (\-gl_pbo).
.TP
-.B \-gl_glsl
+.B \-[no]gl_glsl
Enable OpenGL GLSL, if available, for a performance increase.
+Default is OFF (\-nogl_glsl).
.TP
.B \-gl_glsl_filter \fIvalue
Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
@@ -805,10 +820,10 @@ Preferred view for the first|second|third|fourth screen.
Affects full screen mode only. Chooses if MAME can try to change the screen
resolution (color depth is normally left alone) when in full\-screen mode. If
it's off, you always get your desktop resolution in full\-screen mode (which can
-be useful for LCDs).
+be useful for LCDs). Default is OFF (\-noswitchres).
.TP
-.B \-useallheads
-Split full screen image across monitors.
+.B \-[no]useallheads
+Split full screen image across monitors. Default is OFF (\-nouseallheads).
.\"
.\" *******************************************************
.SS Sound options
@@ -903,6 +918,10 @@ handling that makes it easier to register simultaneous button presses,
but has the disadvantage of making controls less responsive. The
default is OFF (\-nosteadykey).
.TP
+.B \-[no]ui_active
+Enable MAME user interface on top of emulated keyboard (if present).
+Default is OFF (\-noui_active).
+.TP
.B \-[no]offscreen_reload, \-[no]reload
Controls whether or not MAME treats a second button input from a
lightgun as a reload signal. In this case, MAME will report the gun's
@@ -930,18 +949,20 @@ the maximum range. This option expects a float in the range of 0.0 to
1.0, where 0 is the center of the joystick and 1 is the outer limit.
The default is 0.85.
.TP
-.B \-natural, \-nat
+.B \-[no]natural, \-[no]nat
Allows user to specify whether or not to use a natural keyboard.
This allows you to start your game or system in a 'native' mode, depending
on your region, allowing compatibility for non\-"QWERTY" style keyboards.
The default is OFF (\-nonatural).
.TP
-.B \-joystick_contradictory
+.B \-[no]joystick_contradictory, \-[no]joy_contradictory
Enable contradictory direction digital joystick input at the same time.
+Default is OFF (\-nojoystick_contradictory).
.TP
.B \-coin_impulse \fItime
Set coin impulse time. A negative value for \fItime\fR disables the impulse;
set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
+.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
@@ -949,9 +970,9 @@ set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
.B \-uimodekey, \-umk
Specifies the key used to toggle between full and partial UI mode.
.TP
-.B \-keymap
+.B \-[no]keymap
Enable keymap for non\-QWERTY keyboards. Used in conjunction with
-\fB\-keymap_file\fR.
+\fB\-keymap_file\fR. Default is OFF (\-nokeymap).
.TP
.B \-keymap_file \fIkeymap_file\fR
Specifies the full path to the keymap file to be used. A few
@@ -964,8 +985,9 @@ in a different order on the next boot, MAME will still see the joystick
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
Default is 'auto'.
.TP
-.B \-sixaxis
+.B \-[no]sixaxis
Use special handling for PS3 Sixaxis controllers.
+Default is OFF (\-nosixaxis).
.TP
.B \-lightgun_index[1\-8]
Map lightgun to specific index in MAME.
@@ -1018,11 +1040,12 @@ is OFF (\-nolog).
Displays internal diagnostic information. This information is very
useful for debugging problems with your configuration. \fBIMPORTANT\fP: when
reporting bugs, please run with mame \-verbose and include the resulting
-information. The default is off (\-noverbose).
+information. The default is OFF (\-noverbose).
.TP
-.B \-update_in_pause
+.B \-[no]update_in_pause
Enables updating the screen bitmap while the game is paused. This is
useful for debuggin in some scenarios (and gets in the way in others).
+Default is OFF (\-noupdate_in_pause).
.TP
.B \-[no]debug, \-[no]d
Activates the integrated debugger. By default, the debugger is entered
@@ -1032,6 +1055,7 @@ immediately at startup. The default is OFF (\-nodebug).
.B \-debugscript \fIfilename
Specifies a file that contains a list of debugger commands to execute
immediately upon startup. The default is NULL (no commands).
+.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
@@ -1045,11 +1069,17 @@ Default is OFF (\-nooslog).
.SS Misc options
.\" *******************************************************
.TP
-.B \-drc
-Enable DRC cpu core if available. Enabled by default.
+.B \-[no]drc
+Enable DRC cpu core if available. Default is ON (\-drc).
+.TP
+.B \-[no]drc_use_c
+Force DRC use C backend. Default is OFF (\-nodrc_use_c).
+.TP
+.B \-[no]drc_log_uml
+Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
.TP
-.B \-drc_use_c
-Force DRC use C backend.
+.B \-[no]drc_log_native
+Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
.TP
.B \-bios \fIbiosname
Specifies the specific BIOS to use with the current game, for game
@@ -1071,14 +1101,14 @@ to its built\-in UI font. On some platforms \fIfontname\fP can be a system
font name instead of a BDF font file. The default is 'default' (use
the OSD\-determined default font).
.TP
-.B \-ramsize, \-ram
+.B \-ramsize, \-ram \fIvalue
Size of RAM (if supported by driver).
.TP
-.B \-confirm_quit
-Display confirm quit screen on exit. Default is true.
+.B \-[no]confirm_quit
+Display confirm quit screen on exit. Default is ON (\-confirm_quit).
.TP
-.B \-ui_mouse
-Display UI mouse cursor.
+.B \-[no]ui_mouse
+Display UI mouse cursor. Default is OFF (\-noui_mouse).
.TP
.B \-autoboot_command, \-ab \fIcommand
Command string to execute after machine boot (in quotes ""). To issue
@@ -1087,15 +1117,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was
typed prior as a command. Example:
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
.TP
-.B \-autoboot_delay \fR[\fIseconds\fP]
+.B \-autoboot_delay \fR[\fIvalue\fP]
Timer delay (in seconds) to trigger command execution on autoboot.
Default is 2.
.TP
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
File containing scripting to execute after machine boot.
.TP
-.B \-http
-Enable local http server. Disabled by default.
+.B \-[no]http
+Enable local http server. Default is OFF (\-nohttp).
.TP
.B \-http_port \fIport
Internal webserver listener port.
@@ -1103,13 +1133,13 @@ Internal webserver listener port.
.B \-http_path \fIpath
Path to web files. Default is /usr/share/games/mess/web.
.TP
-.B \-console
-Enable emulator LUA console.
+.B \-[no]console
+Enable emulator LUA console. Default is OFF (\-noconsole).
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
-.B \-watchdog
+.B \-watchdog \fIvalue
Specifies a number of seconds after which MAME should automatically exit
if it detects that the emulation has locked up.
.\"
diff --git a/src/osd/sdl/man/mess.6 b/src/osd/sdl/man/mess.6
index 4fca6f0def3..a3ddc12c3bc 100644
--- a/src/osd/sdl/man/mess.6
+++ b/src/osd/sdl/man/mess.6
@@ -16,7 +16,7 @@
.\" http://www.mess.org/
.\"
.\"
-.TH MESS 6 2014-10-15 0.155 "The Multiple Emulator Super System (MESS)"
+.TH MESS 6 2014-11-19 0.156 "The Multiple Emulator Super System (MESS)"
.\"
.\"
.\" NAME chapter
@@ -191,6 +191,9 @@ limit this list by specifying a specific softwarelistname (without .XML).
.TP
.B \-listmidi, \-mlist
List available MIDI I/O devices.
+.TP
+.B \-listnetwork, \-nlist
+List available network adapters.
.\"
.\" *******************************************************
.SS Configuration options
@@ -219,8 +222,9 @@ note this sometimes resolves to the same of the source driver
The settings in the later ini's override those in the earlier ini's.
The default is ON (\-readconfig).
.TP
-.B \-writeconfig, \-wc
+.B \-[no]writeconfig, \-[no]wc
Write configuration to \fI[driver]\fR.ini on exit.
+Default is OFF (\-nowriteconfig).
.\"
.\" *******************************************************
.SS Search path options
@@ -235,6 +239,12 @@ Multiple paths can be specified by separating them with semicolons.
The default is 'roms' (that is, a directory 'roms' in the same directory
as the MESS executable).
.TP
+.B \-hashpath \fIpathname
+Specifies a list of paths within which to search for software hash files.
+Multiple paths can be specified by separating them with semicolons.
+The default is 'hash' (that is, a directory 'hash' in the same directory
+as the MESS executable).
+.TP
.B \-samplepath, \-sp \fIpathname
Specifies a list of paths within which to find sample files. Multiple
paths can be specified by separating them with semicolons. The default
@@ -277,12 +287,6 @@ the MESS executable). If the Crosshair is set to default in the menu,
MESS will look for system/cross#.png and then cross#.png in the
specified path, where # is the player number. Failing that,
MESS will use built\-in default crosshairs.
-.TP
-.B \-hashpath \fIpathname
-Specifies a list of paths within which to search for software hash files.
-Multiple paths can be specified by separating them with semicolons.
-The default is 'hash' (that is, a directory 'hash' in the same directory
-as the MESS executable).
.\"
.\" *******************************************************
.SS Output Directory Options
@@ -370,6 +374,23 @@ consistent, you should only record and playback with all configuration
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
(no recording).
.TP
+.B \-mngwrite \fIfilename
+Writes each video frame to the given file in MNG format, producing
+an animation of the system session.
+Note that \-mngwrite only writes video frames; it does not save any audio
+data. Use \-wavwrite for that, and reassemble the audio/video using
+offline tools. The default is NULL (no recording).
+.TP
+.B \-aviwrite \fIfilename
+Stream video and sound data to the given file
+in AVI format, producing an animation of the system session complete
+with sound. The default is NULL (no recording).
+.TP
+.B \-wavwrite \fIfilename
+Writes the final mixer output to the given file
+in WAV format, producing an audio recording of the system session.
+The default is NULL (no recording).
+.TP
.B \-snapname \fIstring
Describes how MESS should name files for snapshots. \fIstring\fP
provides a template that is used to generate a filename. Three
@@ -412,6 +433,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
\fIviewname\fP can also be 'auto', which selects the first view with all
screens present. The default value is 'internal'.
.TP
+.B \-[no]snapbilinear
+Specify whether snapshot/movie should have bilinear filtering applied.
+Default is ON (\-snapbilinear).
+.TP
.B \-statename \fIstring
Describes how MESS should store save state files, relative to the
state_directory path. \fIstring\fP provides a template that
@@ -428,23 +453,6 @@ save states will be stored inside \fBsta/nes/robby/\fP; if you use
.B mess c64 \-flop1 robby \-statename %g/%d_flop1
save states will be stored inside \fBsta/c64/robby/\fP.
.TP
-.B \-mngwrite \fIfilename
-Writes each video frame to the given file in MNG format, producing
-an animation of the system session.
-Note that \-mngwrite only writes video frames; it does not save any audio
-data. Use \-wavwrite for that, and reassemble the audio/video using
-offline tools. The default is NULL (no recording).
-.TP
-.B \-aviwrite \fIfilename
-Stream video and sound data to the given file
-in AVI format, producing an animation of the system session complete
-with sound. The default is NULL (no recording).
-.TP
-.B \-wavwrite \fIfilename
-Writes the final mixer output to the given file
-in WAV format, producing an audio recording of the system session.
-The default is NULL (no recording).
-.TP
.B \-[no]burnin
Tracks brightness of the screen during play and at the end of
emulation generates a PNG that can be used to simulate burn\-in
@@ -496,27 +504,36 @@ system isn't taxing 100% of your CPU resources. This option can potentially
cause hiccups in performance if other demanding programs are running.
The default is ON (\-sleep).
.TP
-.B \-speed
+.B \-speed \fIvalue
Controls the speed of gameplay, relative to realtime; smaller numbers are
slower. Default is 1.00.
.TP
-.B \-refreshspeed, \-rs
+.B \-[no]refreshspeed, \-[no]rs
Automatically adjusts the \-speed parameter to keep the effective refresh
rate below that of the lowest screen refresh rate.
+Default is OFF (\-norefreshspeed).
.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
+.\" OS specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
-.B \-multithreading, \-mt
+.B \-[no]multithreading, \-[no]mt
Enable multithreading; this enables rendering and blitting on a separate
-thread. The default is OFF.
+thread. The default is OFF (\-nomultithreading).
.TP
-.B \-numprocessors, \-np
+.B \-numprocessors, \-np \fIvalue
Set number of processors; this overrides the number the system reports.
.TP
-.B \-sdlvideofps
-Show SDL video performance.
+.B \-bench \fIvalue
+Benchmark for the given number of emulated seconds;
+implies \-video none \-sound none \-nothrottle.
+.\"
+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+.\" SDL specific
+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+.TP
+.B \-[no]sdlvideofps
+Show SDL video performance. Default is OFF (\-nosdlvideofps).
.\"
.\" *******************************************************
.SS Rotation options
@@ -532,8 +549,8 @@ have, turn this option off. The default is ON (\-rotate).
.B \-[no]ror \-[no]rol
Rotate the system screen to the right (clockwise) or left
(counter\-clockwise) relative to either its normal state (if \-rotate
-is specified) or its native state (if \-norotate is specified). The
-default for both of these options is OFF (\-noror \-norol).
+is specified) or its native state (if \-norotate is specified).
+Default for both is OFF (\-noror \-norol).
.TP
.B \-[no]autoror \-[no]autorol
These options are designed for use with pivoting screens that only
@@ -541,12 +558,13 @@ pivot in a single direction. If your screen only pivots clockwise,
use \-autorol to ensure that the system will fill the screen either
horizontally or vertically in one of the directions you can handle.
If your screen only pivots counter\-clockwise, use \-autoror.
+Default for both is OFF (\-noautoror \-noautorol).
.TP
.B \-[no]flipx \-[no]flipy
Flip (mirror) the system screen either horizontally (\-flipx) or
vertically (\-flipy). The flips are applied after the \-rotate and
-\-ror/\-rol options are applied. The default for both of these options
-is OFF (\-noflipx \-noflipy).
+\-ror/\-rol options are applied.
+Default for both is OFF (\-noflipx \-noflipy).
.\"
.\" *******************************************************
.SS Artwork options
@@ -613,6 +631,9 @@ toward white. The default is 1.0.
.B \-pause_brightness \fIvalue
This controls the brightness level when MESS is paused. The default
value is 0.65.
+.TP
+.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
+Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
.\"
.\" *******************************************************
.SS Vector rendering options
@@ -622,7 +643,7 @@ value is 0.65.
Enables antialiased line rendering for vector systems. The default is ON
(\-antialias).
.TP
-.B \-beam \fIwidth
+.B \-beam \fIvalue
Sets the width of the vectors. This is a scaling factor against the
standard vector width. A value of 1.0 will keep the default vector line
width. Smaller values will reduce the width, and larger values will
@@ -669,30 +690,31 @@ start MESS. If it is turned off, the window will start out at the
smallest supported size. This option only has an effect when the
\-window option is used. The default is ON (\-maximize).
.TP
-.B \-keepaspect, \-ka
+.B \-[no]keepaspect, \-[no]ka
Forces the correct aspect ratio. This means when you're resizing the window
in windowed mode the actual system image will resize in discrete steps to
maintain the proper shape of the system graphics. If you turn this off you can
resize the window to anything you like and get funny squishing and stretching.
The same applies for full\-screen. Default is ON (\-keepaspect).
.TP
-.B \-unevenstretch, \-ues
+.B \-[no]unevenstretch, \-[no]ues
Allow non\-integer stretch factors. Video purists should stay far, far away
from this option, while everyone else will be happy to know that it lets you
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
.TP
-.B \-effect none\fR|\fIfilename
-Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
-.TP
-.B \-centerh
+.B \-[no]centerh
Center horizontally within the view area. Default is ON (\-centerh).
.TP
-.B \-centerv
+.B \-[no]centerv
Center vertically within the view area. Default is ON (\-centerv).
.TP
-.B \-waitvsync
+.B \-[no]waitvsync, \-[no]vs
Enable waiting for the start of VBLANK before flipping screens;
-reduces tearing effects.
+reduces tearing effects. Default is OFF (\-nowaitvsync).
+.TP
+.B \-[no]syncrefresh, \-[no]srf
+Enable using the start of VBLANK for throttling instead of the game time.
+Default is OFF (\-nosyncrefresh).
.\"
.\" *******************************************************
.SS Software video rendering subsystem options
@@ -703,7 +725,7 @@ reduces tearing effects.
All the options in this group are available only with softare video
rendering subsystem (\-video soft).
.TP
-.B \-prescale \fIvalue
+.B \-prescale\fR [\fIvalue\fR]
Scale screen rendering by this amount in software. Default is 1.
.TP
.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
@@ -732,27 +754,28 @@ Default is NONE.
All the options in this group are available only with OpenGL video
rendering subsystem (\-video opengl or \-video opengl16).
.TP
-.B \-filter, \-glfilter, \-flt
+.B \-[no]filter, \-[no]glfilter, \-[no]flt
Enable bilinear filtering on screen output. Default is ON (\-filter).
.TP
-.B \-gl_forcepow2texture
-Force power of two textures. Default is NO.
+.B \-[no]gl_forcepow2texture
+Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
.TP
-.B \-gl_notexturerect
-Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
-(set this to 0) if corruption occurs in OpenGL mode, at cost of some
-performance loss.
+.B \-[no]gl_notexturerect
+Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
+corruption occurs in OpenGL mode, at cost of some performance
+loss. Default is ON (\-gl_notexturerect).
.TP
-.B \-gl_vbo
+.B \-[no]gl_vbo
Enable OpenGL VBO, if available, for a performance increase.
-Default is ON: turn off (set this to 0) if corruption occurs.
+Turn off if corruption occurs. Default is ON (\-gl_vbo).
.TP
-.B \-gl_pbo
+.B \-[no]gl_pbo
Enable OpenGL PBO, if available, for a performance increase.
-Default is ON: turn off (set this to 0) if corruption occurs.
+Turn off if corruption occurs. Default is ON (\-gl_pbo).
.TP
-.B \-gl_glsl
+.B \-[no]gl_glsl
Enable OpenGL GLSL, if available, for a performance increase.
+Default is OFF (\-nogl_glsl).
.TP
.B \-gl_glsl_filter \fIvalue
Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
@@ -808,9 +831,10 @@ Affects full screen mode only. Chooses if MESS can try to change the
screen resolution (color depth is normally left alone) when in
full\-screen mode. If it's off, you always get your desktop resolution
in full\-screen mode (which can be useful for LCDs).
+Default is OFF (\-noswitchres).
.TP
-.B \-useallheads
-Split full screen image across monitors.
+.B \-[no]useallheads
+Split full screen image across monitors. Default is OFF (\-nouseallhead).
.\"
.\" *******************************************************
.SS Sound options
@@ -904,6 +928,12 @@ handling that makes it easier to register simultaneous button presses,
but has the disadvantage of making controls less responsive. The
default is OFF (\-nosteadykey).
.TP
+.B \-[no]ui_active
+Enable MESS user interface on top of emulated keyboard (if present).
+User interface may be toggled during execution by pressing the key
+defined with \-ui_modekey.
+Default is OFF (\-noui_active).
+.TP
.B \-[no]offscreen_reload, \-[no]reload
Controls whether or not MESS treats a second button input from a
lightgun as a reload signal. In this case, MESS will report the gun's
@@ -932,21 +962,25 @@ the maximum range. This option expects a float in the range of 0.0 to
1.0, where 0 is the center of the joystick and 1 is the outer limit.
The default is 0.85.
.TP
-.B \-natural, \-nat
+.B \-[no]natural, \-[no]nat
Allows user to specify whether or not to use a natural keyboard.
This allows you to start your game or system in a 'native' mode, depending
on your region, allowing compatibility for non\-"QWERTY" style keyboards.
The default is OFF (\-nonatural).
.TP
+.B \-[no]joystick_contradictory, \-[no]joy_contradictory
+Enable contradictory direction digital joystick input at the same time.
+Default is OFF (\-nojoystick_contradictory).
+.TP
.B \-uimodekey, \-umk
Specifies the key used to toggle between full and partial UI mode.
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
-.B \-keymap
+.B \-[no]keymap
Enable keymap for non\-QWERTY keyboards. Used in conjunction
-with \fB\-keymap_file\fR.
+with \fB\-keymap_file\fR. Default is OFF (\-nokeymap).
.TP
.B \-keymap_file \fIkeymap_file
Specifies the full path to the keymap file to be used. A few
@@ -959,8 +993,9 @@ in a different order on the next boot, MESS will still see the joystick
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
Default is 'auto'.
.TP
-.B \-sixaxis
+.B \-[no]sixaxis
Use special handling for PS3 Sixaxis controllers.
+Default is OFF (\-nosixaxis).
.TP
.B \-lightgun_index[1\-8]
Map lightgun to specific index in MESS.
@@ -1016,9 +1051,10 @@ useful for debugging problems with your configuration.
Please use the \-verbose option and include the resulting information
when reporting bugs. The default is OFF (\-noverbose).
.TP
-.B \-update_in_pause
+.B \-[no]update_in_pause
Enables updating the screen bitmap while the system is paused. This is
useful for debuggin in some scenarios (and gets in the way in others).
+Default is OFF (\-noupdate_in_pause).
.TP
.B \-[no]debug, \-[no]d
Activates the integrated debugger. By default, the debugger is entered
@@ -1041,11 +1077,17 @@ Default is OFF (\-nooslog).
.SS Misc options
.\" *******************************************************
.TP
-.B \-drc
-Enable DRC cpu core if available. Enabled by default.
+.B \-[no]drc
+Enable DRC cpu core if available. Default is ON (\-drc).
+.TP
+.B \-[no]drc_use_c
+Force DRC use C backend. Default is OFF (\-nodrc_use_c).
+.TP
+.B \-[no]drc_log_uml
+Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
.TP
-.B \-drc_use_c
-Force DRC use C backend.
+.B \-[no]drc_log_native
+Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
.TP
.B \-bios \fIbiosname
Specifies the specific BIOS to use with the current system, for
@@ -1067,14 +1109,14 @@ to its built\-in UI font. On some platforms \fIfontname\fP can be a system
font name instead of a BDF font file. The default is 'default' (use
the OSD\-determined default font).
.TP
-.B \-ramsize, \-ram
+.B \-ramsize, \-ram \fIvalue
Size of RAM (if supported by driver).
.TP
-.B \-confirm_quit
-Display confirm quit screen on exit.
+.B \-[no]confirm_quit
+Display confirm quit screen on exit. Default is ON (\-confirm_quit).
.TP
-.B \-ui_mouse
-Display UI mouse cursor.
+.B \-[no]ui_mouse
+Display UI mouse cursor. Default is OFF (\-noui_mouse).
.TP
.B \-autoboot_command, \-ab \fIcommand
Command string to execute after machine boot (in quotes ""). To issue
@@ -1083,15 +1125,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was
typed prior as a command. Example:
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
.TP
-.B \-autoboot_delay \fR[\fIseconds\fP]
+.B \-autoboot_delay \fR[\fIvalue\fP]
Timer delay (in seconds) to trigger command execution on autoboot.
Default is 2.
.TP
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
File containing scripting to execute after machine boot.
.TP
-.B \-http
-Enable local http server. Disabled by default.
+.B \-[no]http
+Enable local http server. Default is OFF (\-nohttp).
.TP
.B \-http_port \fIport
Internal webserver listener port.
@@ -1099,13 +1141,13 @@ Internal webserver listener port.
.B \-http_path \fIpath
Path to web files. Default is /usr/share/games/mess/web.
.TP
-.B \-console
-Enable emulator LUA console.
+.B \-[no]console
+Enable emulator LUA console. Default is OFF (\-noconsole).
.TP
.B \-newui, \-nu
Use the new MESS UI.
.TP
-.B \-watchdog
+.B \-watchdog \fIvalue
Specifies a number of seconds after which MESS should automatically exit
if it detects that the emulation has locked up.
.\"
diff --git a/src/osd/sdl/man/romcmp.1 b/src/osd/sdl/man/romcmp.1
index 73fda3a2039..094fe6f9e2e 100644
--- a/src/osd/sdl/man/romcmp.1
+++ b/src/osd/sdl/man/romcmp.1
@@ -9,7 +9,7 @@
.\" References
.\" http://www.mame.net/mamefaq.html
.\"
-.TH ROMCMP 1 2014-10-15 0.155 "MAME romset checking tool"
+.TH ROMCMP 1 2014-11-19 0.156 "MAME romset checking tool"
.\"
.\" NAME chapter
.SH NAME
diff --git a/src/osd/sdl/man/testkeys.1 b/src/osd/sdl/man/testkeys.1
index 1b8202d4361..34ee6b0e1af 100644
--- a/src/osd/sdl/man/testkeys.1
+++ b/src/osd/sdl/man/testkeys.1
@@ -5,7 +5,7 @@
.\" Man page created from source and usage information
.\" Cesare Falco <c.falco@ubuntu.com>, February 2007
.\"
-.TH TESTKEYS 1 2014-10-15 0.155 "MAME SDL keycode scanner"
+.TH TESTKEYS 1 2014-11-19 0.156 "MAME SDL keycode scanner"
.\"
.\" NAME chapter
.SH NAME