diff options
author | angelosa <salese_corp_ltd@email.it> | 2016-07-01 22:20:51 +0200 |
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committer | angelosa <salese_corp_ltd@email.it> | 2016-07-01 22:20:51 +0200 |
commit | 7b345599de408b79f528f6f692f8b935fc610b1f (patch) | |
tree | 04dc4fa1a123c800060495125a1a9ea56578863c | |
parent | 8f84c7b10fb8de97447b96734d74d0138b07486c (diff) |
Denjin Makai puts sprites above everything for mode 3, fixed (nw)
-rw-r--r-- | src/mame/video/legionna.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/video/legionna.cpp b/src/mame/video/legionna.cpp index 070f307ccf9..5c6b9747312 100644 --- a/src/mame/video/legionna.cpp +++ b/src/mame/video/legionna.cpp @@ -296,10 +296,10 @@ VIDEO_START_MEMBER(legionna_state,denjinmk) m_sprite_pri_mask[0] = 0xfff0; m_sprite_pri_mask[1] = 0xfff8; - // TODO: 2 is used by the door at the end of sewers part in level 1, 3 is the briefing guy - // yet another swapped behaviour caused by a specific port? + // TODO: 2 is used by the door at the end of sewers part in level 1, 3 are briefing guy in pre-stage and portraits before a boss fight + // I assume that 3 goes above everything else, and assume that this thing is programmable somehow ... m_sprite_pri_mask[2] = 0xfffe; - m_sprite_pri_mask[3] = 0xfffc; + m_sprite_pri_mask[3] = 0x0000; // m_background_layer->set_transparent_pen(15); m_midground_layer->set_transparent_pen(15); |