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author angelosa <salese_corp_ltd@email.it>2016-07-01 22:20:51 +0200
committer angelosa <salese_corp_ltd@email.it>2016-07-01 22:20:51 +0200
commit7b345599de408b79f528f6f692f8b935fc610b1f (patch)
tree04dc4fa1a123c800060495125a1a9ea56578863c
parent8f84c7b10fb8de97447b96734d74d0138b07486c (diff)
Denjin Makai puts sprites above everything for mode 3, fixed (nw)
-rw-r--r--src/mame/video/legionna.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/video/legionna.cpp b/src/mame/video/legionna.cpp
index 070f307ccf9..5c6b9747312 100644
--- a/src/mame/video/legionna.cpp
+++ b/src/mame/video/legionna.cpp
@@ -296,10 +296,10 @@ VIDEO_START_MEMBER(legionna_state,denjinmk)
m_sprite_pri_mask[0] = 0xfff0;
m_sprite_pri_mask[1] = 0xfff8;
- // TODO: 2 is used by the door at the end of sewers part in level 1, 3 is the briefing guy
- // yet another swapped behaviour caused by a specific port?
+ // TODO: 2 is used by the door at the end of sewers part in level 1, 3 are briefing guy in pre-stage and portraits before a boss fight
+ // I assume that 3 goes above everything else, and assume that this thing is programmable somehow ...
m_sprite_pri_mask[2] = 0xfffe;
- m_sprite_pri_mask[3] = 0xfffc;
+ m_sprite_pri_mask[3] = 0x0000;
// m_background_layer->set_transparent_pen(15);
m_midground_layer->set_transparent_pen(15);