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author mamehaze <mamehaze@users.noreply.github.com>2014-12-01 22:15:27 +0000
committer mamehaze <mamehaze@users.noreply.github.com>2014-12-01 22:15:27 +0000
commit72be21f816be1ec778cf56b40eccc52e72784327 (patch)
tree68aba971a36eee1a843ba5cfec2b81eeb9728f06
parent422dd5335b13811e1bde84d3f5d79b7778c9af5d (diff)
handle botanic protection? that kicks in when you complete a level (nw)
-rw-r--r--src/mame/drivers/bagman.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/bagman.c b/src/mame/drivers/bagman.c
index fb662795fe9..39d036e6eeb 100644
--- a/src/mame/drivers/bagman.c
+++ b/src/mame/drivers/bagman.c
@@ -281,7 +281,7 @@ static INPUT_PORTS_START( botanici )
PORT_MODIFY("P2") // only seems to have 2 coin slots
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // this must be ACTIVE_HIGH or the game fails after you complete a level, protection?
PORT_MODIFY("DSW") // dipswitches are a bit messy on this set
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3")