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author | 2017-05-22 18:08:28 -0500 | |
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committer | 2017-05-22 18:08:28 -0500 | |
commit | 3a43ec44ccdc8e76fa7f30c5c3a733fa632f9344 (patch) | |
tree | b058208b5f386475dd93d213236e67d2f4d1ff92 | |
parent | 7b2891730741d51e7dd1b7c0a843f16ac1613613 (diff) |
Update luaengine.rst
-rw-r--r-- | docs/source/techspecs/luaengine.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/source/techspecs/luaengine.rst b/docs/source/techspecs/luaengine.rst index 988c6bb7838..34264935051 100644 --- a/docs/source/techspecs/luaengine.rst +++ b/docs/source/techspecs/luaengine.rst @@ -105,7 +105,7 @@ This will draw some useless art on the screen. However, when unpausing the game, :: - > emu.sethook(draw_hud, "frame") + > emu.register_frame_done(draw_hud, "frame") All colors are expected in ARGB format (32b unsigned), while screen origin (0,0) normally corresponds to the top-left corner. @@ -148,4 +148,4 @@ On some of them, you can also inspect and manipulate memory and state: program > mem = cpu.spaces["program"] > print(mem:read_i8(0xC000)) - 41
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